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  1. #34
    Player
    Rowyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by SomniOmnis View Post
    I fear for the DoM's at this point cos the classic FF spell sets for WHM, BLM, RDM and DRK are split unevenly between the two DoM's we have now.

    With the current free system of spell and skill swapping there is no need for dedicated healers and such. Unless you change that you will not get focus into the DoM classes.

    Effectively we have a classless system and bolting a load of titled abilities on at the end is not going to change the way the game is played.

    So unless you throw the exsiting armoury and AP system away then why not go and sort out the zones, the quests, travel and make the game more fun to play than it is now. Tinkering with the class/job system wont cut it.

    Yeah, lets wait and see but I am unconvinced by the job system from what I have read so far.

    Its amazing how the same company that ended up with this WHM can make such a diluted mess of FF magic as they have in this game.

    http://wiki.ffxiclopedia.org/wiki/White_Mage

    Thats a long way to have fallen.
    Tell me about it. My main job being a WHM in FFXI, playing dedicated healers in all my other MMOs, and then this... all I ever wanted to be was a WHM again. I was hoping with the job system and new dungeons that would now happen.

    The armoury system is fine for soloing, but I like having a role to play in a party. It's nice to have solo viability, but I don't tend to go with hybrid builds or jack-of-all-trades classes, regardless. If I'm trying to complete something and I can't solo it because of class limitations, I'll grab someone else to help me. I'd rather be an awesome raid healer than be able to solo some dodos.

    Just giving us a few new spells won't give us those traditional roles. It would need to be some major changing of skillsets and/or potency. Hell, I'm not sure CON and THM won't need some reworking before they can implement jobs. Hopefully the dev team has something good up their sleeve. I'll wait and see before I panic.

    Guess what I'm trying to say is, if jobs, specifically healing roles, are too complicated to properly develop because of the armoury system, I'd rather scrap the armoury system.
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    Last edited by Rowyne; 06-19-2011 at 10:11 PM.