so there is no way to fail a craft in 2.0 ?
so there is no way to fail a craft in 2.0 ?
I like how the gathering system has changed, not sure about crafting. But I'm not a big fan of crafting to begin with.
http://dn.guildwork.com/
Looks like fun :O
It takes 6 hours to hasty hand 800 items
just saying
I actually agree.. and totally disagree lolI love seeing this particular quote/argument. First, it's perfectly fine you feel that way. Many games make things more simplified and less "work" However, many of us don't consider that work a job. I'm a lazy person to a degree in real life, but I know that the less "work" (as you put it) it takes, the less enjoyment/satisfaction I get from the action and end result. I've seen one or two games where this has happened, people want it easier or less of "a job" and it degrades. The company may just want a different type of customer. I may be a minority in this, but when a company makes a game that appeals to me, why should they change it to appeal to someone who doesn't like the type of game it is? There are already a smaller number of games that appeal to the work/reward mindset compared to the opposite.
I would love to see a system (crafting or not) that is deep and complex, but not for levelling it or making basic items.
But the hi end stuff like double melded and beyond or enhancing items, should be hard, and difficult and ahve a complex mini game involved, that it that kind of direction over just simple.
But as for the crafting changes.. i'm for them as crafting wasn't really hard, it was just so repetitive and slow, it killed any enjoyment for me personally.
I argued this previously when they did the changes that they were not addressing the issue, just dumbing it down.
I still feel this is the case to a point
Gathering, I've never liked lottery systems in game for items, always seems lazy and frustrating.
Choosing what I gather is useful, it'll help players a lot more then hinder anyone.
Imagen having any mob drop any loot item.. how fun would that be, a full inventory in 5mins..
But yeah I don't want another run of the mill middle of the road mmo, I have other games for that, i want something different..
Look at EvE, it's the only game to have more subs year on year ( I believe anyway) and it's not exactly in its youth any more.
The OP never said the minigame was being abolished. He was concerned that crafting was going to be watered down even more.
Here's the video, starts around 5 minutes in though the link should take care of that:
http://www.youtube.com/watch?v=R3pjjbejlI4&t=5m
Crafting recipes being simplified is probably one of the best changes this game has made since the 1.0 launch. I'm sorry but to make 1 item, you needed like 5 different crafts at various levels if you wanted to get all the ingredients. Then for example to make a robe, there's 4 different parts to it, each requiring different levels of expertise often in multiple crafts. Quite often the finished product could be made at a lower level than the actual parts. And it took eons to level. It might sound great for someone who has actually invested that kind of time and all, but face it. When new people are coming to the game for them to face such daunting obstacles to crafting is not a good idea. It would have turned people off to crafting.This battle has long been lost, OP.
I mean, let's face it.
Crafting recipes have been gutted down to basics. Everyone is level 50 everything and if not they will be in a couple weeks.
There is really no point in trying to champion the crafting cause anymore.
He's dead, Jim.
I like how it is now. I don't want it to become a WoW/LotrO/SWTOR style thing where its 1 click crafting. But the old style was so much worse. And I haven't seen any indication that out current system is being replaced. Its just becoming more user friendly.
I find it funny people are now speaking up on issues that I brought up long ago, huh......
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