Hi everyone, this is Producer/Director Yoshida!
Thanks so much for the lively discussion in regards to
jumping.
Since the points that we are currently reviewing in regards to
jumping have caused a lot of confusion for the community, I’ll go ahead organize them there.
Jump review:
- One form of emotional expression
- Additional action-related expression during movement
- Able to get over small fences (This is not the main idea)
I believe that
jumping as a form of expression, which allows the player to indicate the location of NPCs and also to inform others of meeting locations, will be able to be used in many subtle ways.
However comments such as "Aesthetically, the game will be ruined by everyone
jumping around," and "It’s not FINAL FANTASY," and other comments were a bit unexpected, so I decided to add these types of comments into our discussion as well.
Though the idea of
jumping was based on wanting to reduce the feeling of being tied to the ground, I will continue to evaluate whether or not this should be implemented by following along with your discussions and comments!
Map Collision Detection Adjustments:
- Being unable to descend ledges where it seems you can easily fall off
- Feeling of strangeness when you can't climb up a hill that looks to be easily climbable
We have received a lot of feedback pointing these things out from numerous players, but the task of relieving stress during character movement is currently being tested by development in the form of map collision detection adjustments.
If you can think about this separately from the
jump implementation discussion it would really help a lot.