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  1. #841
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    Carefully weigh the cost of implementing a Jump feature

    Yoshida-san does not have to kill this thread, it has been dead since the fourth post.

    There is no real substance to either argument, whether for or against jumping.

    The Implement Camp has had their argument concisely summed up: BECAUSE... I've seen it elsewhere; I want it; it would be cool; it would allow me to avoid this tiny obstacle which I find overly and disproportionately frustrating; (insert other completely subjective supporting conjectures here).

    The Omit Camp has an equally succinct argument: BECAUSE... it's not traditional FF; I don't want it; it would not be cool; I find the mere sight of other players making use of a feature which gives them a small amount of joy overly and disproportionately frustrating; (insert other completely subjective opposing conjecture here).

    There you have it, ladies and gentlemen, the pro's and con's of implementing a jump feature for ffxiv.

    While there does not seem to be any objective argument for either position, and if I missed one please correct me, the mere fact that players want a feature like this included, in some form or another, is reason enough to incorporate it into the game, in a reasonable manner.

    The main issue with implementing a jump feature at this time, is that the resources required could be utilized to greater effect were they applied to different aspects of ffxiv.

    People who are anti-jump: Let the baby have his bottle. Will your playing experience be diminished by such a great amount that you feel the need to subjectively and reflexively oppose such a trivial facet?

    People who are pro-jump: Remember that whatever Yoshida-san implements, whether emote-style, free world-wide jumping, or nothing at all, right now you have no jump and you are still playing the game. If jumping is not added, you will lose nothing. If jumping is added, in all likelihood it will be neither what you anticipated nor what you expected, it will not be changed further, and it will have taken precious time away from fixing things which actually will make a significant difference.

    The implementation of a jump feature will frustrate those who opposed it because they will feel their opinions are somehow worth less than supporters, and will split supporters into two groups: those who are happy with how it was done, and those who are not and wish they had never supported it because other, more significant, aspects of ffxiv had to be delayed because the resources were applied to implementing a jump feature.
    (3)

  2. #842
    Player
    Spellstar's Avatar
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    Mar 2011
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    Character
    Ricky Spanish
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    Moogle
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    Conjurer Lv 50
    Quote Originally Posted by HunkaMunka View Post
    Yoshida-san does not have to kill this thread, it has been dead since the fourth post.

    There is no real substance to either argument, whether for or against jumping.

    The Implement Camp has had their argument concisely summed up: BECAUSE... I've seen it elsewhere; I want it; it would be cool; it would allow me to avoid this tiny obstacle which I find overly and disproportionately frustrating; (insert other completely subjective supporting conjectures here).

    The Omit Camp has an equally succinct argument: BECAUSE... it's not traditional FF; I don't want it; it would not be cool; I find the mere sight of other players making use of a feature which gives them a small amount of joy overly and disproportionately frustrating; (insert other completely subjective opposing conjecture here).

    There you have it, ladies and gentlemen, the pro's and con's of implementing a jump feature for ffxiv.

    While there does not seem to be any objective argument for either position, and if I missed one please correct me, the mere fact that players want a feature like this included, in some form or another, is reason enough to incorporate it into the game, in a reasonable manner.

    The main issue with implementing a jump feature at this time, is that the resources required could be utilized to greater effect were they applied to different aspects of ffxiv.

    People who are anti-jump: Let the baby have his bottle. Will your playing experience be diminished by such a great amount that you feel the need to subjectively and reflexively oppose such a trivial facet?

    People who are pro-jump: Remember that whatever Yoshida-san implements, whether emote-style, free world-wide jumping, or nothing at all, right now you have no jump and you are still playing the game. If jumping is not added, you will lose nothing. If jumping is added, in all likelihood it will be neither what you anticipated nor what you expected, it will not be changed further, and it will have taken precious time away from fixing things which actually will make a significant difference.

    The implementation of a jump feature will frustrate those who opposed it because they will feel their opinions are somehow worth less than supporters, and will split supporters into two groups: those who are happy with how it was done, and those who are not and wish they had never supported it because other, more significant, aspects of ffxiv had to be delayed because the resources were applied to implementing a jump feature.
    yeah way to bring a fresh look at the discussions - lots of brand new information there......ahem.
    Way to go....
    (0)

  3. #843
    Player
    Fayth's Avatar
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    Gridania
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    Character
    Law Scarlet
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    Hyperion
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    Dark Knight Lv 80
    I would really enjoy the use of a jump feature. It gives the game a more realistic feel and allows for greater range of exploratory freedom. I played FFXI for many years and the lack of a jump feature was one of the most annoying downsides of that game. At the very least, a jump system similar to FFXIII where a character will perform an acrobatic leap in certain areas would make our characters feel less grounded.
    (0)

