


When Kimahri is crying for a mercy kill you know this thread has gotten out of hand.Seriously this thread needs to end. Yoshi-P needs to come in here and settle it. 20,000 views with almost 850 posts? Mostly all of which nobody cares what the other thinks and just states their beliefs again. Just implement this stupid thing. Do what Nephera says and take away jump if you engage in combat. I don't see how this thread is just as important as other key points in this game where people are not satisfied....Are you really going to base your decision on either staying or leaving the game based on something as stupid as this? Grow the hell up.

Yes, just implement it without giving it more though and end up with a crappy update in hands.Seriously this thread needs to end. Yoshi-P needs to come in here and settle it. 20,000 views with almost 850 posts? Mostly all of which nobody cares what the other thinks and just states their beliefs again. Just implement this stupid thing. Do what Nephera says and take away jump if you engage in combat. I don't see how this thread is just as important as other key points in this game where people are not satisfied....Are you really going to base your decision on either staying or leaving the game based on something as stupid as this? Grow the hell up.
Anyway. Jumping should be possible but as a Stamina based action that uses all your stamina as much as the possibility to climb over small elevations or dropping down from ledges. Like a "Press O to climb" or "Press O to drop down"
And I really think this game needs to allow the player the ability to die if one jumps off a high height as the reward for the smart idea of jumping off the cliff.
Llan Hana
---------------------------------
Sigh...
See? This is exactly what I said it comes down to. Everybody posting their idea's and not really caring about who thinks different. How about this. You say to implement it or not, and then let the professionals handle the rest? I'm sure that they've had more than enough information with 850 posts about the topic. Not to mention their respective list of references when it comes to hands-on experience in producing best seller video games.Yes, just implement it without giving it more though and end up with a crappy update in hands.
Anyway. Jumping should be possible but as a Stamina based action that uses all your stamina as much as the possibility to climb over small elevations or dropping down from ledges. Like a "Press O to climb" or "Press O to drop down"
And I really think this game needs to allow the player the ability to die if one jumps off a high height as the reward for the smart idea of jumping off the cliff.
Llan Hana
I think they got the picture, grasshopper. Go jump on another thread leaf and make noise now.


i don't need a jump, wasting a button on that... no thanks.
But i DO get annoyed when i have to walk around abjects that look low enough to be jumped over.
There simply should be a auto-jump feature that would take effect within a certain height tolerance.
Example: when walking against a low fence your character would automatically perform a jump and you would cross the obstacle without a slowdown.
This could be completely automated and adjusted with various parameters so you would not be able to auto-jump where you are not supposed to just as you can not walk where you are not supposed to.
concept art - game development - Illustrations
HD-Fortress.com
Auto-jump is the solution. But not moon-gravity jump like World of Warcraft.

Perhaps we need a Consolidated list of potential jumping implementations thread
again if we had polling it'd be great. :/
The idea is great for jumping over cliff, but there is one problem you have to think about SE have to deal with it during battle mode. See, if you attack a monster and jump over a cliff or down, will that monster jump also? Or does the monster have to go all the way around to get to you? That is the question. Let me know you guys thoughts.
They do what they've always done... drop down and follow.The idea is great for jumping over cliff, but there is one problem you have to think about SE have to deal with it during battle mode. See, if you attack a monster and jump over a cliff or down, will that monster jump also? Or does the monster have to go all the way around to get to you? That is the question. Let me know you guys thoughts.
Probably due to the invisible walls... that they are getting rid of. In the end it'll probably work like in XI.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote





