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  1. #51
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Jinrya-Geki View Post
    If Summoner is even added, I'd hope there would be no perpetual cost. By taking away the cost, other things could be done to make it harder on summoners without being too harsh.

    With no perpetual cost:
    Cons-
    1. Make summon 50% of the player's mana pool.
    2. Once summoned, the cooldown should be 3 minutes.
    3. Additional 3 minutes, making a total of 6 minutes, if avatar dies immediately after.

    I know wishful thinking. I would like to keep a summon out all the time.
    Summons have to be out permanently, and summoner has to be the most powerful damage dealing class in the game. It was stupid in FFXI how you would pull out this awesome avatar, to have it hit for like 7 DMG.
    (0)

  2. #52
    Player

    Join Date
    Mar 2011
    Posts
    262
    Quote Originally Posted by Aramil View Post
    How are posts where you merely state that you are in favor or against something constructive? I have nothing about posting opinions, but if you are in favor of comments that are constructive, try to elaborate a bit in your posts and give reasons why you are in favor or against something. Also when you are against something, if you can, try to give a suggestion as to what could change the thing to make it better, that's call constructive criticisms.
    I am in favor of keeping statements like these simple, readable, and relevant.

    I am strongly against outright and unnecessary insults from others.

    But since you asked, I have never liked pet classes in any game. They end up filling only one role: Damage Dealer. What makes it worse than other damage dealing classes is they can (usually) solo all the way to endgame, thus having very little party experience. There have been many attempts to make a pet class fit into other roles, but they end up either sucking in that role or eventually "rebalanced" into a damage dealer.

    Example:
    Can't make the pet as good of a tank as a tank class, otherwise pet class will be better since there's less risk.
    Can't make the pet as good of a healer/buffer as a healer/buffer class, otherwise pet class will be better since there's less risk from hate.
    Both of these mean the pet dies, but can always just be re-summoned again.

    So what do they do instead? They make pets weaker than their masters, reasoning that the abilities split between them make them add up to 1 person, which results in weaker heals, weaker buffs, and weaker defense. Nuff said.
    (1)

  3. #53
    Player
    Speeral's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    263
    Character
    Speeral Olbodra
    World
    Hyperion
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Zantetsuken View Post
    The mob doesn't "Dissapear", rather its just obscured from view outside the field and it only happens is when the spell hits the 0:30 mark.

    It doesn't even need to work that way, rather the sequence could just be something that is visible on the client-side only, but I like the idea of making a solid frosted-over sphere to sell the concept better.
    Im down with the total idea I just want it to fit into however the combat system evolves. So even if Shiva is summoned and has its own battle actions, as long as it fits and doesn't throw off how fights are going its all good. even if the combat area itself freezes over to allow shiva to exist and turn into a mini dynamic area would work in you're design idea. That's my two cents.

  4. #54
    Player
    Speeral's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    263
    Character
    Speeral Olbodra
    World
    Hyperion
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Galamantyl View Post
    I am in favor of keeping statements like these simple, readable, and relevant.

    I am strongly against outright and unnecessary insults from others.

    But since you asked, I have never liked pet classes in any game. They end up filling only one role: Damage Dealer. What makes it worse than other damage dealing classes is they can (usually) solo all the way to endgame, thus having very little party experience. There have been many attempts to make a pet class fit into other roles, but they end up either sucking in that role or eventually "rebalanced" into a damage dealer.

    Example:
    Can't make the pet as good of a tank as a tank class, otherwise pet class will be better since there's less risk.
    Can't make the pet as good of a healer/buffer as a healer/buffer class, otherwise pet class will be better since there's less risk from hate.
    Both of these mean the pet dies, but can always just be re-summoned again.

    So what do they do instead? They make pets weaker than their masters, reasoning that the abilities split between them make them add up to 1 person, which results in weaker heals, weaker buffs, and weaker defense. Nuff said.
    OK I gotta be honest here I hated your posts with zero explanation it was annoying, but that response made it all make sense. You articulate your ideas well!!! please do it more often!!!!

  5. #55
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    It could work, but summons such as Ifirit, Shiva and Titan would only be obtainable end game, a pact would be made similar to FF11 and the cool down would be pretty big.

    Spirits would be the main summoning creatures.

    @Galamantyl your way of starting a post with your likes and dislikes was kind of ammusing to begin with now its just annoying.
    (0)

  6. #56
    Player Vackashken's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Vackashken Zuth
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Galamantyl View Post
    I am in favor of keeping statements like these simple, readable, and relevant.
    Oh, OK, lol. So your brilliant opinion of you're against pet jobs and summoner is relevant and constructive to the topic at hand.

    The irony of your posts are so sweet my teeth hurt.
    (0)

  7. #57
    Player
    Join Date
    Mar 2011
    Posts
    3,208
    ff games have more then those classic summons. They can even use ff10 summons anima, or even vanguard plus you got yojimbo, siran, carbuncle, fat chocobo/chocobo king. the ones from 12 tactics advance. there is a huge list of summonings SE can use. as for lore they could go the ff11 route and make it a once banned magic practice. Or go the ff9 route and make it a ancient practice. Or go the ff8 route and it be part of speciel military training. there are many ways it can fit with the theme.
    (0)

  8. #58
    Player
    Join Date
    Mar 2011
    Posts
    3,208
    Quote Originally Posted by Neptune View Post
    Summons have to be out permanently, and summoner has to be the most powerful damage dealing class in the game. It was stupid in FFXI how you would pull out this awesome avatar, to have it hit for like 7 DMG.
    I agree, you went through hell to get these avatars. either doing it as a solo lvl 20 smn with just carby. Or doing prime which at first required 6 ppl. plus doing them all again for feni then, killing diablos twice.
    Kinda sad all of these ended up weak the mp cost to cast plus the mp to keep them out was stupid. You had to build the avatars tp to really deal good dmg with their abilities.
    (0)

  9. #59
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    If they use Bahamut, Anima, Magus Sisters, Yojimbo, Valefor, Siren, Carbuncle, Quetzacolt, Brothers, Odin... I'm OK

    but.. I don't know why I don't like any of summons from FF12... they are boring and uniqueness
    (0)

  10. #60
    Player
    Join Date
    Mar 2011
    Posts
    3,208
    oh gala my puppetmaster tank puppet tanked in a qufim party cuz our pld was lazy. I put good tank attackments on it and pld barely could take hate from it. And I barely used oils. so a pet class pet can tank. My puppet tanks all the time when I played ffxi.
    (0)

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