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  1. #81
    Player
    Rinsui's Avatar
    Join Date
    Mar 2011
    Posts
    758
    Character
    Rin Legacy
    World
    Mandragora
    Main Class
    Thaumaturge Lv 50
    I would like jumping. Jumping allows you to develop future quests and dungeons with unique action-oriented mechanisms in mind.
    One of the best pro arguments so far.
    3-dimensionality really expands what you can add to the game.
    I also chuckle whenever I see some stupid WoW Goblin hop around
    a pole for half an hour, but who says this would be possible in FFXIV?

    Just make "Jump" another stamina-dependent move, et voila: problem
    solved. And while you are at it, also add "sprint" as a stamina dependent
    move.

    Just imagine how this would expand the demands on player skill: Jump to
    evade Vrtras tail sweep, and sprint to escape those 1000 needles. Stupid
    bot forgot to jump? Well, sorry Mr. Gilseller...
    (0)

  2. #82
    Player
    Waaltar's Avatar
    Join Date
    Mar 2011
    Posts
    144
    Character
    Berenice Vegetables
    World
    Cactuar
    Main Class
    Black Mage Lv 90
    Well, I'm kind of on the fence. I barely played the past two months and have recently come back to check out the progress so far...

    Jumping is so not going to make a difference for me.

    Jumping would be a minor convenience for the people who have never left. If they haven't left or cut way back by now...they are probably in it for the long haul anyway.

    I just don't see how you could add jumping and have it be anything more than a lot of work for something that's not a big deal at all. Or have it be an impossible amount of work to the point of basically re-doing the game.

    I've thought, maybe it would be kind of awesome if there was more of an action, almost platformer type enviornment...more swimming and climbing...tomb raider like levels/areas/tombs??

    Or...more of a Morrowind type set up would be neat, with a first person option, high jumping for those with a high acrobatic skill, and huge falls and swimming and swimming underwater and such...featherfall potions, levitate spells, boots that let you walk across the air for a half minute or two...

    edit: yeah and combat stuff like the guy above just mentioned

    But come on, are they really going to __completely__ re-do the game engine at this point? I mean, I know they are working on doing some kind of a big significant change but...really, could they do THAT much?
    (0)
    Last edited by Waaltar; 03-08-2011 at 07:19 PM. Reason: new post above while I was posting

  3. #83
    Player
    Lebannen's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    239
    Character
    Lebannen Nox
    World
    Ragnarok
    Main Class
    Carpenter Lv 51
    I think they should add a jump function similar to ff xiii. If they did that they could make the environment more exciting in design, and also make the character seem less like a stiffy.
    (0)

  4. #84
    Player

    Join Date
    Mar 2011
    Location
    The Internet
    Posts
    175
    i agree with the dev on one condition. i get an acrobatic rank that lets me make some jumps and not others and i can work out to increase my acrobatics.
    (0)

  5. #85
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    778
    Quote Originally Posted by gifthorse View Post
    Can you jump over and over without having to rest? Please demonstrate how a cooldown is not logical.
    You miss a jump to get over a ledge. . . Now you wait. . . still waiting. . .TIME TO JUMP!. . .damnit, I missed again. . .

    now with the click button and crawl over ledge...
    /crawlsoverledgeandwinsrace < Win
    (0)
    Last edited by Gath; 03-08-2011 at 07:25 PM.

  6. #86
    Player
    Rhianu's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Rhianu Esparta
    World
    Gilgamesh
    Main Class
    Marauder Lv 52
    Quote Originally Posted by Waaltar View Post
    But come on, are they really going to __completely__ re-do the game engine at this point? I mean, I know they are working on doing some kind of a big significant change but...really, could they do THAT much?
    What makes you think they would have to redo the entire game engine? All jumping would entail is making the character move up along the Y axis whenever the player pressed a button. That's not hard to program.
    (1)

  7. #87
    Player
    Tiraelina's Avatar
    Join Date
    Mar 2011
    Posts
    476
    Character
    Tiraelina Kyara
    World
    Sargatanas
    Main Class
    Pugilist Lv 70
    I don't know whats more amusing, the stereotype hatred towards jumping like everyone in the game is going to do nothing but jump if its implemented or the suggestion of making it contextual that actually does break emersion on top of costing more to do.

    There is no real reason not to have it, it's only going to be costly if you keep demanding it be done with heavy restrictions.
    (2)

  8. #88
    Player
    Mjollnir's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,579
    Character
    Fiery Mojo
    World
    Gilgamesh
    Main Class
    Marauder Lv 100
    Yes plz to contextual jumping a la FFXIII.

    Though obviously Roegadyn are going to be able to get up bigger cliffs than Lalafell.

    Therefore I propose small holes that only us Lalas can get through!

    Whoa imagine that, you could use the physical elements of the different races to encourage (enforce) teamwork in dungeons...
    (0)

  9. #89
    Player
    Rhianu's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Rhianu Esparta
    World
    Gilgamesh
    Main Class
    Marauder Lv 52
    My only concern with contextual jumping like FFXIII is that it would take a lot longer to implement, since SE would have to go through the entire game world and add "jump points" where ever they were needed, which would take a lot of development time and money away from other things.

    A simple jump button, on the other hand could be programmed in a matter of minutes, with the actual character animations (including motion capture and cleanup) taking maybe a week or so.

    Contextual jumping would take a lot longer to implement, cost more money, and in the end would be less effective since we would have to rely on pre-designated jump-points to get over any obstacles we'd encounter in the terrain. And if SE forgot to put a jump-point at a particular location where it was needed.... well, that would cause quite a lot of complaints I think.

    Quote Originally Posted by Mjollnir View Post
    Though obviously Roegadyn are going to be able to get up bigger cliffs than Lalafell.
    Here's an idea: Lalafells do a flip in the air whenever they jump, thus allowing them to jump just as high as the other races, despite being significantly shorter!
    (1)
    Last edited by Rhianu; 03-08-2011 at 07:39 PM.

  10. #90
    Player
    Sophia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    502
    Character
    Sophia Firinne
    World
    Tonberry
    Main Class
    Conjurer Lv 100
    i would support jumping only to get up ledges you would otherwise have to walk around to get up sort of like an action and only in certain places
    (0)

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