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  1. #221
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    Mar 2011
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    19
    My vote for jumping is to have it implimented as abilities, and not a spacebar/X jump. Sure the Melee jobs can all jump to avoid shockwaves (Drg(High jump); Gld(Leap); Mur(Lunge); Nin(flip); Soilder( Sorry - you can't jump with all that armor.) But please be creative SE. Bring 'Float' back. A 'Levitate' too maybe. Maybe the Thief could 'Climb walls'. Please make all this stuff ability based. No spacebars.
    (0)

  2. #222
    Player
    Kaizer's Avatar
    Join Date
    Mar 2011
    Posts
    71
    Character
    Kaizer Mach
    World
    Excalibur
    Main Class
    Gladiator Lv 60
    Maybe just add it to the contextual actions like "sit", "stand", or "use lift" etc. That I wouldn't mind. Though free form jumping, I'm not so against either. What will it bring though? Unless they give us some areas where skilled jumping is required to access or changes gameplay, why even implement it? Don't implement things just for the sake of implementing it...
    (0)

  3. #223
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    If you can't jump in real life I say leave jumping out of the game. Oh wait, you are retarded CSLionheart because I can jump in real life. I know, why don't they let everyone jump and put you in a wheelchair in game.
    (0)

  4. #224
    Player

    Join Date
    Mar 2011
    Posts
    55
    Manual jumping is the way to go. You want game immersion? Nothing makes you feel more immersed than being able to do what you want in game. This ff13 style jumping is just as dumb as it was in ff13. It makes sense for a linear game, not an MMO.

    Immersion is directly affected by limitations. Think about it... "I would really like to see whats on the top of this hill. Hopefully SE has put something there and will let me hop up some platforms to see it". Or, "I wonder if I can get on on top of that hill'. Then try to jump and climb. What's more immersive? What's more fun? To have something so basic like jumping limited is just nonsense its bad enough you can't even jump in game at all right now.
    (0)

  5. #225
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Rayle View Post
    Manual jumping is the way to go. You want game immersion? Nothing makes you feel more immersed than being able to do what you want in game. This ff13 style jumping is just as dumb as it was in ff13. It makes sense for a linear game, not an MMO.

    Immersion is directly affected by limitations. Think about it... "I would really like to see whats on the top of this hill. Hopefully SE has put something there and will let me hop up some platforms to see it". Or, "I wonder if I can get on on top of that hill'. Then try to jump and climb. What's more immersive? What's more fun? To have something so basic like jumping limited is just nonsense its bad enough you can't even jump in game at all right now.
    But the bored bunny hoppers!

    I think the only complaint I have ever heard about jumping is the hopping-while-bored thing. It's the most nitpick-y thing I can imagine.

    Oh boy, a person is jumping around when bored. Why does it matter? Is that really a strong enough negative about jumping that it warrants destroying some really cool things SE can otherwise do with jumping?
    (0)

  6. #226
    Player
    Teknoman's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,142
    Character
    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Sav View Post
    If it enhances gameplay, I'm all for it. Agreed with the idea of something similar to FFXIII's jump system. I'm not entirely sure jumping is necessary, but it could certainly make for some thrilling exploration.
    Yeah, would be great for some vertical oriented dungeons or mountain areas similar to Mt. Ordeals/Koltz.

    Examples: Mount Koltz video

    Mount Ordeals video

    The reason why context sensitive jumping would work with XIV, is that any spot could be an action spot, similar to examine. Not just for jumping, but for climbing as well. Manual jumping would be fine, but keep in mind they motion capture every action players can perform, so that could mean no bunny hopping since the animation might take awhile to end.

    I see only two ways this can go: Realistic jumping where you can just cross a small natural gap, or climb up a small cliffside. Or Advent Children style craziness...which wouldnt really fit in this environment.

    I really hope Yoshi-P has plans for some really detailed and unique dungeons (XI didnt really have a decent mountain or tower zone that felt like a true high location, aside from running around Al'Tieu or Riverne) planned.
    (0)
    Last edited by Teknoman; 03-09-2011 at 12:43 PM.


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  7. #227
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    26
    I vote that Jumping is the least of FFXIV problems right now, and I'm kinda upset @ all the pages of this thread.
    (1)

  8. #228
    Player
    Join Date
    Mar 2011
    Posts
    1,387
    Quote Originally Posted by WolfOak View Post
    My vote for jumping is to have it implimented as abilities, and not a spacebar/X jump. Sure the Melee jobs can all jump to avoid shockwaves (Drg(High jump); Gld(Leap); Mur(Lunge); Nin(flip); Soilder( Sorry - you can't jump with all that armor.) But please be creative SE. Bring 'Float' back. A 'Levitate' too maybe. Maybe the Thief could 'Climb walls'. Please make all this stuff ability based. No spacebars.
    I am completely the opposite. I think it's interesting to have individual types of jump. And perhaps it's a good idea to even limit jumping to people in light armour, but a menu-derivative ability is the worst idea. Go into action stance -> deploy ability. Do you have any idea how annoying this is whenever you want to use Quickstride?

    It needs to be more fluid. It feels so contrived and unnatural at the moment. Whenever I want to sprint, I have to use some ability called Quickstride by first going into a specific stance, flipping through my action bar menu and then activating it. All I want to do is run faster, it shouldn't feel that arduous and unnatural. The same applies to a jump.
    (0)

  9. #229
    Player
    Riaa's Avatar
    Join Date
    Mar 2011
    Posts
    16
    Character
    Rhia Koyo
    World
    Leviathan
    Main Class
    Gladiator Lv 35
    I want jumping. Walking up to a small, small cliff and not being able to just hop over it infuriates me. It makes the game feel dated to me. People act like jump spam will be everywhere - and even if it is, so what? Contextual jumping is nonsense, it'd take forever to implement. Id actually prefer regular style jumping, it could be used for travel in future map updates and encounters.
    (0)

  10. #230
    Player
    Join Date
    Mar 2011
    Posts
    1,387
    Quote Originally Posted by Rayle View Post
    Manual jumping is the way to go. You want game immersion? Nothing makes you feel more immersed than being able to do what you want in game. This ff13 style jumping is just as dumb as it was in ff13. It makes sense for a linear game, not an MMO.

    Immersion is directly affected by limitations. Think about it... "I would really like to see whats on the top of this hill. Hopefully SE has put something there and will let me hop up some platforms to see it". Or, "I wonder if I can get on on top of that hill'. Then try to jump and climb. What's more immersive? What's more fun? To have something so basic like jumping limited is just nonsense its bad enough you can't even jump in game at all right now.
    This is FF forums, you can't try to appeal to people's sense of adventure/reason, you can only appeal to their sense of tradition. Everyone here is so entrenched in the idea of not having jump because they think of it as incompatible with an MMO, and especially with an FF title, only because of tradition and nothing else. It's no wonder this game is in such a state, look at the target audience.
    (0)

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