  4. #844
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    Jennestia's Avatar
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    Kanikou Escaflowne
    World
    Sargatanas
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    Archer Lv 50
    Quote Originally Posted by Fayth View Post
    I would really enjoy the use of a jump feature. It gives the game a more realistic feel and allows for greater range of exploratory freedom.
    Only if the game is designed for it -- Even Mario games you can't explore everything just because you can jump.
    (1)

  5. #845
    Player
    Fayth's Avatar
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    Gridania
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    Character
    Law Scarlet
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    Hyperion
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    Dark Knight Lv 80
    Quote Originally Posted by Jennestia View Post
    Only if the game is designed for it -- Even Mario games you can't explore everything just because you can jump.
    Imagine a mario game where you can't jump. :P
    (0)

  6. #846
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    Betelgeuzah's Avatar
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    Captain Lalafist
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    Odin
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    Arcanist Lv 82
    Yeah, imagine a platformer game where you can't jump. Now imagine a racing game without cars. Why doesn't XIV have cars? They've been around since Amiga for God's sake! Why can't I control hundreds of units from a top perspective like in Command & Conquer? This game is so outdated.

    Although to be fair every good action or rpg game in existence has jumping mechanics. Games like Metal Gear Solid 4, Demon's Souls and Resident Evil 5 come to mind. You just can't build a good game if there isn't jumping.
    (0)
    Last edited by Betelgeuzah; 03-16-2011 at 11:58 PM.

  7. #847
    Player
    Fayth's Avatar
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    Gridania
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    Law Scarlet
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    Hyperion
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    Dark Knight Lv 80
    A sound argument, except for the fact that Metal Gear is a more of a strategy/shooter rpg, and RE5 is an over the shoulder shooter. Demons Souls didn't have a jump feature, but a instead had a dodge feature that let you leap backwards or roll out of the way. Given that most FF games had no jump feature, I can't complain too much about FFXIV's lack thereof, but we're also not living in the stone age either. Time to move on to a game where the term "Role Playing Game" actually involves being able to act in any method desired, similar to Elder Scrolls. What would really be great is if we could start using headsets like .hack//'s "The World" MMO where you actually feel like you're in the character's shoes and can act any way you please. I bet even in that case there will be people complaining about something lol.
    (0)
    Last edited by Fayth; 03-17-2011 at 12:14 AM.

  8. #848
    Player
    BadJoeRed's Avatar
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    Theros Hiryu
    World
    Coeurl
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    Warrior Lv 70
    Quote Originally Posted by Betelgeuzah View Post
    You just can't build a good game if there isn't jumping.
    orly?

    (can't post unless minimum of 10 characters is met, thanx)
    (0)

  9. #849
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    My opinion is, that character jumping would be awesome, and would definately solve the problem that we feel ourselves fixed to the ground.
    I think the best solution would be to allow people to jump over (or down) smaller obtacles like elevations on the ground, fences or boulders.
    In addition, the implementation of a system that allows the player to climb over fences, or climb up to some hills or buildings that look easily reachable would be very fovourable. I'm talking about the fact, that in the current state of the game, players are unable to really move their charaters around the environment. It looks like the player is glued to the ground, the only exeptions are emote animations, and they made the game a lot more enjoyable, especially for players in parties.
    So, my vote is for jumping.
    (0)
    https://twitter.com/#!/kenkesey8

  10. #850
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    Quote Originally Posted by Betelgeuzah View Post
    Yeah, imagine a platformer game where you can't jump. Now imagine a racing game without cars. Why doesn't XIV have cars? They've been around since Amiga for God's sake! Why can't I control hundreds of units from a top perspective like in Command & Conquer? This game is so outdated.

    Although to be fair every good action or rpg game in existence has jumping mechanics. Games like Metal Gear Solid 4, Demon's Souls and Resident Evil 5 come to mind. You just can't build a good game if there isn't jumping.
    Oh hell yes! Now I can clearly show you how irrelevant these games are compared to this thread. Even though there were instances where you would jump a gap in the enviroment, it wasn't really anything at all in the game. Do you seriously think the game would've been less enjoyable if Snake didn't just jump to the next ledge? That Chris Redfield didn't just hop a 1 foot gap between the roofs? Couldn't Chris mostly just climb up/down ladders to achieve the same goal?

    Pulling up games that doesn't revolve around jumping to advance in the storyline doesn't help this argument. Maybe you should've said RE4. That had a lot more jumping that actually helped your topic. Hell Marior IS a better case to your argument.....Even though he also needed other perks such as Fire Flower, Racoon Suit, Yellow Cape, etc, etc.... You CAN build a good game without jumping. I think 500,000 FFXI subscribers would agree with me.
    (1)

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