
i meant like immature, but the main point is that at this point it's unless. Kinda wish there was a "sprint" mode tho.

So what's the motivation to change anything if the end effect is the same? =/
Arturia Rivaut - WIPE! - Besaid/Balmung




@gifthorse: There are people who have challenged someone to make a truly compelling argument as to why a jump feature would genuinely enrich our gameplay experience.
I think you finally did.
Bravo, sir. I've enjoyed your last few posts immensely.
@Focant: While I am personally biased in this argument and don't agree (I'd like to see a jump function), I appreciate seeing your equally well-thought-out responses.
These are the kinds of debates I like.
Well done!
Last edited by Rowyne; 03-14-2011 at 05:20 PM.
Kindred - www.kindredlinkshell.com • My XIVPad - http://www.xivpads.com/?profile/1592...onsong/balmung

um.. this is me confused again.
right now you cant walk up and down hills other then where they allow you to. im pretty sure its more then obvious that people, such as my self are talking about them removing the barriers and allowing me to jump down hills and such that are currently blocked. I can think of many places around Uldah and limsa where i have to walk around stupid foot hills in order to walk up a path that's just as steep. let me jump off it ffs....

Just wanted to point this out for you Rawry.
From the translated Yoshi-P post in this very thread. D:Map Collision Detection Adjustments:
We have received a lot of feedback pointing these things out from numerous players, but the task of relieving stress during character movement is currently being tested by development in the form of map collision detection adjustments.
- Being unable to descend ledges where it seems you can easily fall off
- Feeling of strangeness when you can't climb up a hill that looks to be easily climbable
If you can think about this separately from the jump implementation discussion it would really help a lot.
I guess as a parting statement, since I feel I've exhausted all of my jump discussion points, I think jumping would be a wonderful addition if it was confined to "expression," as it was described in Yoshi-P's post. I think it'd add a nice level of character movement and make things seem a bit more lively.
The key here though is that it'd be a form of expression meaning it wouldn't be something spammable or really usable when navigating terrain. At most perhaps a set of emotes or something or a limited amount of small hops when moving, something that doesn't actually get you anywhere. I'm all for expanded character movement but only when it's confined to expression and interaction with the world and not how they navigate terrain or fight battles and such. Think, essentially, the opposite of sitting.
Hmm on that note I want more chairs to sit in. ; ;
Last edited by Focant; 03-14-2011 at 06:03 PM.
Arturia Rivaut - WIPE! - Besaid/Balmung

as im not a dev.. i have no idea what that means. All i know is i want to be able to jump down hills.. and not have to walk around stupid hills.
who spams jumps? seriously..that is the lamest "discussion point" im ever heard. people spam now. I feel that if they added jumping to the game... emotes would STILL be spammed way more.
sigh you keep editing your post.........lol
annnyways..
so what youre saying is jumping in place is cool.. but jumping for a reason.. is not? I don't get what you're trying to say.. seriously.
Focant.....I think the war is over when it comes to this topic. I think I must've listed 15 different ways that Jump should only be implemented in this game as a collision detected, and at least carefully explained to people how their idea's still fall in line with a collision detection model, but people still ignore it and then list 5 different stupid ways that directly relate to what jumping doesn't do. I would really love to see an idiot go out and try to jump up 4 feet vertical. I would also really love to see someone try and jump up a six foot, 60 degree angle embankment. Oh.......and also you don't jump from a 20 foot hill.....You fall! It's called, "Jumping" because it's describing an action. You don't hear many people saying, "I'm going to fall to my death." Doesn't happen.
I'm done. I can't write this thread anymore. Nobody has a decent idea that doesn't directly fall into the lines of NEEDING to jump manually. Only thing they need is a Cattle Prod in the back of the neck to induce some Brain Cell activity. Let's face it. You don't jump up a hill. You climb a hill. You don't jump down a ledge. You fall from the ledge.
Have fun with this post. I'm going to talk about more important things that affects this game currently. Not that people, like Gifthorse, (Sorry, dude....I just think you're a few fries short of a happy meal.) care about.....Just as long as he's standing there jumping away as the fan base slowly dwindles away and this game falls flat on it's back. Peace!
Last edited by Kimahri; 03-14-2011 at 06:12 PM.

Um wow.. that was a snotty ass post if ive ever seen one.Focant.....I think the war is over when it comes to this topic. I think I must've listed 15 different ways that Jump should only be implemented in this game as a collision detected, and at least carefully explained to people how their idea's still fall in line with a collision detection model, but people still ignore it and then list 5 different stupid ways that directly relate to what jumping doesn't do. I would really love to see an idiot go out and try to jump up 4 feet vertical. I would also really love to see someone try and jump up a six foot, 60 degree angle embankment. Oh.......and also you don't jump from a 20 foot hill.....You fall! It's called, "Jumping" because it's describing an action. You don't hear many people saying, "I'm going to fall to my death." Doesn't happen.
I'm done. I can't write this thread anymore. Nobody has a decent idea that doesn't directly fall into the lines of NEEDING to jump. Only thing they need is a Cattle Prod in the back of the neck to induce some Brain Cell activity. Let's face it. You don't jump up a hill. You climb a hill. You don't jump down a ledge. You fall from the ledge.
Have fun with this post. I'm going to talk about more important things that affects this game currently. Not that people, like Gifthorse, (Sorry, dude....I just think you're a few fries short of a happy meal.) care about.....Just as long as he's standing there jumping away as the fan base slowly dwindles away and this game falls flat on it's back. Peace!
as this is a game where people can shoot magic out of their hands, die.. and be revived.. i don't think your real world bull shit matters. =)
way to totally contradict your self in your own post. Any clue as to where i think you need a cattle prodding? =)
Oh. Here. Let me clarify just one more idiot's post. We don't die, we get knocked out. Revive? I think that's called smelling salts. And magic? Even though it's indirectly related, most people in the middle ages considered black powder to be, "Black Magic" Not to mention the Salem Witch Trials. Hence the term of Magic! Those three things you just posted can be indirectly related to real life.Um wow.. that was a snotty ass post if ive ever seen one.
as this is a game where people can shoot magic out of their hands, die.. and be revived.. i don't think your real world bull shit matters. =)
way to totally contradict your self in your own post. Any clue as to where i think you need a cattle prodding? =)
Got any others, or should I go ahead and get out the cattle prod?
Last edited by Kimahri; 03-14-2011 at 06:23 PM.
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