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  1. #31
    Player
    Meta's Avatar
    Join Date
    Apr 2012
    Location
    Limsa Lominsa
    Posts
    52
    Character
    Meta Tron
    World
    Ultros
    Main Class
    Pugilist Lv 75
    Don't see what the big issue is. If you want to play with a large percentage of Japanese players, pick a Japanese server. We'll see you in the Content Finder when you get rejected for not being "JP ONLY".
    (4)

  2. #32
    Player
    Romikemi's Avatar
    Join Date
    Mar 2011
    Posts
    34
    Character
    Sir Romikemi
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    A forum poll is biased to the forum poster subculture, which is not statistically representative of the playerbase due to the nonsense that goes on around here.
    (5)

  3. #33
    Player
    Meier's Avatar
    Join Date
    Nov 2011
    Location
    Imagery Land
    Posts
    551
    Character
    Meier Michaelis
    World
    Sargatanas
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Astora View Post
    I think the issue that comes from people wanting it to be like XI is that they don't realize that's exactly what is set up now, and will be if you choose to play on a JP regional server. There isn't anything special about it.

    The reason why there's lower latency for XI is because it was designed for PS2 and 56k internet connections, which is nothing now and why there really isn't any latency issues for XI. Just think of how far technology and the internet has come since the launch of XI and you'll realize why this relic runs somewhat smoothly in terms of latency.

    X|V is not designed with this limitation in mind. There is a lot more bandwidth available to make use of, which will increase the latency of the connection when traveling overseas, which can be offset by having a regional server for people to play on. Or, if the latency doesn't bother you and doesn't effect your enjoyment of the game, stick with a JP regional server.

    As for segregation, nothing is being forced on players to be locked in a region, or even play on a server in their region. It is a choice for the player, as well as new future players. Change will only come if players choose to change.

    That is fine and all I have no arguments about limitation with hardware however, it is still not the right option, Server technology and network architecture has grown a lot since 11 days, so this is a problem where your technically forcing ppl to choose their friends who they played through the beta with for the game and lag difference, yoshida wanted this game to be about playing with people and social bs no? So why take away people we are used to since alpha/beta of 1.0?

    To make it simpler for people this is how we see (those who want the regional server but don't want to be segregated from friends in different areas)

    Example:
    Option 1: you shoot your self
    Option 2: I shoot you. Either way you still don't win

    SE Point of view
    Option 1: no lag option but no friends who you played with for 1 year through the 1.0 hardship
    Option 2: A lot of lag and with friends that you made since beta/alpha cause of SE

    This here is not ACCEPTABLE, we need a better option, REGIONAL SERVER with removal of diversity of selecting location server.
    (1)

  4. #34
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    So... you're asking for a solution that is technically impossible?
    (4)

  5. #35
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Wolfie View Post
    So... you're asking for a solution that is technically impossible?
    Maybe 10 years from now.. when technology advances :P. ( or at least of nothing I know of yet)
    (0)

  6. #36
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    SE, Y U NO DEFY THE LAWS OF PHYSICS AND MAEK LIGHT TRAVEL INSTANTANEOUSLY?!?!
    (3)

  7. #37
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Starlord View Post
    Maybe 10 years from now.. when technology advances :P. ( or at least of nothing I know of yet)
    Increasing server or client performance has nothing to do with it. Data travel between two opposite sides of the globe will always be slower than data travel across a single country or continent.
    (6)

  8. #38
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    422
    The topic is hot, and it's not easy take a decision. I personally think that an omogeneous world is better than a flat and boring one, I'm in favour of mixed servers where people from all over the world can play together. I'm aware of the huge lag issues that afflict the game NOW, and what I hope at this point is that in the future even on a japanese Data Center lag problems will be lessened. (Check Ifrit's Eruption video to have an idea about)

    I'll try to create a PG on a far Data Server to check if it's playable or not... But actually I'm not convinced about what to do when time will come...
    (1)

  9. #39
    Player
    Meier's Avatar
    Join Date
    Nov 2011
    Location
    Imagery Land
    Posts
    551
    Character
    Meier Michaelis
    World
    Sargatanas
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Wolfie View Post
    So... you're asking for a solution that is technically impossible?
    I don't think its impossible aspecially with new IEEE 802.3 standards. It offers 100Gbps compatibility and soon enough 1TB.
    (0)

  10. #40
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    hey check it out, another like solicitation thread.
    Vote yes or no, either way, starlord wins!

    (Dear SE, just enable user created polls)
    (2)

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