Results 1 to 4 of 4
  1. #1
    Player
    Jaeger's Avatar
    Join Date
    Mar 2011
    Posts
    40
    Character
    Jaeger Meister
    World
    Balmung
    Main Class
    Armorer Lv 70

    Please make crafting for HQ more worthwile!

    Currently most of the items you can craft for HQ are not worth it. Most any low tier single meld will be better.

    There are for example, armor which boosts craftsmanship, and the HQ gives one more defense... How ridiculous is that!
    (4)
    Watch your thoughts for they become words. Watch your words for they become actions. Watch your actions for they become... habits. Watch your habits, for they become your character. And watch your character, for it becomes your destiny! What we think we become. -Margaret Thatcher (from "The Iron Lady")

  2. #2
    Player
    AmyNeudaiz's Avatar
    Join Date
    Dec 2011
    Posts
    2,016
    Character
    Adahna Serafi
    World
    Excalibur
    Main Class
    Blacksmith Lv 80
    Most of the benefit of HQ items is for +5% on double melds, which is ok with me. Although, the gear you want to +1 for DoH are your tools and that is for sure worth while. I don't even use NQ tools at all and I notice the difference.
    (3)

  3. #3
    Player
    tymora's Avatar
    Join Date
    Mar 2011
    Posts
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    HQ Tools at 50 = NQ Tool with 3 x T3 melds

    Some like Wool Doublet gives a sizable increase in magic craftsmanship. Not all are worth it but there are many that do.

    And yes the +5% on double melds.
    (2)

  4. #4
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    I kind of have to agree with OP on this one. I dont think HQ gear should be overwhelmingly more powerful, but most of it only raises defense slightly. There should be a small boost to all the stats on the gear. STR +5 should become STR +6 even if the ACC + 5 is becoming ACC +10.

    It just doesn't feel satisfying when you HQ Gryphonskin armour and have basicly the exact same stats as the NQ. Considering the difficulty, +5% chance not to break it when melding isn't exactly worth the 2 mil in mats your gonna shatter.
    (1)