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  1. #131
    Player

    Join Date
    Dec 2011
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    236
    To sum up my thought on MW vs AH


    KISS


    Keep It Simple Stupid
    (0)

  2. #132
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Jaimie View Post
    Here's how I buy stuff

    go to uldah cuz thats where everyone sells stuff
    go into any ward cuz i cant search from outside the wards
    search
    select the ward i think the item is in
    select the type of item i think it is
    scroll thru the list it would be nice if it were sorted by rank
    check the stats price etc
    if i like i mark it
    then i gotta start a new search for maybe a better item
    then i gotta move to the ward where the item is being sold
    when I get there find the retainer
    buy the item if it hasn't been sold already


    WARDS SUCK I WANT AN AUCTION HOUSE

    Selling items is even more annoying in my opinion..

    - go into the market hall

    - talk to npc

    - look how the prices are actually

    - leave the market hall

    - enter the market area where your retainer npc is in

    - transfer the item to the retainer npc and set the price.. do it again if you want to sell more items/materials


    instead of directly transfer the item into an auction house. no we first have to go to our retainer puppet.

    really annoying when you want to sell several raw materials. im not doing this anymore. because its too annoying for these low prices... ah well and i dislike that i cant sell items before a player had repaired it to 100%


    i dont get why we need "zombie" npc's who are standing all day around in different market instances.. for what? for wasting traffic on the server or for what? personally i dont enjoy to walk through an army of "zombies". for 100% i buy stuff directly at the market hall npc... although it means i have to pay an extra charge


    this:



    feels like the teracotta army:



    i dont get how this should improve my gaming experience?

    hum?
    (3)
    Last edited by Tonkra; 09-17-2012 at 11:13 PM.

  3. #133
    Player

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    Dec 2011
    Posts
    236
    Anyone who likes the market ward system is IMHO STUPID

    You think the market ward system is challenging ? In what way ? It's a time sink, an exercise in frustration, and a poorly implemented system.
    (3)

  4. #134
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Yup like I said aside from the press and players who left even the majority of remaining players would prefer an AH.

    This would be eye opening and suprising if it hadn't been polled already dozens of times here, on other sites, written on every review and evidenced by the official poll.


    What I'm trying to say here is why is this even up for discussion anymore?

    I can't believe fixing this issue can still be used as an excuse why they can't work on proper quest storytelling, shifting focus from the dull leves and letting us get to Ishgard.

    Nope. None of that. We must find a way for the. Servers to display 100 zombie clones as surely that if anything will bring the game up to "modern standard".
    (1)
    Last edited by Seif; 09-18-2012 at 12:17 AM.

  5. #135
    Player
    Searious's Avatar
    Join Date
    Mar 2011
    Posts
    230
    Character
    Arthur Highwind
    World
    Gungnir
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Jaimie View Post
    Anyone who likes the market ward system is IMHO STUPID

    You think the market ward system is challenging ? In what way ? It's a time sink, an exercise in frustration, and a poorly implemented system.
    To some people tedious=challenging. I don't get it either.
    (1)

  6. #136
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    The main issue is that the listings are not linked
    This is already slated to be fixed in ARR. That's why I'm not talking about it. why complain about something that's already going to be fixed? What I haven't heard about yet is making it so we don't have to go through 300 menus to list an item for sale.

    Yup like I said aside from the press and players who left even the majority of remaining players would prefer an AH.
    Once the 3 cities are truly linked and selling items are fixed (e.g. people can actually sell stuff without worrying if the wards are "full" and without a million menus to go through), we'll essentially have an AH in every way but name, so player's preferences will be realized.

    Currently, buyers have all the key features of an AH: Searching, Buying from a list, sales history, list showing cheapest items first. This is everything FFXI's AH did and more. This part is mostly fine. It's putting up stuff for sale that's convoluted and broken.

    And I'll keep posting this til people realize how little difference there truly is right now beween what we have and an AH and people don't need to beg for what we already mostly have. All I see in this thread is a lot of baseless complaining, just saying "I want AH!" without any valid explanation. The MW can be fixed to be not only just like an AH, but superior to one.

    Also every single review of XIV ever went to great lengths to ridicule the MW system as onee of the biggest flaws in the game. So you might want to think abou maybe?!
    The concept of markets is not inherently flawed. It's just that SE's implementation was pretty shitty, especially at the beginning- but it was fixable, and they've fixed a lot of it already. People just beg for an AH because other games have one and they know it works. But that doesn't mean other systems can't be invented that also work.
    (0)
    Last edited by Alhanelem; 09-18-2012 at 12:22 AM.

