Page 15 of 18 FirstFirst ... 5 13 14 15 16 17 ... LastLast
Results 141 to 150 of 187

Hybrid View

  1. #1
    Player
    Breladine's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    227
    Character
    Breladine Mahr
    World
    Balmung
    Main Class
    Conjurer Lv 50
    As long as the wards are centralized then I don't particularly care, but if they are centralizing them .. I keep asking myself "what's the point?" -- as soon as you centralize the wards/retainers, you may as well scrap the whole thing and set up an Auction House because it's not really much different. I'm not going to go searching through physical people in any ward, I'm going to use the search function and find what I need even if I have to pay a small premium for using the search function. Essentially all I'm doing is using an AH system at that point, so I'd rather they just implement that and be done with it.
    (0)


    No leeching, No PL'ing, just 100% playing the game.

  2. #2
    Player
    Xerius's Avatar
    Join Date
    Aug 2012
    Location
    Ul'dah
    Posts
    191
    Character
    Xerius Falconbridge
    World
    Exodus
    Main Class
    Arcanist Lv 60
    Another big problem with the market wards is an item's visibility. If you don't know exactly what you're looking for, you're probably not going to find it. There's really no way to easily browse the MWs. As long as this is fixed I really don't care whether we get an AH or keep the MW. Although, I do lean towards AH just because I'm more familiar with that style of setup.
    (0)

  3. #3
    Quote Originally Posted by Xerius View Post
    Another big problem with the market wards is an item's visibility. If you don't know exactly what you're looking for, you're probably not going to find it. There's really no way to easily browse the MWs. As long as this is fixed I really don't care whether we get an AH or keep the MW. Although, I do lean towards AH just because I'm more familiar with that style of setup.
    ....

    If you know your item is armor, you check in Armorfitters or Tailors Rows. If you know your item is a weapon you check in Battle or Magic which furthers break it down into the classes available.

    If you know you're looking for food..well, where do you normally go when you want food? Or ingredients to make food?
    (0)

  4. #4
    Player
    Xerius's Avatar
    Join Date
    Aug 2012
    Location
    Ul'dah
    Posts
    191
    Character
    Xerius Falconbridge
    World
    Exodus
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Elexia View Post
    ....

    If you know your item is armor, you check in Armorfitters or Tailors Rows. If you know your item is a weapon you check in Battle or Magic which furthers break it down into the classes available.

    If you know you're looking for food..well, where do you normally go when you want food? Or ingredients to make food?
    I get this but there's 3 different levels of tailor's row and their organized into subcategories that to a newer player wouldn't make sense. How's a new player supposed to know whether to buy from the hat section of tailoring or the head section for their botanist? I'm not talking about for the people that have been playing the game for a while. I'm talking about newer player. It may be plain as day to you but when I first came back I found the MWs intimidating when looking for gear.
    (1)

  5. #5
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Another thing I want to see SE make work in their market system is the seeking for an item part. They implemented it, but pretty badly. First, you had to actually HAVE one of the items that you were looking to buy in your inventory.
    That is a fair point. I like the idea of being able to request items, but it doesn't help much when you already have to posess the item before you request it (and you can only request up to the same number that you currently posess).

    Like I said before, buying works fine for the most part (as mentioned before, more sorting options would be nice), it's selling that needs the most work.

    They could mostly ditch the retainers (I suppose they could appear at the mercantile house while interacting with the same NPC you use to buy items) and instead let people idle in the market to add their personal bazaar in (right now, this doesn't seem to work).

    For the most part, if they can cut down on the number of menus I have to go through to sell something, I'll be happy. The buying part already works the way I like it- I don't want bidding, because then I potentially have to either wait hours or pay extra if I want the item right away. But I ALWAYS want it right away.

    Another big problem with the market wards is an item's visibility. If you don't know exactly what you're looking for, you're probably not going to find it. There's really no way to easily browse the MWs.
    ? If you at least know what KIND of item you're looking for, just use the category search, or just type the first few letters of an item name in (e.g. "Mind" gives me all four mind materia).
    (0)

  6. #6
    Player
    Pyretta_Blaze's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    625
    Character
    Hazel Meade
    World
    Excalibur
    Main Class
    Fisher Lv 51
    If you go into the mercantile house you don't even have to pick a ward, just type what you are looking for...
    (0)

  7. #7
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Right now what matters the most is A) get rid of the retainers as they serve no function whatsoever

    B) Re- brand the system as an Auction House to win over the intrest of people who left because of MW
    It'll also serve as good advertising when ARR reviews mention that this is indeed fixed from the launch days.

    MW as a system is such a stain on XIV's reputation and let's face it. It has been transformed so far from it's original idea that it turned into a disfigured rolanberry ah with much clunkier usability.
    (0)

  8. #8
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Right now what matters the most is A) get rid of the retainers as they serve no function whatsoever
    I rather like the extra 300 storage spaces (well that's going ot be reduced in ARR), thank you very much. Also, retainers were supposed to be a much more important part of the game than they are now- implementing the rest of their functionality was put on the back burner because of all the other things that were busted about the game at the time.

    MW as a system is such a stain on XIV's reputation and let's face it.
    It doesn't have to be. It's already been hugely improved over what it once was, with some more care and attention it will turn out just fine, with a hell of a lot less effort than rebuilding a new system from scratch.

    It has been transformed so far from it's original idea that it turned into a disfigured rolanberry ah with much clunkier usability.
    Actually, that's what it used to be. Now it's a disfigured AH with a decent buying process but a busted selling process. Fix the latter and it will be a workable system.


    I get this but there's 3 different levels of tailor's row and their organized into subcategories that to a newer player wouldn't make sense.
    I agree that some of the category names are not very intuitive, but a simple name change would fix that. Also in regard to the tailor's ward, there are somewhat more items, but I don't feel like the clothing section needs to be broken into three categories.
    (1)
    Last edited by Alhanelem; 09-18-2012 at 12:40 PM.

  9. #9
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Quote Originally Posted by Alhanelem View Post
    I rather like the extra 300 storage spaces (well that's going ot be reduced in ARR), thank you very much. Also, retainers were supposed to be a much more important part of the game than they are now- implementing the rest of their functionality was put on the back burner because of all the other things that were busted about the game at the time.

    It doesn't have to be. It's already been hugely improved over what it once was, with some more care and attention it will turn out just fine, with a hell of a lot less effort than rebuilding a new system from scratch.

    Actually, that's what it used to be. Now it's a disfigured AH with a decent buying process but a busted selling process. Fix the latter and it will be a workable system.


    I agree that some of the category names are not very intuitive, but a simple name change would fix that. Also in regard to the tailor's ward, there are somewhat more items, but I don't feel like the clothing section needs to be broken into three categories.
    So let me get this straight: you think having storage slots is ONLY possible with the 3d retainers. I'm speechless.
    (0)

  10. #10
    Player
    Searious's Avatar
    Join Date
    Mar 2011
    Posts
    230
    Character
    Arthur Highwind
    World
    Gungnir
    Main Class
    Armorer Lv 50
    If we get alternate storage options like in our rooms then I won't care if they completely get rid of the retainer system.
    (1)

Page 15 of 18 FirstFirst ... 5 13 14 15 16 17 ... LastLast