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  1. #41
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Zantetsuken View Post
    Crazy idea...

    Rather than the traditional FFXI style sommoning,, what if the Summoning magic had incremental effects?

    For instance:

    SMN begins to summon Shiva. Total casting time = 30 sec
    • 0:00: Casting begins and a large spherical field (see: Limsa's opening story) appears. snow begins to fall inside field and ice elemental attacks are enhanced.
    • 0:05: A friendly Ice Elemental appears and begins to attack the mob.
    • 0:10: Enemies within the field suffer the Frost effect and Paralyze.
    • 0:15: A second friendly Ice Elemental appears and begins to attack the mob.
    • 0:20: Party members within the field gain Ice Spikes and enBlizzard
    • 0:25: A third friendly Ice Elemental appears and begins to attack the mob.
    • 0:30: All Party and Mobs within the field are transported to Shiva's realm where Shiva appears and unleashes Diamond Dust. When the sequence is complete, the field and all it's effects end and the game returns to normal.

    *Note: The final sequence would only be visible to party members within the field, all others would see the 'bubble' frost over and become opaque

    I would make this magic rather fragile so that if the summoner gets hit or moves, the field and its effects immediately end and the spell must be restarted. This would also force tanks to work very hard to keep mobs within the field and yet away from the summoner. Also the summoner's emnity could increase gradually as the spell is being cast, thus making it more difficult to maintain the spell.
    That is a great idea! I'd love to see that!

    I actually can see a summoner class quest where you have to visit the beast tribes to gain their knowledge of summoning, and learn from their Paragons.
    (1)

  2. #42
    Player
    Brightshadow's Avatar
    Join Date
    Mar 2011
    Posts
    798
    Character
    Lumen Stargazer
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    I just wonder which primal belongs to the Goblins might we see the return of yojimbo .

    Anyways I think Primals can be added easily, maybe involving a experiment of a organization that has recently found a way to obtain a portion of the primals power by fighting them similar to FFXI.
    (0)

  3. #43
    Player

    Join Date
    Mar 2011
    Posts
    262
    Quote Originally Posted by Vackashken View Post
    I'm strongly against you ever posting again.
    I am in favor of constructive responses to threads

    I am strongly against idiotic responses targeting specific individuals
    (2)

  4. #44
    Player Vackashken's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Vackashken Zuth
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Galamantyl View Post
    I am strongly against idiotic responses targeting specific individuals
    So not only are you against all pet jobs but you're against yourself? :3

    Interesting.
    (5)

  5. #45
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    If Summoner is even added, I'd hope there would be no perpetual cost. By taking away the cost, other things could be done to make it harder on summoners without being too harsh.

    With no perpetual cost:
    Cons-
    1. Make summon 50% of the player's mana pool.
    2. Once summoned, the cooldown should be 3 minutes.
    3. Additional 3 minutes, making a total of 6 minutes, if avatar dies immediately after.

    I know wishful thinking. I would like to keep a summon out all the time.
    (1)

  6. #46
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    traditional summons >>>>>>>> new summons

    I don't care about the storyline, if Ifrit is in the storyline then just make him unlockable after you finished that quest
    (0)

  7. #47
    Player
    Anathiel's Avatar
    Join Date
    Mar 2011
    Posts
    378
    Character
    Anathiel Nocere
    World
    Leviathan
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Zantetsuken View Post
    Crazy idea...

    Rather than the traditional FFXI style sommoning,, what if the Summoning magic had incremental effects?

    For instance:

    SMN begins to summon Shiva. Total casting time = 30 sec
    • 0:00: Casting begins and a large spherical field (see: Limsa's opening story) appears. snow begins to fall inside field and ice elemental attacks are enhanced.
    • 0:05: A friendly Ice Elemental appears and begins to attack the mob.
    • 0:10: Enemies within the field suffer the Frost effect and Paralyze.
    • 0:15: A second friendly Ice Elemental appears and begins to attack the mob.
    • 0:20: Party members within the field gain Ice Spikes and enBlizzard
    • 0:25: A third friendly Ice Elemental appears and begins to attack the mob.
    • 0:30: All Party and Mobs within the field are transported to Shiva's realm where Shiva appears and unleashes Diamond Dust. When the sequence is complete, the field and all it's effects end and the game returns to normal.

    *Note: The final sequence would only be visible to party members within the field, all others would see the 'bubble' frost over and become opaque

    I would make this magic rather fragile so that if the summoner gets hit or moves, the field and its effects immediately end and the spell must be restarted. This would also force tanks to work very hard to keep mobs within the field and yet away from the summoner. Also the summoner's emnity could increase gradually as the spell is being cast, thus making it more difficult to maintain the spell.
    This is an amazing idea, and I would definitely level whatever it took to get it. only problem I see is tbhat people are going to want their summon follow them around.
    (1)

  8. #48
    Player

    Join Date
    Mar 2011
    Posts
    262
    Quote Originally Posted by Vackashken View Post
    So not only are you against all pet jobs but you're against yourself? :3
    I am strongly against stupid people who don't properly read posts in which no specific individual was established in context, despite being merely suggested.
    (1)

  9. #49
    Player Vackashken's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Vackashken Zuth
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Galamantyl View Post
    I am strongly against stupid people who don't properly read posts in which no specific individual was established in context, despite being merely suggested.
    So again you're against yourself?

    Lets look at your post.

    Quote Originally Posted by Galamantyl View Post
    I am in favor of constructive responses to threads
    OK, so am I. But theres something fishy about this... lets look back deeper into your post on this subject.

    Quote Originally Posted by Galamantyl View Post
    I am strongly against pet classes

    I am strongly against dumb ideas like the summoner class
    So this tripe is constructive in its response? So you came onto the summoner thread and said you hate pet classes AND summoner is a "dumb" idea but you're adding to the conversation in a productive manner, right?

    Purely idiotic, run along now.
    (3)
    Last edited by Vackashken; 03-31-2011 at 05:50 AM.

  10. 03-31-2011 05:15 AM
    Reason
    Content was edited by Moderator due to violation of Forum Guidelines.

  11. #50
    Player
    Aramil's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    140
    Character
    Aramil Galanodel
    World
    Hyperion
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Galamantyl View Post
    [Removed by Moderator according to the FINAL FANTASY XIV FORUM Guidelines.]
    How are posts where you merely state that you are in favor or against something constructive? I have nothing about posting opinions, but if you are in favor of comments that are constructive, try to elaborate a bit in your posts and give reasons why you are in favor or against something. Also when you are against something, if you can, try to give a suggestion as to what could change the thing to make it better, that's call constructive criticisms.
    (0)
    Last edited by Baccanale; 08-18-2011 at 04:40 PM. Reason: Quoting content that was edited by Moderator due to violation of Forum Guidelines.

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