Page 22 of 87 FirstFirst ... 12 20 21 22 23 24 32 72 ... LastLast
Results 211 to 220 of 931

Dev. Posts

Hybrid View

  1. #1
    Player
    Eresse's Avatar
    Join Date
    Mar 2011
    Posts
    20
    Character
    Addy Eresse
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    jk read way above.
    (0)

  2. #2
    Player
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,244
    Yes to jump, PERIOD
    Won't hurt the people who don't want it at all, if you don't want to jump don't press the button. But I want to jump as do many others.
    (0)

  3. #3
    Player
    Menchi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania [UK]
    Posts
    45
    Character
    Menchi Tide
    World
    Lich
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Dargoth_Draconia View Post
    Yes to jump, PERIOD
    Won't hurt the people who don't want it at all, if you don't want to jump don't press the button. But I want to jump as do many others.
    It isn't about people not wanting to jump themselves, it is about not wanting everyone bunny hopping about.

    The majority of people in this thread, seem to be happy with the approach the OP suggested. I don't think it'd be fair on either side to go to one extreme or the other, and think a contextual based jump system would be a wonderful comprimise.

    It allows those who want to jump over small obstacles the choice to do so, and it prevents bunny hopping everywhere.
    (1)

  4. #4
    Player
    AmyRae's Avatar
    Join Date
    Mar 2011
    Posts
    550
    Character
    Amy Rae
    World
    Hyperion
    Main Class
    Conjurer Lv 32
    Quote Originally Posted by Menchi View Post
    It isn't about people not wanting to jump themselves, it is about not wanting everyone bunny hopping about.
    You could design player-initiated jumping in such a way that bunny hopping is impossible, such as adding a substantial delay where you can't move after you land, for example.
    (0)

  5. #5
    Player
    Join Date
    Mar 2011
    Posts
    1,387
    Quote Originally Posted by AmyRae View Post
    You could design player-initiated jumping in such a way that bunny hopping is impossible, such as adding a substantial delay where you can't move after you land, for example.
    I know right? There problem solved!
    (0)

  6. #6
    Player
    Sarchy_Warchy's Avatar
    Join Date
    Mar 2011
    Posts
    71
    Character
    Sarchy Warchy
    World
    Coeurl
    Main Class
    Scholar Lv 64
    This is 2011.


    END ALL BE ALL REASON WHY WE NEED SOME FORM OF JUMP: A 1 foot high cliff that instead of just walking over to go forward, we have to take a 15 minute detour to get around.

    wut?
    (0)

  7. #7
    Player
    Mr_Gyactus's Avatar
    Join Date
    Mar 2011
    Posts
    338
    Character
    Rugiada Brightdawn
    World
    Ragnarok
    Main Class
    White Mage Lv 100
    I don't really feel the jump so important. Someone wrote "jump is for new MMO". I find Jump already old.

    If you can add some real use of jump:
    (example)
    When jumping I can damage more with a certain skill, or attack some particular part of a monster.
    But if the only things jump adds is some form of suicide, or to climb over a fence, I can live without.
    Yes, it can add a dimension in some quest or some fight, but this is possible with some tool (use an item) or a contextual jump, as already said.
    (1)

  8. #8
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    To put in some perspective, in WOW jumping is used for:

    Getting through some dungeons (BFD)
    Avoiding monster attacks (Quake, etc.)
    During PVP (clever use, your character keeps going forward during a jump, but you can turn around mid-jump and attack anyone behind you)
    Some quests/puzzles
    Several boss encounters

    Poopooing jumping because some people hop around when bored seems stupid compared to the extra layer of complexity it can add to combat or other game areas.
    (0)

  9. #9
    Player
    Tivonna's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    50
    Character
    Tivonna Chasya
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Fix landscape issues and you dont need jump.
    (1)

  10. #10
    Player
    MagicofGaia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    397
    Character
    Kino Fatale
    World
    Ultros
    Main Class
    Gladiator Lv 52
    no thank you to jump
    (1)

Page 22 of 87 FirstFirst ... 12 20 21 22 23 24 32 72 ... LastLast

Tags for this Thread