I realise it's asking a lot. And that is perhaps the only valid argument I can find for not implementing it. Development time doesn't grow on trees, after all.
But the fact remains that it can improve the game more than it can harm it.
I guess everyone has their own little opinions on what an MMO is "all about". Running dungeons, levelling up, and other such activities are all part of what makes the game, and probably something most people habitually associate with an MMO. But an MMO isn't just those things.
I think anything that adds something to a game should be considered when developing one. Just being able to jump between platforms in a dungeon with the possibility of missing, while could be frustrating if you're really angst-ridden, but it would also help flesh out that area.
The fact that everywhere in the world there is a dedicated path that leads you from A to B to C to D to A is unrealistic. At some point you're going to have to jump whilst travelling.
I don't know if you've watched Man vs. Wild, but he jumps all the time.
Aw, that's so mean. They can't help the way they are.![]()

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If they add other reasons to 


