pretty much everything that aldwin said + auto jump loop.
pretty much everything that aldwin said + auto jump loop.
I still want to see one reason why we need jump. Seriously jumping people, what do you think you gain from a jump feature?
1. Areas now unreachable will still be unreachable because they will make them too high to jump and or invisi-wall them because THEY DON'T WANT US TO GO THERE!
2. You will still not be able to jump a fence because if you could it serves no purpose. By definition a fence is something you should not be able to cross by a simple jump. If you could it would not be a bloody FENCE!
3. Small cliffs and rocks. If you can not walk 10 pixels around a rock or cliff thats blocking the way for a reason, may that be aestethic or gameplay related then you need to sit back, take a deep breath and think about how stupid complaint is.
Jumping is fine and dandy in FPS or platform and puzzle games. It serves no purpose in FFXIV and i dare you to name ONE MMO where jumping adds something truly unique gameplay wise to the game. (What i mean is something like Aion making flying a core mechanic)
PS: No, jumping across 5 maps in WoW does not count as a meanignfull addition.
Last edited by Skyrant_Kangaroomouse; 03-11-2011 at 04:00 PM.
Would you stop? You always take a part of statement out of context and run away with it like a mad hatter.
We've moved on to Manual jump with limitations. Try to keep up hun.
Irrelevant since we're talking about manual jump.I want to be able to jump over a small ledge if I choose to and not wait for an animation to do it for me. I want jump off a cliff if I choose to, even a very high one, without the screen jarring, direct drop to the bottom that occurs now. I may even want to jump up onto objects just because I feel like it.
Irrelevant because we're talking about manual jump.I don't want to run around a ledge looking for the spot that activates this auto jump either. Now I'm sure it's possible it could be implimented without having a designated "spot".
They would have to do drastic redesign of terrain, pathing, and collision. When you don't have the knowledge of how these things work, "I doubt it" doesn't work as an argument.Them having to completely redesign zones to add a jump feature? I doubt they would need to do that, although I agree some areas would need to be changed to prevent you from getting into it by jumping.
This would be possible with a limited manual jump as well...Most importantly, I believe adding a free jump would force them to impliment some type of gravity. It would also open up areas of the game that are blocked off, like most water. It was extremely annoying to me (and this is only my opinion) the first time I was walking through the black shroud and saw the waterfall at the end of the copy/pasted river, but I couldn't get more than like 10yards close to it because there was this tiny rock in my way. Or I couldn't jump off the tiny ledge surrounding said river, because I had to walk around to the "designated" spot to cross.
While these may all be just opinions, having to follow set paths too often, is immersion breaking for me.
Congratulations, you have managed to completely ignore my question for the second time.
So if you would like to continue this conversation, I suggest you tell me why you have a problem with the three limitations I suggested. But I have a feeling you're ignoring them on purpose because you can't come up with a reason to disagree.
And having to program a "manual" jump to specific terms wouldn't be work? Just how high and which of the who knows how many there are ledges would they have to program in , both in existing zones now and ones to come, to allow said manual jumping? Which cliffs could you jump off of, and which not. Which rocks could you jump over and which not.They would have to do drastic redesign of terrain, pathing, and collision. When you don't have the knowledge of how these things work, "I doubt it" doesn't work as an argument.
And as a cs major in my 3rd year, with a personal interested in opengl api, I think i have some clue of exactly what would have to be changed to impliment a free jump.
actually in WoW and this was even on a g4 thing a year ago. Jump in WoW got you to hidden places in the game. For perfect world international there was a quest that required you to know how to jump as they had tons of locations.
And skyrant
that whole fence thing is not even true. Fences are just for decor. Not to keep you out of something. I hated rollanberry feilds because of those fences getting around them was a pain. And more so in wings of the goddess cuz of the high lvl qudev, which kill lvl 75s easily. blocked the only route around them. if I had the choice between jumping over a fence or getting attacked by something and dieing... Ima jump over the fence.
And pretty much your whole post is one invalid rant that really just scream hating just to hate.
No offense, but being a 3rd year CS major hardly qualifies you for game development.And having to program a "manual" jump to specific terms wouldn't be work? Just how high and which of the who knows how many there are ledges would they have to program in , both in existing zones now and ones to come, to allow said manual jumping? Which cliffs could you jump off of, and which not. Which rocks could you jump over and which not.
And as a cs major in my 3rd year, with a personal interested in opengl api, I think i have some clue of exactly what would have to be changed to impliment a free jump.
But you should know enough to realize that a free jump with limitations would be easier to code than completely free. There would be a lot less they would have to account for and change since it's limited... instead of the whole damn world.
Oh btw... third time you have ignored my question and request.
jumping a fence to get from point a to point b to get a qyest done faster and safer is purpose enough for it.
for the record immersion is not about being realistic
and ppl like video games to do stuff they can't typically do in real life. Which is why ppl read books also. to enterain the fact of the possibility to do those in real life. Like hunting moby dick, meeting a mermaid, talk to forest animals. Sure you can't do these in real life or would be silly. But that is the point.
If you are against jump why even plsy video games? Heck beter question do any of you "jump break my immersion" even role play? Talking in leet breaks my immersion.... yet Thats ok...
No, I don't think a limited jump would be easier to code that completely free. Completely free could be done generically, and implimented into any existing zone and future zone, as a dedicated mechanic. Just like say moving. They don't go though every section of each zone to program in how or where your character is able to walk. How would it be so easy to do so with a jump? Just what exactly would your code read? Jump activates if said obsticale is >1meter, >2meters? Said jump actiates if cliff fall is >5meters? You don't see the number of problems what would cause?No offense, but being a 3rd year CS major hardly qualifies you for game development.
But you should know enough to realize that a free jump with limitations would be easier to code than completely free. There would be a lot less they would have to account for and change since it's limited... instead of the whole damn world.
Oh btw... third time you have ignored my question and request.
I highly doubt you think they would go through each zone, and program a specific "spot" where you were allowed to jump. That would be more work than either of us could even fathom.
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