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  1. #261
    Player
    Anathiel's Avatar
    Join Date
    Mar 2011
    Posts
    378
    Character
    Anathiel Nocere
    World
    Leviathan
    Main Class
    Marauder Lv 50
    yeah I'm for an auto jump feature from XIII or Zelda. that really makes alot of sense and would open up the world.
    (0)

  2. #262
    Player
    Lissandra's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    761
    Character
    Lissandra Heartwine
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    I am noticing a lot of people want jumping similar to FFXIII's if it were to be implemented, but I am thinking of it in terms to the gathering animations. People actually might get annoyed when they run to a certain spot that designates automatic jumping to get across that suddenly forces them to stop abruptly, but also might soon get annoyed when they say the animation process is too slow. And to top that off, might complain again if the animation were to be sped up, with people staking calls at it being too fast looking and unrealistic.


    As for myself? Would I like a jump feature in this game?
    Certainly.

    Then, what about a jump feature never being implemented at all despite the talks?
    I wouldn't mind. I can live without it; I have been for the past 6 months or so and am just fine.

    Then...if it were to be added and then removed due to complications, player's raging, and whatnot?
    That...well, it will depend on how it all pans out, I suppose.
    (0)
    Last edited by Lissandra; 03-10-2011 at 12:15 PM.

  3. #263
    Player
    Lusavari's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    673
    Character
    Vesperlyn Hayle
    World
    Gilgamesh
    Main Class
    Dragoon Lv 90
    I highly doubt the process would be to slow. That's assuming it's not instant, where they automatically walk to a predetermined spot, then get ready, squat, do a test jump, squat again, and go for real. I figure it'd really be an instantaneous transition exactly as it was in XIII. No selecting off the menu. It just happens as a normal part of the walking animation.
    (0)

  4. #264
    Player
    Alyssa's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    138
    Character
    Alyssa Hanson
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    +1 for functional, realistic, motion-captured jump feature.
    (0)

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  5. #265
    Player
    Arkhan's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    13
    Character
    Arlisia Bladewind
    World
    Excalibur
    Main Class
    Alchemist Lv 50
    Jumping is no good.

    It would be unrealistic/unfair.

    Lalafell will be jumping 2-3x their own height if the jumping is to be fairly scaled so everyone has the same jumping abilities.

    So, a "little" hill to a Roe, is like an impassable wall to a Lalafell...

    No jump.

    FF11 didn't need it, and Neither does FF14
    (1)
    TCELES B HSUP.

    Know your roots!

  6. #266
    Player
    Lusavari's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    673
    Character
    Vesperlyn Hayle
    World
    Gilgamesh
    Main Class
    Dragoon Lv 90
    XI also didn't have the invisible walls issue that XIV has though. Look, Lalafel are described as having strong legs, just like Tarutaru. Despite their size, they can run as fast as everyone else. I think it's ok if they jump as high too.
    (0)

  7. #267
    Player

    Join Date
    Mar 2011
    Location
    The Internet
    Posts
    175
    a grasshopper jumps much farther than i do
    (0)

  8. #268
    Player
    Defmetal's Avatar
    Join Date
    Mar 2011
    Location
    Delete Lalafell
    Posts
    397
    Character
    Eadieni Valefor
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Why do you all assume that just because people looked like idiots in wow that it will be bad?
    Nobody complains about jumping in EQ2 or EQ1 or LOTRO or DDO because they don't make it "cool" to jump.

    In WoW everyone jumps and dances everywhere because they stylized it. Nobody spammed it in EQ2 because the animations looked stupid, but it was still very useful, Especially in boss encounters where they had floating platforms and random teleports.

    Think about the potential jump could have in bad-assery.
    Earth-based mob uses Quake, players Jump.
    Deadly encounter with a 2-inch hill that makes you run around halfway around the map, players jump.

    Adding a system for jumping could add them to allow a lot more features in the future, such as swimming. This is an MMO, a beautiful MMO with lots of room for social interactions and roleplaying and just chilling out. It's a video game.... and maybe you just want to jump in the lake with your friends who don't live in the same city as you and just BS with each other.

    Jumping isn't evil, WoW making it cooler to jump around town than actually play the game is.
    (0)

  9. #269
    Player
    Lusavari's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    673
    Character
    Vesperlyn Hayle
    World
    Gilgamesh
    Main Class
    Dragoon Lv 90
    First, being able to avoid earth based attacks by way of jumps would be broken. Especially since you get the warning, it wouldn't be hard to time, which stops anyone from ever going an earth route, especially in PvP, but also, the earth attacks rise a bit from the ground, so even then, I doubt jumping is gonna stop them unless you're using a Dragoon Jump.

    Also, you could still do stuff like the floating platforms, even in an automatic setting. The problem is though, to avoid terrain abuse, the ability to target to many levels above or below you is off, and even if you do, monsters can move up most any terrain. Same deal with swimming. There's gonna be a lot involved with going in the water. Now, I think an underwater temple is cool as hell, and I'm just as for it as the next person, but I just do not wanna deal with under water fighting. Of course, then again, I think they have something planned with airship battles, so trying to rule out to much is silly too, but if that stuff is gonna show up, it's better off in the form of some addition to the regular movement mechanic. In other words, no up and down movements. Set paths, even under water. What's more, a lot of the water in the game isn't even set for something like swimming. The Ocean in Limsa is a solid object. It's basically a specially textured ground. Since they're not about to change any of the current maps as is, I doubt they're gonna over haul the water of La Noscea any time soon. More importantly, there's a LOT of other stuff I'd rather see changed and overhauled than trying to do swimming. Swimming alone would take probably 3-4 months just to develop, and another 2 to implement and get actually working. That's 6 months I'd rather see spent on more meaningful things.

    The best way to handle jumping is just a smooth add-on to the basic movement mechanic. As far as I see anyway. Its a quick trip to the MoCap studio, about a week to get it all mapped, and bam. You're gold.
    (0)

  10. #270
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    13
    I would like jump.
    (0)

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