Page 7 of 11 FirstFirst ... 5 6 7 8 9 ... LastLast
Results 61 to 70 of 107
  1. #61
    Player
    Destain's Avatar
    Join Date
    Apr 2011
    Location
    Gallafrey
    Posts
    303
    Character
    Destain Osmont
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Meier View Post
    That is fine and all I have no arguments about limitation with hardware however, it is still not the right option, Server technology and network architecture has grown a lot since 11 days, so this is a problem where your technically forcing ppl to choose their friends who they played through the beta with for the game and lag difference, yoshida wanted this game to be about playing with people and social bs no? So why take away people we are used to since alpha/beta of 1.0?

    To make it simpler for people this is how we see (those who want the regional server but don't want to be segregated from friends in different areas)

    Example:
    Option 1: you shoot your self
    Option 2: I shoot you. Either way you still don't win

    SE Point of view
    Option 1: no lag option but no friends who you played with for 1 year through the 1.0 hardship
    Option 2: A lot of lag and with friends that you made since beta/alpha cause of SE

    This here is not ACCEPTABLE, we need a better option, REGIONAL SERVER with removal of diversity of selecting location server.
    I play in a mixed JP/NA LS. I would hate to lose my JP friends but ultimately latency is a huge issue for a lot of people in a game they requires dodging and positioning. So, if they can't make regional data centers without segregation it's a bullet we just have to bite. Make new friends, or run a giant fiber optic cable across the globe.

    Or they can dumb down end game content so it's all just tank and spank with safe ranges for all, stack ranged woohoo!
    (0)

  2. #62
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    I Do wonder how they will handle the switch over for existing servers.
    (1)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

  3. #63
    Player
    Meier's Avatar
    Join Date
    Nov 2011
    Location
    Imagery Land
    Posts
    551
    Character
    Meier Michaelis
    World
    Sargatanas
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Astora View Post
    They're giving us the best option; there is nothing better. They are limited to how fast data can travel between two points and how many places it has to connect through to accomplish that. The best way to reduce the time it takes to get from point A to point B is by reducing the distance between the two points, plain and simple. This is why regional servers make complete sense.

    The option isn't forced, it's there if people want to have lower latency, which some highly value.



    The IEEE 802.3 standard is aimed at data transfer rates in a LAN environment and will do nothing to improve latency with communications with other countries.
    I don’t see what you don’t understand ieee standard are worldwide when it comes to network, it is not just limited to country based. Network speed via its satellite based from JP server sync in japan to na servers in CA, they all utilize fiber network rather its trans-oceanic cable or satellite uplink. The introduction to new standard of greater throughput fuels that growth of uplink when it comes to data and terminals. IEEE standards doesn’t just bring out new cable set up, but new hard to go with it, and its not like japan is being left out of the loop, it is why it’s called a standard.
    (1)

  4. #64
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Meier View Post
    I don’t see what you don’t understand ieee standard are worldwide when it comes to network, it is not just limited to country based. Network speed via its satellite based from JP server sync in japan to na servers in CA, they all utilize fiber network rather its trans-oceanic cable or satellite uplink. The introduction to new standard of greater throughput fuels that growth of uplink when it comes to data and terminals. IEEE standards doesn’t just bring out new cable set up, but new hard to go with it, and its not like japan is being left out of the loop, it is why it’s called a standard.
    I don't think you understand how this stuff works.

    99% of all intercontinental communications on planet Earth go across these transoceanic cables. These cables aren't IEEE 802.3 compliant, the pipelines handle terabits of data per second. These are the highest quality fiber optic cables we have in the world.

    But each hop between nodes, and each meter traveled across these cables takes time my friend. As of right now in the human world, there is no faster way to send data to another continent than through these cables. The IEEE 802.3 standard refers to copper and short range fiber optic cables, which have absolutely zero bearing on international communication lines.
    (2)

  5. #65
    Player
    Rannie's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,077
    Character
    Rannie Lfey
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Wolfie View Post
    I don't think you understand how this stuff works.

    99% of all intercontinental communications on planet Earth go across these transoceanic cables. These cables aren't IEEE 802.3 compliant, the pipelines handle terabits of data per second. These are the highest quality fiber optic cables we have in the world.

    But each hop between nodes, and each meter traveled across these cables takes time my friend. As of right now in the human world, there is no faster way to send data to another continent than through these cables. The IEEE 802.3 standard refers to copper and short range fiber optic cables, which have absolutely zero bearing on international communication lines.
    I'd just like to say something as well the longer the cable the less data it retains. Point in case you get a better connection in a 25 ft ethernet cable than you do a 100 ft one and even better connection with an even shorter cable so with the more hops you have to do between servers the less latency and more packet loss you get and or even can have data corruption (I knew that one day working for philips/magnavox would work out damn near gave me a headache the first three days of training though lol)
    (2)
    I have a secret to tell. From my electrical well. It's a simple message and I'm leaving out the whistles and bells. So the room must listen to me Filibuster vigilantly. My name is blue canary one note* spelled l-i-t-e. My story's infinite Like the Longines Symphonette it doesn't rest- TMBG Birdhouse in your Soul
    A huge THANK YOU!!!! For FINALLY selling the Meteor Survivor Polo on the store. AND a huge thanks to my friend who bought it for me while he was at Fan Fest!!! YES I finally have my POLO!!!

