Quote Originally Posted by Jeronlmo View Post
People really dont get why people like me are against any nerf, it always leads to something worse, do any of you remember how crafting was originally? It wasnt just a few pieces to make a body, you needed the sleeves/back/front, it ended up being like 7 pieces and of which most took several synths to get to, it was complicated, few did it, and those that did were rewarded. Then crafting got nerfed, and people defended it, we loved how complex it was, you made every piece of the gear, and people said those people were dumb for wanting anything in life harder.

Then it was nerfed again, and we heard the same excuses, then again, and now its happening again as basically (auto-crafting), it will end up being gw2 or wow crafting, because thats the market SE is trying to target, and they will pick and pick at crafting until you can cap any/all crafts in a day or atleast to the degree that you can currently level jobs.

The only reason FF11's crafting stayed as it was, as in few could actually get say 100 GS, is because tanaka told casuals to basically fk off, play his game or get out, yoshi does not have those kinda cojones.
It's not a matter of Yoshida being scared to tell casuals to fuck off, he's just not stubborn like Tanaka was. Plus this is his game now, don't like it? Play his game or get out, as you so eloquently put it.

The original crafting system was a convoluted mess. You need to remember that this is a video game. All aspects of it SHOULD be fun. If it's not fun, why play? Taking more than half an hour to craft a single piece of gear because it had a dozen parts spanning 5 crafts is not fun, it's just a mess. I can see where Tanaka was going with the idea, or at least where I hope he was going with it, and it could have been a great system. However it was half-finished like everything else in the game and fell flat on its face.