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  1. #1
    Player

    Join Date
    Jan 2012
    Posts
    523
    I'm gonna go with a no thank you.
    (3)

  2. #2
    Player
    Akira_Tenshi's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,381
    Character
    Akira Tenshi
    World
    Odin
    Main Class
    Weaver Lv 80
    I don't have a problem with jumping. I'm just a bit disappointed it doesn't serve more purpose. It should be used for getting to hard to reach areas and avoiding traps in dungeons. A simple feature like jumping can add a lot of possibilities to the environments. It is way to late to be complaining about this anyway. It is happening and if you don't like it you will just have to find a new game to play.
    (0)

  3. #3
    Player
    Nakiamiie's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    Quote Originally Posted by WinnipegJet View Post
    Sorry if this is a dead horse topic, but just a small request: I think it would be nice to see an energy gauge of sorts for jumps. Basically it would recharge over time (and quite quickly), but it limits people from bunny hopping, which to me always felt kind of silly. GW2 does this quite nicely.

    Not sure how people feel about this, but if this gets enough support maybe we'll see this added? Who knows.
    NO.

    Why? Search the gazillion other jumping threads for your answer...
    (1)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  4. #4
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    ......

    /10.....
    (2)

  5. #5
    Player
    AlexNiculaie's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    671
    Character
    Alex Niculaie
    World
    Balmung
    Main Class
    Pugilist Lv 50
    It's a pointless feature. I'm not a huge 'jump' fan myself, pretty indifferent actually, but there is no reason to limit a cosmetic feature just because someone, somewhere might get annoyed.
    (1)

  6. #6
    Player

    Join Date
    Jul 2011
    Posts
    289
    Great idea. While we're at it, how about we put an energy gauge on running too, people running constantly ruins my immersion.
    (2)

  7. #7
    Player
    Nikita's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,098
    Character
    Her Majesty
    World
    Excalibur
    Main Class
    Summoner Lv 60
    Guild Wars 2 gauge exists for double tap rolls which are used for strategic maneuvering and evading attacks (and falling off jumping puzzles on occasions where you forget to turn it off). Jumping serves no such purpose in FFXIV, it can be used to hop over fences and rocks but that is about it.

    There is no need to spend time on this idea, as so many people are so quick to point out how "pointless" jumping is, it would be even more "pointless" to pour more resources into a "pointless" mechanic.
    (1)
    Last edited by Nikita; 09-17-2012 at 01:04 AM.

  8. #8
    Player
    Yucie's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    328
    Character
    Yucie Phoenix
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Nikita View Post
    Guild Wars 2 gauge exists for double tap rolls which are used for strategic maneuvering and evading attacks (and falling off jumping puzzles on occasions where you forget to turn it off). Jumping serves no such purpose in FFXIV, it can be used to hop over fences and rocks but that is about it.

    There is no need to spend time on this idea, as so many people are so quick to point out how "pointless" jumping is, it would be even more "pointless" to pour more resources into a "pointless" mechanic.
    You can't know what purpose jumping serves in FFXIV yet; have you played 2.0? Have you had the ability to see what jumping brings to the game?

    Sure, they've said it's aesthetic but that could easily change later on. I'm certain that some point down the line jumping will have uses against boss mobs for certain mob mechanics, or use in puzzles somewhere.

    They weren't going to spend all that money on a feature so it can remain as a useless aesthetic. They'll put it to use somewhere down the line.
    (0)

  9. #9
    Player
    Tahldon's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    489
    Character
    Tahldon Boyoikoh
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    I can't help but chuckle to myself and shake my head upon reading topics that request things like this.

    It's silly, c'mon now...
    (2)
    Well... "Common" sense isn't all that common anymore, now is it?

  10. #10
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Did we really have to start another jump thread? Really/

    Crhist, just leave it alone and accept that we're getting jump and that's just the way it is.
    (2)

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