This. If the JP aren't throwing fits over this, we shouldn't be either.
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* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
You mean 10 posts. All previous posts were made prior the live. Sure they may have talked about global/separated server, but notice how no one on the JP forum is reacting to the announcement.Funny thing is in the JP general discussion, there's only 1 thread about this and of the 1000 posts, most are saying this is a non issue. In fact the entire thread is mostly people posting their own opinions on the matter and little actual discussion on the matter on the whole.
I can't say much for the other languages, but the JP at least see this to be a non-issue.
edit: Because people who don't speak Japanese are invariably going to use Google Translate and get a skewed image of whats being said, here's the link so I can have more to laugh at.
http://forum.square-enix.com/ffxiv/t...81%84%E3%81%A6
10 posts. Says enough. No one care.
Antipika.
Deathsmiles II-X - Difficulty Lv.2+ (1CC/2LC ALL clear) : http://youtu.be/pjRuwv_-MlI?hd=1
Touhou 13 - Ten Desires (all clear) : http://www.youtube.com/view_play_list?p=PL194872B2BBA7CA67
Touhou 12.5 - Double Spoiler (all clear) : http://www.youtube.com/view_play_list?p=BD180E7054F3C1A2
Touhou 9.5 - Shoot the Bullet (all clear) : http://www.youtube.com/view_play_list?p=53B01AAE8A03BDD1
Touhou 8 - Imperishable Night (all clear) : http://www.youtube.com/view_play_list?p=7A5C1FF6BDAD1C1B
They dont care much because most of JP's work in a "JP ONRY" way. Getting rid of English/other-languages for them its actually good, altho theyr ppl that play at awkward hours will feel the diference when they dont have ppl to do certain missions (not exp pts since they are being abolished). Altho for me, as European, will have to still have latency, and join an BA server because i cant stand EU ppl talkin their 16 different languages and i havent had rly good experiences in EU only servers.
Fumbling around with google translate, one thing I see come up a lot in that thread is 鯖 in seemingly various contexts, which google translates as "mackerel." I don't think any of these people are talking about fish, so what is that actually supposed to read as?
More reasons why google translate is crap.
To be informative, Server in Japanese is サーバー(Saabaa) and Mackeral is 鯖(saba). The Japanese are lazy too, so Instead of さー、ばー and converting it to サーバー they just do 鯖.
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It can give you a vague idea of what is being said, but machine translators are technically incapable of properly handling context (hell even humans can't get it right half the time) and unwritten rules and behavior patterns (like you described). As such there is a limit to how good they can get, no matter how far the tech advances.
Player
Seems a poor choice to do this right off the bat. Let people settle on a world first together THEN plan to move. Shutting the game down for a few months and leaving people to plan for it before without even seeing how latency in 2.0 is not only a hassle, it doesn't convey good faith in what we're getting. I get you're trying to preempt latency complaints but at the cost of established communities? Friends, even acquaintances in this game are a huge draw to playing it. The potentiality for separation casts a pall over the prospect of the experiences I wanted to share with friends in 2.0. The devil's advocate can say sure, coordinate, but if you make many friends there will be higher chances of splits to different servers. I think doing this without migrating communities together is a huge mistake.
just too let u know the severs are going to be down more than a few months its down till se is happy with arr/2.0 so get used to itSeems a poor choice to do this right off the bat. Let people settle on a world first together THEN plan to move. Shutting the game down for a few months and leaving people to plan for it before without even seeing how latency in 2.0 is not only a hassle, it doesn't convey good faith in what we're getting. I get you're trying to preempt latency complaints but at the cost of established communities? Friends, even acquaintances in this game are a huge draw to playing it. The potentiality for separation casts a pall over the prospect of the experiences I wanted to share with friends in 2.0. The devil's advocate can say sure, coordinate, but if you make many friends there will be higher chances of splits to different servers. I think doing this without migrating communities together is a huge mistake.
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