Now A lot of people I know have made a thread like this and new ones pop up, but I want a fresh one for people to discuss their own ideas or changes the game may need in their own opinion. I for one have one to elaborate on which I will do below, however I as well as other people I am sure are always open to hearing other options AS LONG AS you can elaborate and explain the system you think would be good.
There are many ways we can structure and change the class system as it is now and in the future. As well as keep it the way it is now. (which I am sure not everyone will want) However, I think everyone can agree with if it does change, do not reset our ranks(which I doubt SE would do) that would just cause a riot.
As for my idea here it is.
Advanced Class Specialization
For the current system, I think some skills need to be changed on who has them as well as a general roll developed for each class since these are BASIC classes. Now as for the changing of skills, that would be defined based on the role the class is given. For the sake of this, I will be using Conjurer class for the example throughout this post.
Now Conjurer as well as Thaumaturge are trading rolls between healers and DD, sometimes only one. For my linkshell we define the conjurers as healers and the thaumaturge as DD, however we do change roll depending if people want to, since both are able to do either. For this example I will say if we pick one of them to be the basic healing class, it would be Conjurer in this example.(don't have to agree, this is just a example on how this can develop, the process behind it)
Now let's say you do your grinding to 50, as it is now or a predefined rank. You have gained all the skills preset as a white mage(Conjurer) and you have the basic skills:
Protect
Shell
Cure
Banish
Dia
Stuff a white mage generically has. Now what if we added a advanced class system where you reach a certain rank, you can pick a specialization of the class. Example:
When Conjurer hits rank 50 they have 3 choices on how to develop certain skills further.
Conjurer=> White Mage(Healing focus)-Stronger party heals, regeneration, less mp cost.
Conjurer=> Enhancer(Party Buffer)- increase generic stats, defense, hp, mp, strength, etc...
Conjurer=> Priest(Offensive Magic)-Stronger holy magic skills.
*This is just a example progression!
Now once you hit 50 you have a choice on which direction to take your conjurer, now picking one does not mean you can not learn some skills from the other, its just it takes you longer to learn and you may not learn the best ones. (like RDM in FFXI) Each class can have a specialization and this can really alter how parties are played out in FFXIV. With a roll determined on your own you are picking the way you want to play for the game, and strengthening your character to fit that role.
Now this wont limit to gladiator to be tank only and lets say archer to be range DD only, you can develop specifications of each role it can play into 3 basic categories:
Party Focus(Tank, self sufficient)
Offensive(Generic damage to mobs magic and physical)
Passive Support(party buffs, moves to support team mates, status ailments on mobs)
Now each role is still able to attack/defend themselves, but each is better at certain aspects.
Each class can go to a role defined by these, examples:
Gladiator:
Gladiator=>Paladin(Tanker, self heals)-Party Focus
Gladiator=>Blademaster(Duel wielding sword class)-Offensive
Gladiator=>Sentinel(remake class, passive defensive buffs, 2 handed shield
class)-Passive Support
Archer:
Archer=>Rogue(Passive evasion, close combat capabilities, high dodge)-Party Focus
Archer=>Ranger(High skill with bow, enhanced damage)-Offensive
Archer=>Trapper(Able to set traps upon enemy, cause status effects like Heavy, DoT
bleeding, blindness, etc...Used for hindering enemies)-Passive Support
Marauder:
Marauder=>Defender(Heavy armor defense, able to stand between many enemies and team mates)-Party Focus
Marauder=>Berserker(2 handed weapon specialization such as axes, 2 handed swords, 2 handed maces, etc... Heavy hard hits)-Offensive
Marauder=>Commander(Shouting party buffs, able to change the heat of battle with moral buffs)-Passive Support
*Again these are examples, does not mean I think these are the best options/names. =.=
This will widely open job capabilities, without hindering the current class system while also fixing the solutions.