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  1. #1
    Player
    Kaedan's Avatar
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    Kaedan Burkhardt
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    Atomos
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    Gunbreaker Lv 100
    Quote Originally Posted by Aldwin View Post
    And having to program a "manual" jump to specific terms wouldn't be work? Just how high and which of the who knows how many there are ledges would they have to program in , both in existing zones now and ones to come, to allow said manual jumping? Which cliffs could you jump off of, and which not. Which rocks could you jump over and which not.

    And as a cs major in my 3rd year, with a personal interested in opengl api, I think i have some clue of exactly what would have to be changed to impliment a free jump.
    No offense, but being a 3rd year CS major hardly qualifies you for game development.

    But you should know enough to realize that a free jump with limitations would be easier to code than completely free. There would be a lot less they would have to account for and change since it's limited... instead of the whole damn world.

    Oh btw... third time you have ignored my question and request.
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  2. #2
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    Aldwin's Avatar
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    Aldwin Aybara
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    Midgardsormr
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    Conjurer Lv 50
    Quote Originally Posted by Kaedan View Post
    No offense, but being a 3rd year CS major hardly qualifies you for game development.

    But you should know enough to realize that a free jump with limitations would be easier to code than completely free. There would be a lot less they would have to account for and change since it's limited... instead of the whole damn world.

    Oh btw... third time you have ignored my question and request.
    No, I don't think a limited jump would be easier to code that completely free. Completely free could be done generically, and implimented into any existing zone and future zone, as a dedicated mechanic. Just like say moving. They don't go though every section of each zone to program in how or where your character is able to walk. How would it be so easy to do so with a jump? Just what exactly would your code read? Jump activates if said obsticale is >1meter, >2meters? Said jump actiates if cliff fall is >5meters? You don't see the number of problems what would cause?

    I highly doubt you think they would go through each zone, and program a specific "spot" where you were allowed to jump. That would be more work than either of us could even fathom.
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  3. #3
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    actually in WoW and this was even on a g4 thing a year ago. Jump in WoW got you to hidden places in the game. For perfect world international there was a quest that required you to know how to jump as they had tons of locations.

    And skyrant
    that whole fence thing is not even true. Fences are just for decor. Not to keep you out of something. I hated rollanberry feilds because of those fences getting around them was a pain. And more so in wings of the goddess cuz of the high lvl qudev, which kill lvl 75s easily. blocked the only route around them. if I had the choice between jumping over a fence or getting attacked by something and dieing... Ima jump over the fence.

    And pretty much your whole post is one invalid rant that really just scream hating just to hate.
    (0)

  4. #4
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    trinta's Avatar
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    Trinta Wins
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    Quote Originally Posted by Kilta_Firelotus View Post
    that whole fence thing is not even true. Fences are just for decor. Not to keep you out of something. I hated rollanberry feilds because of those fences getting around them was a pain. And more so in wings of the goddess cuz of the high lvl qudev, which kill lvl 75s easily. blocked the only route around them.
    I agree, this was clearly an unintended result of SE's fences. I'm sure it was also an oversight on their part that you had to walk all the way through Vunkerl[S] to get to Ronfaure[S].

    They would never do anything to make it harder on purpose.
    (0)
    ----------------------------
    Interim solutions are for pansies.

  5. #5
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    Quote Originally Posted by trinta View Post
    I agree, this was clearly an unintended result of SE's fences. I'm sure it was also an oversight on their part that you had to walk all the way through Vunkerl[S] to get to Ronfaure[S].

    They would never do anything to make it harder on purpose.
    nope vunk was (id you actually followed the lore) between jugnar and ron. Just that path got blocked after the war much like the other areas. Like the windy for being ruins. the fences I'm talking about was around the slopes like near crawlers nest. In wings there was 2 quests that required you to be on 2 hills and getting on top of them took to long. More so the one to get the windy fort map. quest wasn't like the pain staking travel and hard to see aggro.
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  6. #6
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    Skyrant_Kangaroomouse's Avatar
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    Skyrant Kangaroomouse
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    Sargatanas
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    Quote Originally Posted by Kilta_Firelotus View Post
    actually in WoW and this was even on a g4 thing a year ago. Jump in WoW got you to hidden places in the game. For perfect world international there was a quest that required you to know how to jump as they had tons of locations.

