Please consider how we already have this system.
Crafting Journal, is essentially our crafting history and Recipe Rewards list already available. Of course, I expect we will have a lot more control and better (faster) access to our journal. Also, consider that in leves we can simply hit "yes/no" when crafting the next item from the same recipe. Likely it will be the same in ARR.For crafting we will have something known as a crafting journal, and when you select the item you would like to make from the journal, it will be possible to confirm how many materials are necessary and select which materials you will use from the list.
Please keep in mind that while you can equip many actions, you can't use all of them or choose which actions to use. Only 5 will appear in your UI at crafting time, selected randomly. So you have a limited amount of "CP" already, limited to 5. So this action limit is already in place. I suspect that you can use more than 5 in ARR and you will be able to use an action more than once, depending on the amount of CP that you have.Also, we will be implementing something known as CP, so as long as you have them you will be able to execute actions and craft continuously.
Also, consider that crafting fatigue sets in at 50 synths per time period and you will be auto kicked from crafting. This is also a "CP"-like limit.
We have "mass crafting" but it's currently limited by the amount of mats you can squeeze into that tiny grid. Some recipes don't have this option. I suspect there will still be a limit but it will be greatly raised in ARR.Additionally, it will be possible to craft in mass quantities.
So my conclusion is that crafting changes very little only we will have a lot more freedom to choose what we're crafting and how much of it we're crafting. Don't forget that we will have 10x better UI that will make crafting faster and less of a headache.
Reply With Quote


