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  1. #1
    Player
    Ranka's Avatar
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    Mar 2011
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    Gridania
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    Pascal Graces
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    Faerie
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    Dark Knight Lv 90

    [dev1032]Class Changes/Progression Discussion.

    Now A lot of people I know have made a thread like this and new ones pop up, but I want a fresh one for people to discuss their own ideas or changes the game may need in their own opinion. I for one have one to elaborate on which I will do below, however I as well as other people I am sure are always open to hearing other options AS LONG AS you can elaborate and explain the system you think would be good.

    There are many ways we can structure and change the class system as it is now and in the future. As well as keep it the way it is now. (which I am sure not everyone will want) However, I think everyone can agree with if it does change, do not reset our ranks(which I doubt SE would do) that would just cause a riot.

    As for my idea here it is.

    Advanced Class Specialization

    For the current system, I think some skills need to be changed on who has them as well as a general roll developed for each class since these are BASIC classes. Now as for the changing of skills, that would be defined based on the role the class is given. For the sake of this, I will be using Conjurer class for the example throughout this post.

    Now Conjurer as well as Thaumaturge are trading rolls between healers and DD, sometimes only one. For my linkshell we define the conjurers as healers and the thaumaturge as DD, however we do change roll depending if people want to, since both are able to do either. For this example I will say if we pick one of them to be the basic healing class, it would be Conjurer in this example.(don't have to agree, this is just a example on how this can develop, the process behind it)

    Now let's say you do your grinding to 50, as it is now or a predefined rank. You have gained all the skills preset as a white mage(Conjurer) and you have the basic skills:

    Protect
    Shell
    Cure
    Banish
    Dia

    Stuff a white mage generically has. Now what if we added a advanced class system where you reach a certain rank, you can pick a specialization of the class. Example:

    When Conjurer hits rank 50 they have 3 choices on how to develop certain skills further.

    Conjurer=> White Mage(Healing focus)-Stronger party heals, regeneration, less mp cost.
    Conjurer=> Enhancer(Party Buffer)- increase generic stats, defense, hp, mp, strength, etc...
    Conjurer=> Priest(Offensive Magic)-Stronger holy magic skills.

    *This is just a example progression!

    Now once you hit 50 you have a choice on which direction to take your conjurer, now picking one does not mean you can not learn some skills from the other, its just it takes you longer to learn and you may not learn the best ones. (like RDM in FFXI) Each class can have a specialization and this can really alter how parties are played out in FFXIV. With a roll determined on your own you are picking the way you want to play for the game, and strengthening your character to fit that role.

    Now this wont limit to gladiator to be tank only and lets say archer to be range DD only, you can develop specifications of each role it can play into 3 basic categories:

    Party Focus(Tank, self sufficient)
    Offensive(Generic damage to mobs magic and physical)
    Passive Support(party buffs, moves to support team mates, status ailments on mobs)

    Now each role is still able to attack/defend themselves, but each is better at certain aspects.

    Each class can go to a role defined by these, examples:

    Gladiator:

    Gladiator=>Paladin(Tanker, self heals)-Party Focus
    Gladiator=>Blademaster(Duel wielding sword class)-Offensive
    Gladiator=>Sentinel(remake class, passive defensive buffs, 2 handed shield
    class)-Passive Support


    Archer:

    Archer=>Rogue(Passive evasion, close combat capabilities, high dodge)-Party Focus
    Archer=>Ranger(High skill with bow, enhanced damage)-Offensive
    Archer=>Trapper(Able to set traps upon enemy, cause status effects like Heavy, DoT
    bleeding, blindness, etc...Used for hindering enemies)-Passive Support


    Marauder:

    Marauder=>Defender(Heavy armor defense, able to stand between many enemies and team mates)-Party Focus
    Marauder=>Berserker(2 handed weapon specialization such as axes, 2 handed swords, 2 handed maces, etc... Heavy hard hits)-Offensive
    Marauder=>Commander(Shouting party buffs, able to change the heat of battle with moral buffs)-Passive Support

    *Again these are examples, does not mean I think these are the best options/names. =.=

    This will widely open job capabilities, without hindering the current class system while also fixing the solutions.
    (0)


    It is not the quantity of friends you have that determines your worth, its the quality of friends that does.

  2. #2
    Player
    Cairdeas's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Character
    Julie Nymphiel
    World
    Balmung
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    Marauder Lv 60
    Personally I want a system that acts like the Job/Subjob system where a Job Title acts as the Job, and the Weapon Class/Discipline acts as the Subjob.

