
It's really just a quick example. It could be changed to 20/15/10% or even less than that. But it must be worthwhile enough to promote players's to want it.hhVesper, I like the idea of temporary boosts to items via repairs, but the current HQ system grants at max a +15% boost to attributes for a +3, and only grants them to the primary attributes (i.e. the ones with the stars next to them).
It seems that a blanket +25% boost completely overpowers the viability of "standard" HQ items, particularly if a player can achieve this 25% boost with ordinary items.
I might suggest a boost of +10% (in line with a +2 item) with ordinary items, with larger bonuses possible using rare materials.
I also say no to repair kits.
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