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  1. #1
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Jinrya-Geki View Post
    If Summoner is even added, I'd hope there would be no perpetual cost. By taking away the cost, other things could be done to make it harder on summoners without being too harsh.

    With no perpetual cost:
    Cons-
    1. Make summon 50% of the player's mana pool.
    2. Once summoned, the cooldown should be 3 minutes.
    3. Additional 3 minutes, making a total of 6 minutes, if avatar dies immediately after.

    I know wishful thinking. I would like to keep a summon out all the time.
    Summons have to be out permanently, and summoner has to be the most powerful damage dealing class in the game. It was stupid in FFXI how you would pull out this awesome avatar, to have it hit for like 7 DMG.
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  2. #2
    Player
    Join Date
    Mar 2011
    Posts
    3,208
    Quote Originally Posted by Neptune View Post
    Summons have to be out permanently, and summoner has to be the most powerful damage dealing class in the game. It was stupid in FFXI how you would pull out this awesome avatar, to have it hit for like 7 DMG.
    I agree, you went through hell to get these avatars. either doing it as a solo lvl 20 smn with just carby. Or doing prime which at first required 6 ppl. plus doing them all again for feni then, killing diablos twice.
    Kinda sad all of these ended up weak the mp cost to cast plus the mp to keep them out was stupid. You had to build the avatars tp to really deal good dmg with their abilities.
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