OK I gotta be honest here I hated your posts with zero explanation it was annoying, but that response made it all make sense. You articulate your ideas well!!! please do it more often!!!!I am in favor of keeping statements like these simple, readable, and relevant.
I am strongly against outright and unnecessary insults from others.
But since you asked, I have never liked pet classes in any game. They end up filling only one role: Damage Dealer. What makes it worse than other damage dealing classes is they can (usually) solo all the way to endgame, thus having very little party experience. There have been many attempts to make a pet class fit into other roles, but they end up either sucking in that role or eventually "rebalanced" into a damage dealer.
Example:
Can't make the pet as good of a tank as a tank class, otherwise pet class will be better since there's less risk.
Can't make the pet as good of a healer/buffer as a healer/buffer class, otherwise pet class will be better since there's less risk from hate.
Both of these mean the pet dies, but can always just be re-summoned again.
So what do they do instead? They make pets weaker than their masters, reasoning that the abilities split between them make them add up to 1 person, which results in weaker heals, weaker buffs, and weaker defense. Nuff said.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.