Quote Originally Posted by ispano View Post
I love seeing this particular quote/argument. First, it's perfectly fine you feel that way. Many games make things more simplified and less "work" However, many of us don't consider that work a job. I'm a lazy person to a degree in real life, but I know that the less "work" (as you put it) it takes, the less enjoyment/satisfaction I get from the action and end result. I've seen one or two games where this has happened, people want it easier or less of "a job" and it degrades. The company may just want a different type of customer. I may be a minority in this, but when a company makes a game that appeals to me, why should they change it to appeal to someone who doesn't like the type of game it is? There are already a smaller number of games that appeal to the work/reward mindset compared to the opposite.
I actually agree.. and totally disagree lol

I would love to see a system (crafting or not) that is deep and complex, but not for levelling it or making basic items.
But the hi end stuff like double melded and beyond or enhancing items, should be hard, and difficult and ahve a complex mini game involved, that it that kind of direction over just simple.

But as for the crafting changes.. i'm for them as crafting wasn't really hard, it was just so repetitive and slow, it killed any enjoyment for me personally.
I argued this previously when they did the changes that they were not addressing the issue, just dumbing it down.
I still feel this is the case to a point

Gathering, I've never liked lottery systems in game for items, always seems lazy and frustrating.
Choosing what I gather is useful, it'll help players a lot more then hinder anyone.
Imagen having any mob drop any loot item.. how fun would that be, a full inventory in 5mins..

But yeah I don't want another run of the mill middle of the road mmo, I have other games for that, i want something different..
Look at EvE, it's the only game to have more subs year on year ( I believe anyway) and it's not exactly in its youth any more.