I hate seeing what had turned into an intelligent debate sink to a namecalling match.




I hate seeing what had turned into an intelligent debate sink to a namecalling match.
Kindred - www.kindredlinkshell.com • My XIVPad - http://www.xivpads.com/?profile/1592...onsong/balmung
Darn these posts always coming in while I'm writing one.....
No, Rawry. I'm 32, married to a wonderful woman named Tori in 2004, and also have 3 kids. Ben, Jake, and Emily. Yourself?

ah so you're just a bitter old troll. Gotcha.
Um I dont care enough to tell you anything about my self, random internet guy.
I find it more than a little hilarious that people speak of "Jumping not being part of Final Fantasy games."
Have these people played any Final Fantasy games in the last few years? Watched any of the movies? The characters are basically superhero athletes that can run up the side of buildings. Not being able to jump is silly and archaic, and frankly a little disturbing. The only thing "jumping is not part of," is Final Fantasy XI. And good riddance. This isn't that game, doesn't need to be. Adding a Z-Axis can make content fun and refreshing. Whereas being completely landlocked like a tank feels stiff and cumbersome.
There is no counterargument that isn't completely superfluous. I don't know what game you people played that involved people jumping around to such extremes as to ruin your raging RP hard-on, but I've never seen it. Seriously. I mean good lord, this shouldn't even be a thread.
Please read through at least a quarter of the forum before posting. You'll find that many people don't wish to just simply not implement the jump feature, but also find other ways in which to promote a Z-Axis point of exploration. Another thread over this topic is "Swimming and underwater content."I find it more than a little hilarious that people speak of "Jumping not being part of Final Fantasy games."
Have these people played any Final Fantasy games in the last few years? Watched any of the movies? The characters are basically superhero athletes that can run up the side of buildings. Not being able to jump is silly and archaic, and frankly a little disturbing. The only thing "jumping is not part of," is Final Fantasy XI. And good riddance. This isn't that game, doesn't need to be. Adding a Z-Axis can make content fun and refreshing. Whereas being completely landlocked like a tank feels stiff and cumbersome.
There is no counterargument that isn't completely superfluous. I don't know what game you people played that involved people jumping around to such extremes as to ruin your raging RP hard-on, but I've never seen it. Seriously. I mean good lord, this shouldn't even be a thread.

ah gee thread deletion here we come
It kinda ruins my immersion NOT being able to jump.

i have been reading this thread on and off for the past couple of hours and i have seen kimarhi come up with examples to explain his views and other people have explained their views and i must say that you are hindering this discussion because i have yet to see a good example from you. i think it shouldnt be put in game since all everyone is doing is complaining about it and not accepting both sides of a discussion. this has become a fight over nothing and only one i now see still trying to start up stuff is this rawry guy and i think he should be banned from this discussion if he still keeps this up.
Personal attacks on other players are still being brought into the discussion despite my earlier warning. If this situation continues, we will have no choice but to close this thread. Please keep the debate civil and on topic about the matter at hand, which is the pros and cons of implementing jumping. Please follow the forum rules when making posts for a trouble-free and productive exchange of information.
Please visit the following page for reference on the forum guideline:
FINAL FANTASY XIV FORUM Guidelines
http://support.na.square-enix.com/rule.php?id=902&la=1
-SQUARE ENIX Moderator



I know how it is as a moderator haha -- Sadly this is one of the most heated debates when it comes to XI/XIV.
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