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  1. #11
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    Join Date
    Mar 2011
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    Mount Gagazet
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    Quote Originally Posted by gifthorse View Post
    I think I understand what you're trying to say, but your whole point rests on your own interpretation of what FFXIV is as a game. And... to be honest, whether it's true or not, the fact remains that maybe nobody but a select few want to even play that game. The focus for combat in FFXIV is more centered on tactics and teamwork, which i agree with, but that has nothing to do with the mechanics of exploration, which is why I think jump should be implemented.

    If your only resistance to jumping, which would add depth to exploration, is because it "wouldn't mesh with the game", then I have to ask why we would want to play a game that thinks exploration and linearity are compatible concepts?

    They just aren't compatible. You can't expect to strike out on your own when the path only leads one way.

    If you are placed on a flat, narrow, tunnel, with only one axis of movement, then how is that exploration? If you then add jumping which is automated and only in specific places, then that is also linear and limiting.

    A fantasy MMO is supposed to be about adventure. Having the game dictate as to where you should explore defeats the purpose of exploration. Automatic jumping adds nothing and shouldn't even be implemented.

    If the only reason it is to be implemented is to clear certain obstacles, then climbing would be more aesthetically pleasing anyway.
    Okay, Gifthorse. I don't think you should write in this thread anymore. You have absolutely no reasoning behind your beliefs on why a manual jump adds depth. Let's go ahead and use your model of a flat narrow tunnel. How would jumping help that tunnel become more in depth as far as exploration concerns? Let's say that you have to jump now in order to scale the obstacles. Isn't that still a linear path considering you're coming from Point A and trying to get to Point B?

    There are far more effective means to add a sense of exploration to this game that I have mentioned before. (In case you forgot. Climbing, Swimming, and maybe Flying.....Maybe Flying...) Jumping adds absolutely no depth like you seem to think. Again I challenge you to list five examples of how jump would be useful as a manual action....I remember you told me when having to jump a gap....That's one.....Four more!

    And you're right. "If the only reason it is to be implemented is to clear certain obstacles, then climbing would be more aesthetically pleasing anyway" Couldn't agree with you more on this point of your post.

    Also.....Just throwing it in there.......Jump wasn't used in FFXI and it never once was brought up to my knowledge. It was still a successful game even though they didn't add this feature...Care to explain?
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    Last edited by Kimahri; 03-14-2011 at 02:21 PM.

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