


Considering you have to spend 25k to get it, I'm not sure how this would be a problem.Because unlike all the other useless crap that this game has had (such as the beastmen currency for a long time), the coin actually had a use when it was implemented. Its most likely this way so you don't get a ton of surprise seals dumped on you if you are full or have nothing to spend it on and would otherwise lose out on 25k.



Suppose you drop the 25k while sitting at the chief sergeant cap of 45k. You then have 20/45. Since the total reward for the second lieutenant quest (reward + coin value) is 30k, and the lieutenant cap is 50k, any seals you earn between accepting the quest and receiving the 30k you effectively earn from it would be lost if they didn't put 25k of the reward into a coin.
1. Chief Sergeant cap (45/45)
2. Pay 25k (20/45)
3. Do a perfect caravan run. (21/45)
4. Earn Second Lieutenant...4a. coin not implemented (51/50, 1k lost)
4b. coin implemented (26/50 + coin)
Last edited by REDace0; 09-15-2012 at 05:37 AM. Reason: formatting, also I have my coin still *shrug*



I speak from experience on this, if you don't have the space for the seals, the game won't let you make the exchange. There's no way to lose an item. Otherwise, I've have lost a cluster.Suppose you drop the 25k while sitting at the chief sergeant cap of 45k. You then have 20/45. Since the total reward for the second lieutenant quest (reward + coin value) is 30k, and the lieutenant cap is 50k, any seals you earn between accepting the quest and receiving the 30k you effectively earn from it would be lost if they didn't put 25k of the reward into a coin.
1. Chief Sergeant cap (45/45)
2. Pay 25k (20/45)
3. Do a perfect caravan run. (21/45)
4. Earn Second Lieutenant...4a. coin not implemented (51/50, 1k lost)
4b. coin implemented (26/50 + coin)



I'm glad that's the case, but the event turn in isn't exactly the same as turning in a quest, so the same check may not apply. It depends on where in the code the validation logic is located.
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