I'm gonna go with a no thank you.
I'm gonna go with a no thank you.


I don't have a problem with jumping. I'm just a bit disappointed it doesn't serve more purpose. It should be used for getting to hard to reach areas and avoiding traps in dungeons. A simple feature like jumping can add a lot of possibilities to the environments. It is way to late to be complaining about this anyway. It is happening and if you don't like it you will just have to find a new game to play.



NO.Sorry if this is a dead horse topic, but just a small request: I think it would be nice to see an energy gauge of sorts for jumps. Basically it would recharge over time (and quite quickly), but it limits people from bunny hopping, which to me always felt kind of silly. GW2 does this quite nicely.
Not sure how people feel about this, but if this gets enough support maybe we'll see this added? Who knows.
Why? Search the gazillion other jumping threads for your answer...
LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
(Marvelous economics IQ test!)



......
/10.....



It's a pointless feature. I'm not a huge 'jump' fan myself, pretty indifferent actually, but there is no reason to limit a cosmetic feature just because someone, somewhere might get annoyed.
Great idea. While we're at it, how about we put an energy gauge on running too, people running constantly ruins my immersion.



Guild Wars 2 gauge exists for double tap rolls which are used for strategic maneuvering and evading attacks (and falling off jumping puzzles on occasions where you forget to turn it off). Jumping serves no such purpose in FFXIV, it can be used to hop over fences and rocks but that is about it.
There is no need to spend time on this idea, as so many people are so quick to point out how "pointless" jumping is, it would be even more "pointless" to pour more resources into a "pointless" mechanic.![]()
Last edited by Nikita; 09-17-2012 at 01:04 AM.

You can't know what purpose jumping serves in FFXIV yet; have you played 2.0? Have you had the ability to see what jumping brings to the game?Guild Wars 2 gauge exists for double tap rolls which are used for strategic maneuvering and evading attacks (and falling off jumping puzzles on occasions where you forget to turn it off). Jumping serves no such purpose in FFXIV, it can be used to hop over fences and rocks but that is about it.
There is no need to spend time on this idea, as so many people are so quick to point out how "pointless" jumping is, it would be even more "pointless" to pour more resources into a "pointless" mechanic.
Sure, they've said it's aesthetic but that could easily change later on. I'm certain that some point down the line jumping will have uses against boss mobs for certain mob mechanics, or use in puzzles somewhere.
They weren't going to spend all that money on a feature so it can remain as a useless aesthetic. They'll put it to use somewhere down the line.



I can't help but chuckle to myself and shake my head upon reading topics that request things like this.
It's silly, c'mon now...
Well... "Common" sense isn't all that common anymore, now is it?
Did we really have to start another jump thread? Really/
Crhist, just leave it alone and accept that we're getting jump and that's just the way it is.
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