So you're saying you don't want the game to have a progression based loot system where clearing a dungeon a certain number of times would eventually lead to you getting an item you want, thus eliminating a portion of the RNG's cruelty.
Makes sense.

So you're saying you don't want the game to have a progression based loot system where clearing a dungeon a certain number of times would eventually lead to you getting an item you want, thus eliminating a portion of the RNG's cruelty.
Makes sense.

I think that a lot of the items that would come from this should be more cosmetic based I don't think that the best gear in the game should be handed over. Although, I don't think that RNG are the way to go for that content either.

Cosmetic rewards won't be enough incentive to achieve what you originally suggested. There has to be something useful and desirable. It doesn't have to be the best stuff. Nobody's suggesting they allow you to save up tokens for, say, a Garuda weapon, but it does have to be useful in order to provide that incentive.

Maybe not cosmetics, that was just an example but if they don't give out the best weapons or armor no one would help anyway. That's why I think it needs to be a secondary system built for this. Maybe incorporate it into free companies or the housing system. Just brainstorming here.Cosmetic rewards won't be enough incentive to achieve what you originally suggested. There has to be something useful and desirable. It doesn't have to be the best stuff. Nobody's suggesting they allow you to save up tokens for, say, a Garuda weapon, but it does have to be useful in order to provide that incentive.![]()

I know the population hasn't been known for going out of the way to help a stranger, but a few actually do. With an appropriate reward balance, not the best stuff obviously, you might have a good chance to sway others into helping out when a shout comes up.Maybe not cosmetics, that was just an example but if they don't give out the best weapons or armor no one would help anyway. That's why I think it needs to be a secondary system built for this. Maybe incorporate it into free companies or the housing system. Just brainstorming here.
I still like the idea of XP scrolls. Everyone loves XP. I'm also for the idea of gear sets for each discipline, something relative to GC gear. Cosmetic stuff would surely get someone's attention, so that in addition to useful stuff wouldn't be pointless.
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