
Originally Posted by
gifthorse
I think I understand what you're trying to say, but your whole point rests on your own interpretation of what FFXIV is as a game. And... to be honest, whether it's true or not, the fact remains that maybe nobody but a select few want to even play that game. The focus for combat in FFXIV is more centered on tactics and teamwork, which i agree with, but that has nothing to do with the mechanics of exploration, which is why I think jump should be implemented.
If your only resistance to jumping, which would add depth to exploration, is because it "wouldn't mesh with the game", then I have to ask why we would want to play a game that thinks exploration and linearity are compatible concepts?
They just aren't compatible. You can't expect to strike out on your own when the path only leads one way.
If you are placed on a flat, narrow, tunnel, with only one axis of movement, then how is that exploration? If you then add jumping which is automated and only in specific places, then that is also linear and limiting.
A fantasy MMO is supposed to be about adventure. Having the game dictate as to where you should explore defeats the purpose of exploration. Automatic jumping adds nothing and shouldn't even be implemented.
If the only reason it is to be implemented is to clear certain obstacles, then climbing would be more aesthetically pleasing anyway.