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  1. #1
    Player
    Rau's Avatar
    Join Date
    Mar 2011
    Posts
    2,143
    Character
    Rau Berlioz
    World
    Excalibur
    Main Class
    Warrior Lv 90
    It should drain 1/3 of the stamina bar to prevent spamming.
    (0)
    Quote Originally Posted by Eemeefu View Post
    This thread is not a beautiful or unique snowflake.

  2. #2
    Player
    Vasch's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    36
    Character
    Lebrecht Soule
    World
    Sargatanas
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Rau View Post
    It should drain 1/3 of the stamina bar to prevent spamming.
    I vote for no jumping, but if people won't shut up until they get it, AT LEAST implement this guy's BRILLIANT idea.
    (1)

  3. #3
    Player
    Moth's Avatar
    Join Date
    Mar 2011
    Location
    Valkurm Dunes
    Posts
    474
    Character
    Taiga Inktooth
    World
    Midgardsormr
    Main Class
    Marauder Lv 50
    These jumping and climbing threads seem to have affected me... I had a dreaming that I was doing Parkour in XIV last night o_o
    (0)

  4. #4
    Player
    Elternteil's Avatar
    Join Date
    Mar 2011
    Posts
    8
    Character
    Alis Landale
    World
    Goblin
    Main Class
    Gladiator Lv 70
    SOLUTION

    Make it like the 3D Zelda games.
    - You jump on a ledge when you run at it at full speed.
    - You jump at a high wall when the action button indicates you can jump and hold on to it (same for vines/ladders).
    - in other words - functional jump.
    (0)

  5. #5
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    9
    I would like to jump over obstacles that should be able to jump over, like 2 feet crevices on the floor - yes. I would like to jump "over" and not go around for malms to do this.
    (0)
    Do it.

  6. #6
    Player

    Join Date
    Mar 2011
    Posts
    16
    If there is to be jumping, I want jumping quests similar to Grand Theft Auto's stunt jumps hidden everywhere.

    Like I jump off a small rock and blam... the whole thing falls back to a 3rd person perspective and in slow motion i fall 2 inches.
    (0)

  7. #7
    Player

    Join Date
    Mar 2011
    Posts
    51
    I really don't think letting people jump is going to hurt the atmosphere of the game. If it is properly implemented, it could only help I think. Having people bunny hop around like retarded kids would suck, but you should be able to jump over small ledges and fall down cliffs(fall damage and death if too high). Having to walk all the way around stuff can get annoying. I know it doesn't seem like such a big issue but all the little things do add up. Maybe they can tie it in with some kind of fatigue system so people are not running around hopping like rabbits.
    (0)

  8. #8
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    7
    As I have played FF11 for 6 years and FF14 now since Beta, I find that any form of jumping (even over small or short obstacles) would change the strategies of engaging enemies that the devs (enviromentalists) have built in, (other than what they now allow). I have often had to decide whether or not to engage a mob in a particular area because of the environmental limitaions. (Would I get caught by a low ledge or have to negotiate a fence or stone wall in order to engage or disengage & retreat from an enemy). IMO, If jumping is to be included, it needs to be specically related to accomplishing a quest or done only within an instance. Strategy and tactics are a part of what makes this game fun.
    (0)

  9. #9
    Player

    Join Date
    Mar 2011
    Posts
    11
    Quote Originally Posted by Platinumstorm View Post
    I would like jumping. Jumping allows you to develop future quests and dungeons with unique action-oriented mechanisms in mind.

    Some of my favorite MMO quests were in the game Asheron's Call 2. They had a quest hub where players could do quests that tested their ability to manuver themselves in the game world. One example was a puzzle quests where players would jump from one low gravity platform to another, being careful to avoid the "bad" platforms where they would fall through the platform and fail the quest. Another great example from the same quest was a quest involving a dungeon run through a dungeon with giant moving objects that players had to jump from object to object, and avoid objects that would push them off of their standing area to their death. It added a great dimension to the game, and I strongly recommend adding jumping.
    You are writing excacty what form of jumping I not like.
    I like bo be able to play a game in a relaxed way with a gamepad using tactics not manuver skills.
    (I'm not against that it should be possible to climb mountins in way that uses the current manuver)
    (0)
    Last edited by Favz; 03-14-2011 at 05:26 PM. Reason: make more clear

  10. #10
    Player
    Taruna-Aeon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    152
    Character
    Taruna Aeon
    World
    Omega
    Main Class
    Gunbreaker Lv 90
    This is my first forum post ever, the reason I decided to post is due to this topic. D:

    After the Ul'dah intro, I kinda feel the need of jumping...just being able to jump at all really...

    freedom of movement... DENIED! ;_; B-But...I j-just..wanted to lift my feet from the ground..

    Even if its not a normal jump feature, I would love to see something similar to the early FF jump features, those where it lets you jump in certain areas when you press a button/key....

    Just jump of some kind...for starters... :/
    (0)

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