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  1. #1
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    Anyway, I must repeat what an earlier poster said about jumping. If they include it in such a way that is a mere form of expression and not a tools or means to heighten exploration and combat, then it's pointless, and they might as well refrain altogether.

    As a practical means of travel, I would prefer a 'climb' or 'clamber' action to get over small rocks and such.
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  2. #2
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    Fouluryu's Avatar
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    Actually, climbing instead of jumping sounds more smart than jumping. I'd rather climb the ledges unable to walk on then jump.
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  3. #3
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    Quote Originally Posted by Fouluryu View Post
    Actually, climbing instead of jumping sounds more smart than jumping. I'd rather climb the ledges unable to walk on then jump.
    So then when you get to that 1 ft little drop off that you can't get up/down from, you're gonna get on your hands and knees and climb up/down it?

    Not sure how that's smarter.
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  4. #4
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    Quote Originally Posted by Goldfighter View Post
    So then when you get to that 1 ft little drop off that you can't get up/down from, you're gonna get on your hands and knees and climb up/down it?

    Not sure how that's smarter.
    Not sure where you think a "Jump" would correct that certain problem. That's just simply a fall. It requires no need to physically press a button to jump.

    Now I'm here to set this record straight. There is ABSOLUTELY no reason not to implement jump AS A PASSIVE TRAIT ONLY! I do not see a situation where you would have to frequently press the "Jump Button" If there is a hill up ahead that you can climb/jump up onto, then it should do it automatically, not manually. If there is a steep drop off that requires you to jump/fall off from, it should also be done automatically and not manually.

    This topic is starting to get rather boring and tasteless. I can see people are passionate about how jump is all in all part of the FF trend. However, even in the games such as FFT Advanced, jumping was merely used as a passive ability when moving from one place to the next. In certain games, such as FFX, when my favorite character used jump, you couldn't control the angle, height, or time in which you jumped.

    This is how I feel on jump in a nutshell. Bring it into the realm of FFXIV, but do it as only a passive ability to movement mechanics in the game.
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  5. #5
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    Malakhim's Avatar
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    Eisen Marduk
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    Quote Originally Posted by Goldfighter View Post
    So then when you get to that 1 ft little drop off that you can't get up/down from, you're gonna get on your hands and knees and climb up/down it?

    Not sure how that's smarter.
    No, but seeing a dude hoisting himself up a ledge with a triumphant grunt is a lot cooler looking than seeing the same dude hop around like a monkey in heat.
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  6. #6
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    Anathiel's Avatar
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    (First half put in another thread, should've added to this one lol ^^

    I say F jumping, unless done in a ff:xiii style, or zelda. now, listen here...intead of adding jumping. what if they added a small climb feature? you ever see anybody jump in plate armor? even theoretically? not possible. You could however add a small climb feature, using a zelda type collision detection. I see a 2 inch drop? hop down. I see a 2 foot fence? I climb over. I don't have to ninja jump over those small obstacles.

    Now, everyone against jumping (or climbing, whatever) they way the reason they don't want it is immersion in the RPG realm. Stay with me, I'm playing my own devil's advocate. Now, when you unlocked your mount in WoW, how often did you jump? I know I never did, I put myself on an auto path and that was it. You followed roads around and that was that. Now, lets say they do implement jumping, but they don't implement jumping on a chocobo. Whether it be the speed of the mount, or just the overall work of having to implement a jump on a mount. Would it really be that bad? No, it wouldn't. You could jump on your own character, but not a mount. I think a huge problem the dev team might be having with jumping is doing it on a chocobo...you'd have to add in momentum, weight, distance. Alot of factors in there, I doubt not wanting you to jump is the one they're weighing on. So, how about it? A compromise that you can jump when you're by yourself, just running along, but not when you're on a chocobo?
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  7. #7
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    Quote Originally Posted by Anathiel View Post
    (First half put in another thread, should've added to this one lol ^^

    I say F jumping, unless done in a ff:xiii style, or zelda. now, listen here...intead of adding jumping. what if they added a small climb feature? you ever see anybody jump in plate armor? even theoretically? not possible. You could however add a small climb feature, using a zelda type collision detection. I see a 2 inch drop? hop down. I see a 2 foot fence? I climb over. I don't have to ninja jump over those small obstacles.
    Now for this I have a case in point that proves someone in FF series did jump while in plate armor........Steiner from FF9!

    As far as a compromise on jumping with your character but not on chocobo, I say no. I can only see people jumping just for the fact to bunny hop. If you really want to jump, why not just add it in an /emote? As you said, we should keep it as only a FFXIII or Zelda game where it's recognized as a Collision Detection. We should only jump as a passive way to clear the obstacle.
    (1)

  8. #8
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    Anathiel's Avatar
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    Quote Originally Posted by Kimahri View Post
    Now for this I have a case in point that proves someone in FF series did jump while in plate armor........Steiner from FF9!

    As far as a compromise on jumping with your character but not on chocobo, I say no. I can only see people jumping just for the fact to bunny hop. If you really want to jump, why not just add it in an /emote? As you said, we should keep it as only a FFXIII or Zelda game where it's recognized as a Collision Detection. We should only jump as a passive way to clear the obstacle.
    Touche with Steiner.

    I honestly really don't believe in jumping. Doesn't make sense. They're going for realism in character animations. From the start WoW didn't care about realism. Hell with collision engines and practicality, it was about complete fantasy immersion. Actually, I take back my previous comment about not jumping. I honestly don't care either way. If they add it great, if they don't...just as great. It's not a make or break issue with me.
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  9. #9
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    Quote Originally Posted by Anathiel View Post
    Touche with Steiner.

    I honestly really don't believe in jumping. Doesn't make sense. They're going for realism in character animations. From the start WoW didn't care about realism. Hell with collision engines and practicality, it was about complete fantasy immersion. Actually, I take back my previous comment about not jumping. I honestly don't care either way. If they add it great, if they don't...just as great. It's not a make or break issue with me.
    I honestly don't care either. I'm just trying to voice my opinion as to which is better and also try to appeal to both crowds. The only thing I don't want to see is everybody smashing jump ALL the time. Like if there is a PvP eventually....It's going to turn into Halo where everyone is jumping around you....
    (1)

  10. #10
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    Anathiel's Avatar
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    Quote Originally Posted by Kimahri View Post
    I honestly don't care either. I'm just trying to voice my opinion as to which is better and also try to appeal to both crowds. The only thing I don't want to see is everybody smashing jump ALL the time. Like if there is a PvP eventually....It's going to turn into Halo where everyone is jumping around you....
    Honestly, I think that the dev's care as much about that as any of us. It is final fantasy and as such has a certain standard we would all have to adhere to. Jumping ala Halo style...not gonna happen, I'm 100% beyond a shadow of a doubt certain that it's just not gonna happen.
    (1)

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