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  1. #1
    Player

    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    15
    I fear for the DoM's at this point cos the classic FF spell sets for WHM, BLM, RDM and DRK are split unevenly between the two DoM's we have now.

    With the current free system of spell and skill swapping there is no need for dedicated healers and such. Unless you change that you will not get focus into the DoM classes.

    Effectively we have a classless system and bolting a load of titled abilities on at the end is not going to change the way the game is played.

    So unless you throw the exsiting armoury and AP system away then why not go and sort out the zones, the quests, travel and make the game more fun to play than it is now. Tinkering with the class/job system wont cut it.

    Yeah, lets wait and see but I am unconvinced by the job system from what I have read so far.

    Its amazing how the same company that ended up with this WHM can make such a diluted mess of FF magic as they have in this game.

    http://wiki.ffxiclopedia.org/wiki/White_Mage

    Thats a long way to have fallen.
    (0)

  2. #2
    Player
    Rowyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by SomniOmnis View Post
    I fear for the DoM's at this point cos the classic FF spell sets for WHM, BLM, RDM and DRK are split unevenly between the two DoM's we have now.

    With the current free system of spell and skill swapping there is no need for dedicated healers and such. Unless you change that you will not get focus into the DoM classes.

    Effectively we have a classless system and bolting a load of titled abilities on at the end is not going to change the way the game is played.

    So unless you throw the exsiting armoury and AP system away then why not go and sort out the zones, the quests, travel and make the game more fun to play than it is now. Tinkering with the class/job system wont cut it.

    Yeah, lets wait and see but I am unconvinced by the job system from what I have read so far.

    Its amazing how the same company that ended up with this WHM can make such a diluted mess of FF magic as they have in this game.

    http://wiki.ffxiclopedia.org/wiki/White_Mage

    Thats a long way to have fallen.
    Tell me about it. My main job being a WHM in FFXI, playing dedicated healers in all my other MMOs, and then this... all I ever wanted to be was a WHM again. I was hoping with the job system and new dungeons that would now happen.

    The armoury system is fine for soloing, but I like having a role to play in a party. It's nice to have solo viability, but I don't tend to go with hybrid builds or jack-of-all-trades classes, regardless. If I'm trying to complete something and I can't solo it because of class limitations, I'll grab someone else to help me. I'd rather be an awesome raid healer than be able to solo some dodos.

    Just giving us a few new spells won't give us those traditional roles. It would need to be some major changing of skillsets and/or potency. Hell, I'm not sure CON and THM won't need some reworking before they can implement jobs. Hopefully the dev team has something good up their sleeve. I'll wait and see before I panic.

    Guess what I'm trying to say is, if jobs, specifically healing roles, are too complicated to properly develop because of the armoury system, I'd rather scrap the armoury system.
    (0)
    Last edited by Rowyne; 06-19-2011 at 10:11 PM.

  3. #3
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Rowyne View Post
    Tell me about it. My main job being a WHM in FFXI, playing dedicated healers in all my other MMOs, and then this... all I ever wanted to be was a WHM again. I was hoping with the job system and new dungeons that would now happen.

    The armoury system is fine for soloing, but I like having a role to play in a party. It's nice to have solo viability, but I don't tend to go with hybrid builds or jack-of-all-trades classes, regardless. If I'm trying to complete something and I can't solo it because of class limitations, I'll grab someone else to help me. I'd rather be an awesome raid healer than be able to solo some dodos.

    Just giving us a few new spells won't give us those traditional roles. It would need to be some major changing of skillsets and/or potency. Hell, I'm not sure CON and THM won't need some reworking before they can implement jobs. Hopefully the dev team has something good up their sleeve. I'll wait and see before I panic.

    Guess what I'm trying to say is, if jobs, specifically healing roles, are too complicated to properly develop because of the armoury system, I'd rather scrap the armoury system.

    lol, kill all other jobs for the joy of whm? ehhhhhh. truth is you can be a healer now with a mix of con and thaum. you can buff the party manage your mp, debuff enemoes and keep people alive.

    i guess they really do need job titles, AF and a guide template for people to follow. People simply dont have the imagination to realize they are something unless the game tells them they are.

    how to make a great whm. first choose your prefered aoe type, cone or circle bomb
    next use thes skills
    cure ii
    sacrifice ii
    blood rite ( cure potency increases with magic potency)
    profundity (cure amount up on next cast)
    stone skin
    shock spikes
    slow
    radiance/damnation depending on con or thaum
    prot/shell
    absorb def/evasion
    siphon mp
    initiation(give your buffs to others- see absorb def/ev)
    purge
    raise
    emulate (give to tank with initiation)
    spirit bind
    dia
    banish

    now add a job title that gives you 20% healing magic potency, and wow, no one can heal as well as you can.


    jobs really would be better served if they werent locked to a specific class. probably even better served if you had to level a couple classes to unlock them

    Now if you want no one else to be able to cure at all, any game with any solo/small group minded elements isnt for you. you can be a healer now. just understand everyone else in the game wonthave no option to heal themselves, you can just be better at it than they can.
    Do it longer, more potent and with greater effeciency.
    (0)
    Last edited by Physic; 06-20-2011 at 03:35 AM.