Quote Originally Posted by Shikaree View Post
Since you decided to push this subject;

Many people already hate the durability system. One is that before the wear rate was too fast, the second was the first durability hit where it's said that stats decrease. SE recently fixed the system to a satisfying medium. Having +stats just for having that durability over 100% will only reintroduce the first problem of that "first gear status hit" at a percentage it shouldn't be there at all. 100%+ will now be seen as "optimal stat gear" and 35%-100% will be seen as "gimped, damaged gear".

Late game activities are all about 'the stats'. They will find every way to maximize their character and these methods will be mandatory. With a system like that in place, to have bonus stat benefits for items over their normal durability limit, will create a negative reason to what's normal durability now.

If you want crafters to create augment items for gear instead, ok the community can live with that. But sticking it into the durability factor is stupid.
You can no longer examine a person and see the durability of their gear. The only indication is the DAMAGE item near a party members name in the group. Thats an easy fix, make it so that a damaged gear icon doe NOT appear next to the players name in the group. Then only the player sees it. Now the 100% or 125% issue is gone for the most part.

Lets face it, elite jackasses will always find ways to be elite jackass.