    Carpe's system is the best explanation of this system. The Job Title Defines the Role, the Weapon Class/Discipline defines how the user performs that role.

    I also do not believe in any system that limits a Specific Job to a specific Weapon. Paladin shouldn't be limited to Sword and Shield by the game, only the player. If someone choses to try playing Paladin with a Lance or Axe they should be allowed too.
    (2)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  3. #3
    Player
    Ranka's Avatar
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    Pascal Graces
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    Faerie
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    Dark Knight Lv 90
    Quote Originally Posted by Cairdeas View Post
    Personally I want a system that acts like the Job/Subjob system where a Job Title acts as the Job, and the Weapon Class/Discipline acts as the Subjob.

    Carpe's system is the best explanation of this system. The Job Title Defines the Role, the Weapon Class/Discipline defines how the user performs that role.

    I also do not believe in any system that limits a Specific Job to a specific Weapon. Paladin shouldn't be limited to Sword and Shield by the game, only the player. If someone choses to try playing Paladin with a Lance or Axe they should be allowed too.
    Do not want a system to similar to FFXI. However I do agree that some classes should have multiple weapons to wield as well as more than one class that is able to use a weapon. For example from above: Paladin could use one handed swords, axes, maces, but maybe Rogue could also be using 1 handed swords, daggers, axes, maces, should not be totally limited to one class. However the armory system would need to be changed somewhat, like if you equip a weapon that more than one classes use, it will give you the option on which class you wanted to change to. Maybe that would solve it.
    (0)


    It is not the quantity of friends you have that determines your worth, its the quality of friends that does.

  4. #4
    Player
    Cairdeas's Avatar
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    Julie Nymphiel
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    Balmung
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    Marauder Lv 60
    Quote Originally Posted by Ranka View Post
    Do not want a system to similar to FFXI. However I do agree that some classes should have multiple weapons to wield as well as more than one class that is able to use a weapon. For example from above: Paladin could use one handed swords, axes, maces, but maybe Rogue could also be using 1 handed swords, daggers, axes, maces, should not be totally limited to one class. However the armory system would need to be changed somewhat, like if you equip a weapon that more than one classes use, it will give you the option on which class you wanted to change to. Maybe that would solve it.

    Not really, The Weapon Classes should stay one weapon classes, the job system just unlocks the affinity for certain skills or allows for access to skills only that Job can use, and any job and weapon class can be used together. Gotta remember that the Weapon Classes are just that Classes made up off a certain weapon. Gladiator being Sword, (Gladius + ator = Sword User) etc.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  5. #5
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    Quote Originally Posted by Ranka View Post
    Gladiator:

    Gladiator=>Paladin(Tanker, self heals)-Party Focus
    Gladiator=>Blademaster(Duel wielding sword class)-Offensive
    Gladiator=>Sentinel(remake class, passive defensive buffs, 2 handed shield
    class)-Passive Support
    So despite the fact these guys wield knives/daggers, thief isn't even in the list?
    (0)

  6. #6
    Player
    Anathiel's Avatar
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    Anathiel Nocere
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    Leviathan
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    Marauder Lv 50
    I'm gonna go ahead and plug in carpe's idea, its the most feasible to do and makes everybody happy.
    (0)

  7. #7
    Player
    Dubont's Avatar
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    Dubont Matteus
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    Midgardsormr
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    Dark Knight Lv 100
    This...is actually kind cool. I think I could be on board with this if it's done correctly. It reminds me of Fire Emblem...and I love FE...
    (0)
    Healer strike is ridiculously foolish and accomplishes nothing

  8. #8
    Player
    Ranka's Avatar
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    Pascal Graces
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    Faerie
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    Dark Knight Lv 90
    Quote Originally Posted by Galamantyl View Post
    So despite the fact these guys wield knives/daggers, thief isn't even in the list?
    Well personally i expect them to add a basic class like thief in, but like I said, these are just examples of what it may be. Not saying this is exactly what I want, but the concept I would find appealing.
    (0)


    It is not the quantity of friends you have that determines your worth, its the quality of friends that does.

  9. #9
    Player
    Ranka's Avatar
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    Faerie
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    Dark Knight Lv 90
    Quote Originally Posted by Dubont View Post
    This...is actually kind cool. I think I could be on board with this if it's done correctly. It reminds me of Fire Emblem...and I love FE...
    I really hope its something similar to this too if they choose to go with the advanced classes, but I guess we shall see what they do soon(hopefully)
    (0)


    It is not the quantity of friends you have that determines your worth, its the quality of friends that does.