Quote Originally Posted by Cairdeas View Post
Personally I want a system that acts like the Job/Subjob system where a Job Title acts as the Job, and the Weapon Class/Discipline acts as the Subjob.

Carpe's system is the best explanation of this system. The Job Title Defines the Role, the Weapon Class/Discipline defines how the user performs that role.

I also do not believe in any system that limits a Specific Job to a specific Weapon. Paladin shouldn't be limited to Sword and Shield by the game, only the player. If someone choses to try playing Paladin with a Lance or Axe they should be allowed too.
Do not want a system to similar to FFXI. However I do agree that some classes should have multiple weapons to wield as well as more than one class that is able to use a weapon. For example from above: Paladin could use one handed swords, axes, maces, but maybe Rogue could also be using 1 handed swords, daggers, axes, maces, should not be totally limited to one class. However the armory system would need to be changed somewhat, like if you equip a weapon that more than one classes use, it will give you the option on which class you wanted to change to. Maybe that would solve it.