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  1. #1
    Player
    Alyssa's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    138
    Character
    Alyssa Hanson
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    +1 for functional, realistic, motion-captured jump feature.
    (0)

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  2. #2
    Player
    Ablongman's Avatar
    Join Date
    Mar 2011
    Posts
    44
    Character
    Everill Yarborough
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Jumping (in some form) is standard in most 3D games these days. That there is such resistance to the idea out of nothing else other than tradition and a desire to limit what others can do shows what's holding this game back.

    If the concern is realism, just have jumping consume Stamina, or maybe give a 30-second "Winded" debuff that disables jumping after using it more than a few times in a row without a few seconds of rest. There are sensible solutions that don't involve sounding like you're old hat.
    (0)

  3. #3
    Player
    Rowyne's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Ablongman View Post
    Jumping (in some form) is standard in most 3D games these days. That there is such resistance to the idea out of nothing else other than tradition and a desire to limit what others can do shows what's holding this game back.

    If the concern is realism, just have jumping consume Stamina, or maybe give a 30-second "Winded" debuff that disables jumping after using it more than a few times in a row without a few seconds of rest. There are sensible solutions that don't involve sounding like you're old hat.
    ^ This. Please stop keeping Final Fantasy in the dark ages! Give us a jump feature. It can be done in a tasteful way.

  4. #4
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    778
    Quote Originally Posted by Rowyne View Post
    ^ This. Please stop keeping Final Fantasy in the dark ages! Give us a jump feature. It can be done in a tasteful way.
    It can never be done in a tasteful way, people always make something sweet, bitter.
    (1)

  5. #5
    Player Wolfie's Avatar
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    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Gath View Post
    It can never be done in a tasteful way, people always make something sweet, bitter.
    People will always find a way to "abuse" something while bored.

    I've never seen anyone complain about spam casting BRD spells, or blaze spikes, or emotes, or running in circles, or like a million other "annoying" things people did while bored in FFXI. And yes, these things did happen while waiting for your dynamis group/besieged time/whatever.

    Hating on jump because it's another thing people do while bored, and then turning a blind eye to the other things, is BS.
    (0)

  6. #6
    Player
    Hitoriki's Avatar
    Join Date
    Mar 2011
    Posts
    117
    Character
    Nacyel Rinveil
    World
    Hyperion
    Main Class
    Leatherworker Lv 61
    Quote Originally Posted by Ablongman View Post
    Jumping (in some form) is standard in most 3D games these days. That there is such resistance to the idea out of nothing else other than tradition and a desire to limit what others can do shows what's holding this game back.

    If the concern is realism, just have jumping consume Stamina, or maybe give a 30-second "Winded" debuff that disables jumping after using it more than a few times in a row without a few seconds of rest. There are sensible solutions that don't involve sounding like you're old hat.
    QFT! Please add jump :3
    (0)

  7. #7
    Player
    Payadopa's Avatar
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    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    I could live with a jump ablility (never though I'd say that lol) BUT only with a cooldown. The lengh is debatable. 15 to 20 secs would be good, though.
    (0)

  8. 03-10-2011 07:03 AM

  9. #9
    Player
    Anty's Avatar
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    Mar 2011
    Posts
    625
    Character
    Anty Lion
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    I agree with the fact that jumping should be needed in certain places to make it worth using. But still i dont share the big concerns about the feature? I dont mind anyone jumping (as some ppl stated, can be limited with stamina or CD). Why have a seemless world with so many limiations invisible walls... being able to swim, jump into water, climp out of the water... what is so bad about? Im also very used to not being able to do it after so many years of ffxi but it freshes things up imho.

    Jumping wont make the world any better so i hope its not highest priority. But if it is implemented, the world better be worth exploring also via the jump feature.... since for now i think that, considering how boring the environment design acutally is..., many ppl wont use it often anyways.
    (0)

  10. #10
    Player
    Zane's Avatar
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    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    55
    Character
    Zane Gall
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    I am in favor of a Final Fantasy XIII esque jumping system.

    Spending all of 20 minutes in La Noscea will prove why free jumping is a bad idea the way the game is currently designed. To add free jumping, they would also have to take down the invisible walls scattered throughout the world, add in interactions with water, and modify existing or add new geography to the original areas... all for the sake of being able to jump freely. Many areas were purposefully designed for the exclusion of jumping. There are a few small ledges I can think of off the top of my head that lead to no where. In fact, I dare say those large trackless expanses in the space between maps aren't fully modeled and would just lead to a buggy experience. That, or jumping up against the various invisible walls, and inability to jump off of cliffs to our character's ultimate demise will ruin immersion.

    Adding in the Final Fantasy XIII jump feature, or something similar will fix the main complaint people have for the inclusion of a jump feature: The ability to navigate unnecessarily difficult terrain. All while keeping the reason people don't want a jump feature (Character immersion, lack of 'silliness?'). At the end of the day, this isn't a very important aspect of the game and devoting large swaths of time on this feature will ultimately hurt the game. The development team needs to find a simple answer for making our time in Eorzea more pleasant while allowing time for more pressing issues.
    (1)

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