  6. #66
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by Jynx View Post
    Well this blows, will I be able to move to different data centers with ease?

    I have friends from all corners of the world I can't just "Pick" a side to play on.
    data centers are places where servers are housed. What this means is you have servers that are physically located in Japan, somewhere in the US, and somewhere in europe- with the purpose of this being that ping times can be reduced for everyone. Anybody can still play on any of these servers regardless of which data center they're housed in. When ARR releases, you'll be able to create at least 1 character on every server (legacy and ppl who pay more can create 8 on each server). Because of this, it won't be that difficult to at least keep in touch with people that end up going to different servers.

    Supposedly, they will be having server transfers and they'll be relatively easy to do, as well.

    But unless something changes, as far as I know, all current players will remain on their current servers (housed in Japan).
    (1)

  7. #67
    Player

    Join Date
    May 2012
    Location
    Limsa Lominsa
    Posts
    22
    Quote Originally Posted by Meier View Post
    I don’t see what you don’t understand ieee standard are worldwide when it comes to network, it is not just limited to country based. Network speed via its satellite based from JP server sync in japan to na servers in CA, they all utilize fiber network rather its trans-oceanic cable or satellite uplink. The introduction to new standard of greater throughput fuels that growth of uplink when it comes to data and terminals. IEEE standards doesn’t just bring out new cable set up, but new hard to go with it, and its not like japan is being left out of the loop, it is why it’s called a standard.
    I didn't say IEEE standards aren't worldwide, I simply stated that the performance gains from the IEEE standard revision will largely benefit transfer speeds between systems on a LAN.

    I'll put it into perspective. Say we have a fiber optic line straight from Tokyo to Los Angeles. Say we have perfect conditions to run data through it. In this perfect, never-going-happen, situation, it'll take the packet 41ms to travel that distance. Now add in the time it takes the server to process and send out the packet. Then add in all of the different routing that needs to happen before it even leaves Tokyo. Now add in some more routing before it even gets to you from your ISP. Now add in the time it takes to process and render the information on the screen.

    All of it adds up and this doesn't even include the callbacks and packet loss that happen. No change in IEEE standard is going to reduce this amount of time significantly.
    (1)
    Last edited by Astora; 09-15-2012 at 10:59 AM. Reason: typo

  8. #68
    Player Riv's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,107
    Character
    N'aivir Alexaire
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Pretty sure they already have the ball rolling on this. Seems pointless to vote.
    (2)

  9. #69
    Player
    Surake's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    26
    Character
    Raff Berot
    World
    Marilith
    Main Class
    Summoner Lv 85
    I'm down with playing on a NA located server. Less lag = better response = more fun.
    (0)

  10. #70
    Player
    Meier's Avatar
    Join Date
    Nov 2011
    Location
    Imagery Land
    Posts
    551
    Character
    Meier Michaelis
    World
    Sargatanas
    Main Class
    Gladiator Lv 70
    I didn't say IEEE standards aren't worldwide, I simply stated that the performance gains from the IEEE standard revision will largely benefit transfer speeds between systems on a LAN.

    I'll put it into perspective. Say we have a fiber optic line straight from Tokyo to Los Angeles. Say we have perfect conditions to run data through it. In this perfect, never-going-happen, situation, it'll take the packet 41ms to travel that distance. Now add in the time it takes the server to process and send out the packet. Then add in all of the different routing that needs to happen before it even leaves Tokyo. Now add in some more routing before it even gets to you from your ISP. Now add in the time it takes to process and render the information on the screen.

    All of it adds up and this doesn't even include the callbacks and packet loss that happen. No change in IEEE standard is going to reduce this amount of time significantly.

    I don't think you understand how this stuff works.

    99% of all intercontinental communications on planet Earth go across these transoceanic cables. These cables aren't IEEE 802.3 compliant, the pipelines handle terabits of data per second. These are the highest quality fiber optic cables we have in the world.

    But each hop between nodes, and each meter traveled across these cables takes time my friend. As of right now in the human world, there is no faster way to send data to another continent than through these cables. The IEEE 802.3 standard refers to copper and short range fiber optic cables, which have absolutely zero bearing on international communication lines.
    .
    yeah i get what you guys are saying but what you both fail to realize with recent activity in the oceans, trans-oceanic cable transfer are becoming extinct, company’s worldwide are turning to satellite upload rather than cabling itself.
    And i know the ieee standard is for close range land termination rather than over sea, but what you failing to realize networks speeds are growing because of this from say new york to washington dc, they are replace with these standards, and in doing so your pc house say in long island ny goes to hub in manhattan and then is sent to dc then to another pc from there.
    (0)

Page 7 of 11 FirstFirst ... 5 6 7 8 9 ... LastLast