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  1. #1
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    Quote Originally Posted by Randelmire View Post
    I'll say the same thing.

    THe biggest problem is the client/server software.

    Actually, I even know some games are programmed to anticipate lag.
    Games can't anticipate lag. There are client-side compensation tools in some games but these are highly imperfect. Especially in shooters that utilize this, it results in tons of double-kills where both players kill the other person because the ping compensation allows both players to register hits on the other before either one's death is actually recorded. I've yet to meet a ping compensator I liked. It's better to just not have the lag in the first place instead of trying to compensate for it.

    You're right that the server response is a major issue, but when you put together improved server response with better ping, the improvement is massive.
    (1)

  2. #2
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    Randelmire's Avatar
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    Quote Originally Posted by Alhanelem View Post
    Games can't anticipate lag. There are client-side compensation tools in some games but these are highly imperfect. Especially in shooters that utilize this, it results in tons of double-kills where both players kill the other person because the ping compensation allows both players to register hits on the other before either one's death is actually recorded. I've yet to meet a ping compensator I liked. It's better to just not have the lag in the first place instead of trying to compensate for it.

    You're right that the server response is a major issue, but when you put together improved server response with better ping, the improvement is massive.
    I wasn't using the right words, but that's pretty much what I was trying to describe...
    (0)

  3. #3
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    Quote Originally Posted by Randelmire View Post
    I wasn't using the right words, but that's pretty much what I was trying to describe...
    Well you should understand then why that's a bad idea for MMOs. In a peer-to-peer console game, the demand for precision might not be high, but in an MMO the potential impact of an error from ping compensation is much greater.

    I have been hit by cracks that i have been off of for more than a full second, moving the servers isnt going to fix issues such as this.
    The issue is both a combination of server processing, too much need of the server to approve client actions, and ping. All of these things can be reduced. And reducing all of them will help. You can argue that ping is the smaller of these factors, but there's no reason that any factor that can be reduced shouldn't be.

    Beyond that, if you aren't bothered by the higher ping, you're more than welcome to play on a server outside your region- Especially for europe servers, where you probably wont' have a problem communicating with most people.
    (0)

  4. #4
    Player Wolfie's Avatar
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    Wolfie Wu
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    Uh.

    Yeah, going from 250-300 ms ping to sub 80 is noticeable. People literally complain about the lag all the time.

    And you can still pick whatever server you want, regardless of the region you're in.

    Christ these topics are like f**kin' cockroaches.
    (6)

  5. #5
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    Huginn's Avatar
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    Huginn Aesir
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    Quote Originally Posted by Wolfie View Post
    Uh.

    Yeah, going from 250-300 ms ping to sub 80 is noticeable. People literally complain about the lag all the time.

    And you can still pick whatever server you want, regardless of the region you're in.

    Christ these topics are like f**kin' cockroaches.
    If your ping is near 300, the problem is not server location
    (1)

  6. #6
    Player
    Randelmire's Avatar
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    Quote Originally Posted by Huginn View Post
    If your ping is near 300, the problem is not server location
    Not in a MMO anyway.
    (0)

  7. #7
    Player
    Huginn's Avatar
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    I have been hit by cracks that i have been off of for more than a full second, moving the servers isnt going to fix issues such as this.

    and as far as thinking that it will not split up english speakers... North America is not very close to Europe, and neither are very close to Australia.

    The total increase in latency from california to japan is 100ms. if you think 100ms in this kind of game is life or death, maybe you should just make sure you arent playing on a TV with upconvert on.
    (0)

  8. #8
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    Xatsh's Avatar
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    Xatsh Vei
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    Hyperion
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    White Mage Lv 90
    moving server will maby fix 30-50% of the current lag issues. The rest of them have nothing to do with physical locations.

    The inventory issues, ifrit, and menu problems have more to do with game design and server structure then distance lag.

    So will it improve it, yea slightly but if they do not fix the servers and stuff then the answer no.
    (0)

  9. #9
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    KaplanHomahru's Avatar
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    Kaplan Homahru
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    Balmung
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    I think they will help marginally, but the real changes we'll see will be from the complete rebuild of the game.
    (1)

  10. #10
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    this topic really need another thread?, seriously.

    I think it will help and SE's technicians obviously think it will too..

    you realise the JP's are probably throwing a party and you know how biased they are to pleasing the jp community. on top of that only about 1/3 at best of the english speaking community doesnt want regional servers.

    so you people should just accept it and stop whining, or just quit playing.
    (1)

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