  7. #137
    Player
    Synfrag's Avatar
    Join Date
    Jun 2011
    Location
    Ul'Dah
    Posts
    377
    Character
    Syn Kazama
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Alhanelem View Post
    What I haven't heard about yet is making it so we don't have to go through 300 menus to list an item for sale.
    Quote Originally Posted by Alhanelem View Post
    Currently, buyers have all the key features of an AH: Searching, Buying from a list, sales history, list showing cheapest items first. This is everything FFXI's AH did and more. This part is mostly fine. It's putting up stuff for sale that's convoluted and broken.
    Quote Originally Posted by Alhanelem View Post
    People just beg for an AH because other games have one and they know it works. But that doesn't mean other systems can't be invented that also work.
    You continue to contradict yourself in your own posts as well as over generalize. I'm not trying to pick it apart but you are defending a broken system while at the same time praising it.

    It has been broken since Alpha, in Alpha we said change it. In Beta we said change it. At launch we said change it. And in 2.0 we are saying change it. This is not a key feature of the game. Just like people have said in previous posts. Go with the standard here and spend resources on content.

    In the end, as long as I can post an item in less than 10s from arriving at a non-instanced/zoned location and buy one just as quickly I don't really care. But currently we are facing issues like changing zones just to shop, not being able to see prices and immediately sell and item. We also can't see beyond the cheapest 20 items and a myriad of other issues. The only plus this currently carries is the storage space end of story. You cannot argue this further. There is absolutely no benefit.

    Give us a storage in our houses and make an AH. Better yet, lets model it off the current world standards. Let me drop it on the ground ah la Elder Scrolls, set it up wherever I like and have an AH terminal in my house so I can sell stuff on FFbay.com
    (0)

  8. #138
    Player
    Onisake's Avatar
    Join Date
    Mar 2011
    Posts
    372
    Character
    Naomi Onisake
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    The big problems i have right now are(aside from what is already stated):

    1) Can't sort by +1. it automatically sorts by price.

    2) People have an item for max gil in their inventory to maintain a space, so if it's a 'cheap' item i actually want, it shows up and gives me 'false hope'

    3)can't search for certain materia melded items. (IE: as a whm I'd really like an enhancing+ head. but i have to look at all potential pieces, most heads are healing/mnd+ so finding rarer items is difficult)

    4) things of the same price do not stack. (IE: retainer Isellcrystals has 5 rubelite rings for 20k. it shows up and takes up 5 slots, rather than rubelite ringx5 for 20k each)

    5) retainer serves no other purpose. it would be great if there were retainer missions you can send them on for gil/item rewards.

    IE: a wealthy merchant in Uldah is throwing a wedding for his son. you send your retainer to help, and they have stats based on yours. IE: if you have cul leveled you can send your retainer to help with the festivities. based on level, they will either help cook, serve, etc. and you will get a reward based on level and RNG. your NPC takes a % cut of the reward. you could get gil or 'rare' (not sold by NPCs) cooking ingredients as a reward.
    (0)

  9. #139
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    I'll wait and reserve judgment to see how it works in beta, (hopefully) but at the very least the markets need to be centralized and have more refined search options. (i.e. be able to toggle HQ items or items with materia only, and be able to see more than 20 items. Either that or make it purely a bid system)

    I know they're trying to keep a unique system, but I wonder how much easier it would be on the server to just set up a more traditional AH system like FFXI or WoW, opposed to having 1000s of retainers in each city. Too many different, half-implemented concepts shafted this game at launch. I don't want to see it happen again.
    (0)

  10. #140
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    You continue to contradict yourself in your own posts as well as over generalize. I'm not trying to pick it apart but you are defending a broken system while at the same time praising it.
    I'm not contradicting myself.

    I'm praising the system for what it does right (there are things it does right) and defending it because fixing it is better and less work than replacing it. These two things are not contradictory. It has things that are just fine and it has things that need work. Maybe you're not familiar with the concept of things being able to have both strengths and flaws.

    The fact is, people beg for an auction house yet the market wards have already all but been turned into one. Be able to get your items posted for sale via a single UI, and bam- suddenly it's an auction house, with some extra cool features which are what set it apart from one (Anonymity, Being able to request items not just sell them, and request repairs for items not in use)

    All it takes is some fixing and the wards will be just as good if not better than an auction house. Hell, the system already does more than FFXI's AH did- you couldn't search for items by typing in a name in XI. Also, you can see the selling prices instead of having to guess what the lowest price might be.

    1) Can't sort by +1. it automatically sorts by price.
    Agree and would like to see this, along with sorting by materia melded (increasing/decreasing number of materia attached)

    5) retainer serves no other purpose. it would be great if there were retainer missions you can send them on for gil/item rewards.
    Yoshi P said originally it was planned for retainers to do a lot more than just sell/store your stuff, but after the crapstorm of the original launch, it was basically shelved as a low priority item while they fixed all the other stuff that was broken. So, it will probably happen sometime after 2.0 launch.

    At least one person here is capable of constructive discussion, rather than just "gimme AH nowzorz!"
    (2)
    Last edited by Alhanelem; 09-18-2012 at 02:35 AM.

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