    And skyrant
    that whole fence thing is not even true. Fences are just for decor. Not to keep you out of something. I hated rollanberry feilds because of those fences getting around them was a pain. And more so in wings of the goddess cuz of the high lvl qudev, which kill lvl 75s easily. blocked the only route around them. if I had the choice between jumping over a fence or getting attacked by something and dieing... Ima jump over the fence.

    And pretty much your whole post is one invalid rant that really just scream hating just to hate.
    Where is the hate?

    I was asking for a real reason to have jumping, one that adds something to the game (again take Aion as a reference here). A legit question i think.

    I was then making an argument with 3 points why jumping is not justified because something is in the way, seeing as that something has been put in the way for a reason and could you jump it i would not be put there in the first place. Rather have them remove it (or let us walk through/up fences/ledges) than adding jumping.

    Now, i apologize if you feel hated by this, i really did not mean to insult you or hurt your feelings. Maybe you can elaborate why we need jumping and we could call this a discussion rather than you throwing words like hate around.
    (1)

  7. #7
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    Nephera's Avatar
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    Nephera Habasi
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    Quote Originally Posted by Skyrant_Kangaroomouse View Post
    Where is the hate?

    I was asking for a real reason to have jumping, one that adds something to the game (again take Aion as a reference here). A legit question i think.

    I was then making an argument with 3 points why jumping is not justified because something is in the way, seeing as that something has been put in the way for a reason and could you jump it i would not be put there in the first place. Rather have them remove it (or let us walk through/up fences/ledges) than adding jumping.

    Now, i apologize if you feel hated by this, i really did not mean to insult you or hurt your feelings. Maybe you can elaborate why we need jumping and we could call this a discussion rather than you throwing words like hate around.
    due to the copy pasted terrain the little ledges that "we should just go around" are about every five feet.
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  8. #8
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    Aldwin's Avatar
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    Aldwin Aybara
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    Midgardsormr
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    Oh btw... third time you have ignored my question and request.
    I've already answered your question, it just wasn't what you wanted to hear. Limits. I don't want to run up to a ledge only wondering "hm, i wonder if the game will decide to let me jump off this one", or "I wonder if the game will decide to let me jump over this rock."

    Maybe that's not a good enough answer for you.
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  9. #9
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    trinta's Avatar
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    Quote Originally Posted by Aldwin View Post
    I've already answered your question, it just wasn't what you wanted to hear. Limits. I don't want to run up to a ledge only wondering "hm, i wonder if the game will decide to let me jump off this one", or "I wonder if the game will decide to let me jump over this rock."

    Maybe that's not a good enough answer for you.
    I recognize that "I don't want it because people jump constantly and it looks bad" is an inane argument. HOWEVER, given the number of people who hold that view, and the number of people who hold the view that remaining true to FF history precludes jumping, I can't justify insisting on more than I need to not inhibit my gameplay. The only time I can say I need to jump is when I get stuck on some invisible little pebble on the road and just need a little bit of a hop.

    Would I prefer a free jump? Sure. Am I going to insist on it just to insist on it, because the game is all about me and me alone? Not so much. For me, if it isn't a game-breaker, it isn't a deal-breaker, and the limited manual jump should meet everyone's needs while not overtly offending the anti-jumpers.
    (0)
    ----------------------------
    Interim solutions are for pansies.

  10. #10
    Player
    Aldwin's Avatar
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    Aldwin Aybara
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    Midgardsormr
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    Quote Originally Posted by trinta View Post
    I recognize that "I don't want it because people jump constantly and it looks bad" is an inane argument. HOWEVER, given the number of people who hold that view, and the number of people who hold the view that remaining true to FF history precludes jumping, I can't justify insisting on more than I need to not inhibit my gameplay. The only time I can say I need to jump is when I get stuck on some invisible little pebble on the road and just need a little bit of a hop.

    Would I prefer a free jump? Sure. Am I going to insist on it just to insist on it, because the game is all about me and me alone? Not so much. For me, if it isn't a game-breaker, it isn't a deal-breaker, and the limited manual jump should meet everyone's needs while not overtly offending the anti-jumpers.
    The same as me, you didn't list any facts in your argument. Not having a jump isn't a game breaker for you, great. It is for me. That tiny pebble in my way is but 1 of many things in my way that is immersion breaking to me. It's not for you.

    Although this argument doesn't get either of us anywhere, it's admittedly more interesting than the current state of xiv to me.
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