EVE is a completely different game and environment that was developed to be a very large and open galaxy. Latency doesn't have as much of a bearing during regular gameplay because of the slower pacing. It's a game that was designed for high latency and is very forgiving in that regard. You're naive to think that players don't complain about lag, especially during large battles; this is even when CCP adds additional servers to a node to handle the amount of load balancing and processing that needs to take place.
Even then, EVE nodes have been known to crash due to load, which is why a lot of the time you get alliances/federations/fleets warning CCP ahead of time that they're going to hit somewhere hard and CCP will reinforce that particular system to help smooth out game play and prevent crashing.
CCP's cluster system has evolved over years of invested millions in research, development, and hardware to help reduce server-side lag, and they're still continuing to do so. This is strictly for server side, players still have a marginally high ping to the server, but it's offset by the design of the game.
X|V:ARR is designed to be fast paced where reaction time is important. There is nothing bad about giving players the option to play on a server that offers better response times just as there's nothing bad about having a few labeled as Global (I don't even think anyone is arguing against that idea anyway).