That is a great idea! I'd love to see that!Crazy idea...
Rather than the traditional FFXI style sommoning,, what if the Summoning magic had incremental effects?
For instance:
SMN begins to summon Shiva. Total casting time = 30 sec
- 0:00: Casting begins and a large spherical field (see: Limsa's opening story) appears. snow begins to fall inside field and ice elemental attacks are enhanced.
- 0:05: A friendly Ice Elemental appears and begins to attack the mob.
- 0:10: Enemies within the field suffer the Frost effect and Paralyze.
- 0:15: A second friendly Ice Elemental appears and begins to attack the mob.
- 0:20: Party members within the field gain Ice Spikes and enBlizzard
- 0:25: A third friendly Ice Elemental appears and begins to attack the mob.
- 0:30: All Party and Mobs within the field are transported to Shiva's realm where Shiva appears and unleashes Diamond Dust. When the sequence is complete, the field and all it's effects end and the game returns to normal.
*Note: The final sequence would only be visible to party members within the field, all others would see the 'bubble' frost over and become opaque
I would make this magic rather fragile so that if the summoner gets hit or moves, the field and its effects immediately end and the spell must be restarted. This would also force tanks to work very hard to keep mobs within the field and yet away from the summoner. Also the summoner's emnity could increase gradually as the spell is being cast, thus making it more difficult to maintain the spell.
I actually can see a summoner class quest where you have to visit the beast tribes to gain their knowledge of summoning, and learn from their Paragons.
I just wonder which primal belongs to the Goblins might we see the return of yojimbo.
Anyways I think Primals can be added easily, maybe involving a experiment of a organization that has recently found a way to obtain a portion of the primals power by fighting them similar to FFXI.
If Summoner is even added, I'd hope there would be no perpetual cost. By taking away the cost, other things could be done to make it harder on summoners without being too harsh.
With no perpetual cost:
Cons-
1. Make summon 50% of the player's mana pool.
2. Once summoned, the cooldown should be 3 minutes.
3. Additional 3 minutes, making a total of 6 minutes, if avatar dies immediately after.
I know wishful thinking. I would like to keep a summon out all the time.
traditional summons >>>>>>>> new summons
I don't care about the storyline, if Ifrit is in the storyline then just make him unlockable after you finished that quest
This is an amazing idea, and I would definitely level whatever it took to get it. only problem I see is tbhat people are going to want their summon follow them around.Crazy idea...
Rather than the traditional FFXI style sommoning,, what if the Summoning magic had incremental effects?
For instance:
SMN begins to summon Shiva. Total casting time = 30 sec
- 0:00: Casting begins and a large spherical field (see: Limsa's opening story) appears. snow begins to fall inside field and ice elemental attacks are enhanced.
- 0:05: A friendly Ice Elemental appears and begins to attack the mob.
- 0:10: Enemies within the field suffer the Frost effect and Paralyze.
- 0:15: A second friendly Ice Elemental appears and begins to attack the mob.
- 0:20: Party members within the field gain Ice Spikes and enBlizzard
- 0:25: A third friendly Ice Elemental appears and begins to attack the mob.
- 0:30: All Party and Mobs within the field are transported to Shiva's realm where Shiva appears and unleashes Diamond Dust. When the sequence is complete, the field and all it's effects end and the game returns to normal.
*Note: The final sequence would only be visible to party members within the field, all others would see the 'bubble' frost over and become opaque
I would make this magic rather fragile so that if the summoner gets hit or moves, the field and its effects immediately end and the spell must be restarted. This would also force tanks to work very hard to keep mobs within the field and yet away from the summoner. Also the summoner's emnity could increase gradually as the spell is being cast, thus making it more difficult to maintain the spell.
So again you're against yourself?
Lets look at your post.
OK, so am I. But theres something fishy about this... lets look back deeper into your post on this subject.
So this tripe is constructive in its response? So you came onto the summoner thread and said you hate pet classes AND summoner is a "dumb" idea but you're adding to the conversation in a productive manner, right?
Purely idiotic, run along now.
Last edited by Vackashken; 03-31-2011 at 05:50 AM.
How are posts where you merely state that you are in favor or against something constructive? I have nothing about posting opinions, but if you are in favor of comments that are constructive, try to elaborate a bit in your posts and give reasons why you are in favor or against something. Also when you are against something, if you can, try to give a suggestion as to what could change the thing to make it better, that's call constructive criticisms.[Removed by Moderator according to the FINAL FANTASY XIV FORUM Guidelines.]
Last edited by Baccanale; 08-18-2011 at 04:40 PM. Reason: Quoting content that was edited by Moderator due to violation of Forum Guidelines.
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