Every time crafting has changed, I've hated it until I got used to...then loved it. I'm pretty sure it'll be the same way with A Realm Reborn.



Every time crafting has changed, I've hated it until I got used to...then loved it. I'm pretty sure it'll be the same way with A Realm Reborn.
I don't believe they've ever said that your experience points will accumulate when mass producing items using the new mass production method.
You may have a severe exp penalty for using automatic mass production in a similar way to how Hasty Hand currently gimps your exp.
This means that if you actually want the items mass production is there, but if you want to level up you may need to grind and do leves. Really we don't know.



That's what I'm really hoping they do. For XP you should definitely have to do the full crafts without mass production. However once you don't need XP anymore there's nothing worse than doing dozens of synths manually because there's no other option lol.I don't believe they've ever said that your experience points will accumulate when mass producing items using the new mass production method.
You may have a severe exp penalty for using automatic mass production in a similar way to how Hasty Hand currently gimps your exp.
This means that if you actually want the items mass production is there, but if you want to level up you may need to grind and do leves. Really we don't know.




Even now we have some bulk synths available, though we can only make up to 3 times the usual amount. With that system, sometimes you get to use slightly less materials (such as only 1 alumen for 3 skins instead of the usual 1 to 1 ratio, or a 9th item gets cut from 3-in-1 3 item synths like bronze bars) but you're only doing 1 synth so you only get the experience for 1 synth. That system could easily be carried over to the new crafting in bulk system, just upping the scale. I think 1 synth's worth of exp for 100 synths is a little overboard but maybe that much exp per 5-10 items? I dunno, balancing goes over my head, but the concept I'm trying to get across should be clear at least.
Being a non-crafter to say about to have my first and probably only craft to 50, I have to say the original system was pure garbage and the current system is an overall upgrade but still can be made to be 100% better and I think they are going in the right direction with it. Let's try the system out in alpha/beta before we get over critical with it as well, once you get hands on then you will truly know if it is a better system. Plus remember alpha/beta is tweaking time for them to change stuff according to feedback.The last round of crafting changes in retrospect were not that bad although coming from someone who loves to craft and gather I thought it was a little over simplified at first. Now it looks as if the non-crafting portion of our community has won the day. The new system appears to cater to those who don’t like to be bothered by crafting.
This has a very similar sound to the system I see in Guild Wars 2 (never played WoW, so can’t comment there), and I’ve got to admit; I don’t like it. There is no skill, no finesse to it, and its just so abstract.
Hate to pile on because a lot of folks are complaining about everything right now. I’ll still be here come 2.0, so I guess I’ll wait and see, saving my disappointment till then.
The heaver the misery the greater the sense of accomplishment
You will never respect what you didn’t have to work for

Looking forward to changes~
People hate crafting and anything thats not 100% fun 100% of the time anymore, they treat gaming like you would facebook/farmville, its a social network to them, if its not fun, scrap it. The idea of hard work and accomplishment doesnt even click for them.
Sooner or later it will turn into gw2 or wow, and because you said you have no exp in wow I will inform you, you can burn a craft to cap in hours by just auto-crafting everything. You literally click the go button on an item and it will craft that 1 item almost instantly until you run out of mats in your inv. Crafting in wow is nearly worthless, the only reason people craft is because of the ability to gem your gear, if you do tailoring, you can gem cloth-type gear (aka priest gear), the crafting itself to make things is nearly worthless.

I would hope a game can be both fun and hard work. I already have a job so I don't want to go home and do more hard work without the pay. I quite like the crafting as it is now but there is always room for improvement.



People hate crafting and anything thats not 100% fun 100% of the time anymore, they treat gaming like you would facebook/farmville, its a social network to them, if its not fun, scrap it. The idea of hard work and accomplishment doesnt even click for them.
Sooner or later it will turn into gw2 or wow, and because you said you have no exp in wow I will inform you, you can burn a craft to cap in hours by just auto-crafting everything. You literally click the go button on an item and it will craft that 1 item almost instantly until you run out of mats in your inv. Crafting in wow is nearly worthless, the only reason people craft is because of the ability to gem your gear, if you do tailoring, you can gem cloth-type gear (aka priest gear), the crafting itself to make things is nearly worthless.
With all due respect, people play video games for fun, not to have another job. What is the point in doing something for recreation when it's not fun? I can't speak for others, but I have no interest purposefully wasting my free time doing something that isn't fun. That's just idiotic. I would also point out that just because something is fun, doesn't mean it's easy, or lacking in complexity. The crafting system we got at the beginning was needlessly complex without being fun. That is just poor game design, no matter how you look at it.
The crafting minigame was fun for a few days after launch after that is was boring and a chore to do anyone when your spamming a synth for 8 levels and doing the same thing per synth is beyond boring and this is why most people wont craft.
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