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  1. #51
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    I think they should just bring stamina back . . . . . for eveything.
    (0)

  2. #52
    Player
    Resheph's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    325
    Character
    Resheph Rahovari
    World
    Hyperion
    Main Class
    Gunbreaker Lv 70
    Goobbue mount should get jump.
    (3)

  3. #53
    Player
    Cassandaria's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    165
    Character
    Cassandaria Belle
    World
    Excalibur
    Main Class
    Astrologian Lv 70
    There is a point to the jump in ARR. There will be locations that are just a bit too high (like the logs if you watched the videos) for just walking into and you'll need to jump to gain access to get into these areas to move forward. So the jumping will have a purpose.
    But I do see a point in having a refillable gauge for the feature. Watching people bunny hopping is annoying :P. But other than that, there really isn't a reason for it.
    (0)
    If you try to fail and succeed, which have you done?

  4. #54
    Player
    rockman0's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    65
    Character
    Drex Valydian
    World
    Mateus
    Main Class
    Bard Lv 70
    Quote Originally Posted by Resheph View Post
    Goobbue mount should get jump.
    And the earth should shake when it lands disrupting the movement of anyone within in certain range. xD
    (2)

  5. #55
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by rockman0 View Post
    And the earth should shake when it lands disrupting the movement of anyone within in certain range. xD
    Like a stun that sends off minor stun tremors that can cause a permanent chain reaction of stuns!!!

    DO IT NAO SE!

    (Kidding ofc lol)


    I think if you use a stamina bar they should have to reintroduce it all together (stamina).

    However you can use prolonged animations to help prevent jump spamming, basically have a landing animation that lasts a few seconds that can blend into the running animation. So while coming back down he does a sort of lean down (landing) and then a reposition to lean back up. During this time you couldn't jump again (but could still run). They should have a animation a little like this anyways (but less prolonged); Otherwise, it will look like in Oblivion where you could jump on water by never stop jumping (it looked like you never landed on the ground and made it look retarded - WoW also has no delay which creates a weird gliding effect).


    But keep in mind in the long run you would only slow down those who want to jump everywhere, not stop it. So its probably easier to not gimp the jump ability with a longer then usual animation - although I like the idea of having stamina that is consumed so in combat you wont jump around.
    (1)

  6. #56
    Player
    Colino's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,327
    Character
    Colino Nyea
    World
    Omega
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Reika View Post
    Well it is a different skill, and only targets yourself, so it might not be the same as swiftsong.
    Yeah true. I could imagine Swiftsong staying in the game just for utility, but if you see the video his TP does regen quite fast, it doesn't take him much to get back what he used in the dash.

    If they made the two stack though... Now that would be hilarious.
    (0)

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