[dev1008] About Jumping

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  1. Wolfie's Avatar

    Wolfie said:Player
    Quote Originally Posted by GathView Post
    It can never be done in a tasteful way, people always make something sweet, bitter.
    People will always find a way to "abuse" something while bored.

    I've never seen anyone complain about spam casting BRD spells, or blaze spikes, or emotes, or running in circles, or like a million other "annoying" things people did while bored in FFXI. And yes, these things did happen while waiting for your dynamis group/besieged time/whatever.

    Hating on jump because it's another thing people do while bored, and then turning a blind eye to the other things, is BS.
  2. MagicofGaia's Avatar

    MagicofGaia said:Player
    Quote Originally Posted by ZaneView Post
    I am in favor of a Final Fantasy XIII esque jumping system.

    Spending all of 20 minutes in La Noscea will prove why free jumping is a bad idea the way the game is currently designed. To add free jumping, they would also have to take down the invisible walls scattered throughout the world, add in interactions with water, and modify existing or add new geography to the original areas... all for the sake of being able to jump freely. Many areas were purposefully designed for the exclusion of jumping. There are a few small ledges I can think of off the top of my head that lead to no where. In fact, I dare say those large trackless expanses in the space between maps aren't fully modeled and would just lead to a buggy experience. That, or jumping up against the various invisible walls, and inability to jump off of cliffs to our character's ultimate demise will ruin immersion.

    Adding in the Final Fantasy XIII jump feature, or something similar will fix the main complaint people have for the inclusion of a jump feature: The ability to navigate unnecessarily difficult terrain. All while keeping the reason people don't want a jump feature (Character immersion, lack of 'silliness?'). At the end of the day, this isn't a very important aspect of the game and devoting large swaths of time on this feature will ultimately hurt the game. The development team needs to find a simple answer for making our time in Eorzea more pleasant while allowing time for more pressing issues.
    agreed*

    The way that the zones are designed are a prime reason 'jumping' isn't there. Yes, navigating around terrain can be tedious sometimes, but there is much more pressing content I'd like attended to first.
  3. Xzen said:Player
    The only way I see them adding jump is if Yoshi-P wants to give us some platforming puzzle solving content ala Vagrant Story.
  4. gifthorse said:Player
    Quote Originally Posted by ZaneView Post
    I am in favor of a Final Fantasy XIII esque jumping system.

    Spending all of 20 minutes in La Noscea will prove why free jumping is a bad idea the way the game is currently designed. To add free jumping, they would also have to take down the invisible walls scattered throughout the world, add in interactions with water, and modify existing or add new geography to the original areas... all for the sake of being able to jump freely. Many areas were purposefully designed for the exclusion of jumping. There are a few small ledges I can think of off the top of my head that lead to no where. In fact, I dare say those large trackless expanses in the space between maps aren't fully modeled and would just lead to a buggy experience. That, or jumping up against the various invisible walls, and inability to jump off of cliffs to our character's ultimate demise will ruin immersion.

    Adding in the Final Fantasy XIII jump feature, or something similar will fix the main complaint people have for the inclusion of a jump feature: The ability to navigate unnecessarily difficult terrain. All while keeping the reason people don't want a jump feature (Character immersion, lack of 'silliness?'). At the end of the day, this isn't a very important aspect of the game and devoting large swaths of time on this feature will ultimately hurt the game. The development team needs to find a simple answer for making our time in Eorzea more pleasant while allowing time for more pressing issues.
    What? - and running/walking up against invisble walls is any less immersive? It's funny you talk about breaking immersion by adding a free-jump feature when it would only add to the immersion in most cases. At least free jumping would allow you to jump EVERY WHERE ELSE apart from those few areas where walls would be needed.
  5. TessaJalloh's Avatar

    TessaJalloh said:Player
    i kinda like the idea of a zelda style jump, where when you hit an elevated ledge, you jump off of the edge. They could add health damage for making steep jumps, or even a broken bone debuff that would slow your stamina regeneration.

    come on people, jumping is not immersion breaking. Leaping 30 feet up A la WoW is immersion breaking.
  6. Kearn said:Player
    My opinion on jumping is it should be in the game and we should be free to jump when we please. When you log into any mmo you want to feel immersed into a world. SE is aware that FFXIV is not as 'alive' as they hoped for and is working to fix this. How does this relate to jumping? Cliff edges and many other vertical barriers feel restricted. Yes it is not desired by anyone to jump over a stair rail or cliff and fall 50 feet to die, but I want the option. I also want the option to jump over a short obstacle that is in my path.

    I know this has been touched on...a lot...It is not make or break in the feeling of being apart of a world but its one small thing that would help in the immersion aspect for me.

    Another aspect of jumping that has been lightly touched on in this forum is the combat aspect. Jumping adds another tool to combat and the more options SE has the more diverse fights can become. I will also add in here that I personally have used jump many times to indicate to party members my location...anyone been trying to trade with someone in a crowded location...

    I think the biggest concern about a 'jump as you please' option is the rabbit jumpers. I agree that it is annoying but so are people that spam chat, dance randomly on the street, or run around with no clothes on. These are all apart of the mmo culture and, in general, all of these player populations are low.

    I never played FFXI but from what I gather from previous post; you are prompted to jump, you click 'ok' and your toon jumps the object. This solution would solve the bunny jumpers but it is not a fluid option. This game currently suffers a lot from a 'stop-choose option-go' rhythem. Casting spells, passive-active mode switching, starting a levequest, to name a few. are all ridged. And if jumping is introduced I would want it to be fluid.

    I will close with this. Jumping is not a priority right now. Yes I would like to see jumping included but not till many of the other issues are addressed.
  7. Elternteil's Avatar

    Elternteil said:Player
    SOLUTION

    Make it like the 3D Zelda games.
    - You jump on a ledge when you run at it at full speed.
    - You jump at a high wall when the action button indicates you can jump and hold on to it (same for vines/ladders).
    - in other words - functional jump.
  8. RabidSquirrel said:Player
    If it were possible, I would love a system like The Legend of Zelda. Not just for jumping, but for climbing as well. Incorporating a system like this depends on how polymorphic the game's code is, so I don't think it's going to happen.

    Now here's the thing, I hate it when people randomly jump for no reason. It is immersion breaking. HOWEVER, if jumping were to be added to the game it should NOT be limited by a cooldown of sorts. If there's one thing I hate more than people jumping for no reason, it's a stupid limitation put into place because of a stupid personal preference. Yes, I am calling my hatred for people jumping for no reason stupid. Plus, a cooldown won't fix it. Some of you don't realize it, but it's not the bunny hopping you hate. It's the fact that people will jump for no reason. So even if people could jump once every 5 minutes, seeing different people pop up amongst the crowd in the adventurer's guild is still going to annoy you.

    Yes I do have a My Little Pony sig because I'm not a complete loser who lives in his own little world, proclaiming something is stupid because I say so.
  9. Cross's Avatar

    Cross said:Player
    Lancer/Dragoon should have Jump as an offensive ability...but don't dare to let everyone jump all over eorzea!
    Da brat' mir doch einer ein Chocobo!
  10. Lusavari's Avatar

    Lusavari said:Player
    Quote Originally Posted by ZaneView Post
    I am in favor of a Final Fantasy XIII esque jumping system.

    Spending all of 20 minutes in La Noscea will prove why free jumping is a bad idea the way the game is currently designed. To add free jumping, they would also have to take down the invisible walls scattered throughout the world, add in interactions with water, and modify existing or add new geography to the original areas... all for the sake of being able to jump freely. Many areas were purposefully designed for the exclusion of jumping. There are a few small ledges I can think of off the top of my head that lead to no where. In fact, I dare say those large trackless expanses in the space between maps aren't fully modeled and would just lead to a buggy experience. That, or jumping up against the various invisible walls, and inability to jump off of cliffs to our character's ultimate demise will ruin immersion.

    Adding in the Final Fantasy XIII jump feature, or something similar will fix the main complaint people have for the inclusion of a jump feature: The ability to navigate unnecessarily difficult terrain. All while keeping the reason people don't want a jump feature (Character immersion, lack of 'silliness?'). At the end of the day, this isn't a very important aspect of the game and devoting large swaths of time on this feature will ultimately hurt the game. The development team needs to find a simple answer for making our time in Eorzea more pleasant while allowing time for more pressing issues.
    Ultimately, I agree. I find the XIII/X-2 jump system to be most appropriate. Jumping around freely is a little silly, and fantasy aspect aside, when people can jump, they jump everywhere just because in their head whether or not it is true, it just seems like it moves you a tiny bit faster. And it just gets annoying seeing people bounce everywhere.

    All we are really looking for at the end of the day when it comes to jumping is just a way to get passed all the accursed invisible walls and insurmountable ankle high ledges. Though many a mouse and Malboro may my mighty axe slay, the one foe I cannot vanquish is a a ledge no higher than my shin. Apparently a mouse bit it and it hurts just a tad to much to lift my leg up the tiny amount higher... Oh woe is my mighty Roegadyn shin... Alas, were I able to hop up the ledge, I might reach where I'm headed without a 15 minute detour. Which is all we really want. Cause running up on a ledge I know I could easily jump down in the real world, and it being an impassible barrier for my character can be frustrating. I'd much rather have the auto-jump to take care of it than anything. It just seems like the best and natural solution without getting over zealous with it.
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