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  1. #1
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    This thread is like the Energizer bunny.. Just keeps going and going and going and going and going and going and going and going. XD
    (0)

  2. #2
    Player
    Mujen's Avatar
    Join Date
    Sep 2012
    Posts
    170
    Character
    Mujen Whisperfall
    World
    Ridill
    Main Class
    Conjurer Lv 50
    Priya, I got your back on this! Btw props on that video, I've watched in countless times & even d/l the last song ^_^ I've also done the fight on Normal, but not Heroic, Heroic Spine was my furthest.. anyway...

    #1 Priya, these FF ONRY players don't really have much concept of skill & gameplay: 1 Month & i'm over it. Check most of the threads...
    PLZ Add T-rex, sheaths, Sky, Wii-U, Grass, 100% drop rates, Remove Jumping, New races (which alrdy getting M/F) ARR is for pirates... need I go on further?

    Busted gameplay & almost no game progression other than 1 set of gear from 2 dungeons (17minute dungeons). All you're gonna get is "LOL-Button Mash, spam WS, This isnt WoW" garbage. Like i've posted before, I honestly don't think this game needs to be reworked for these ppl, they love the game as is, heck add a Pony mount & they'd probably rave for at least a month. It's 2012 & it's like being made to move around in a wheelchair, it's only so much you can do, they haven't had the joy of walking so all they know how is the wheelchair & they love it.. /shrug

    P.S. Remove PVP from this game, the fact Ps3 is coming out just ruins the whole idea of PvP.. and these other players who have no clue, I don't wanna come back to 2.0 and be owning ppl so hard they wanna quit.. just wipe it from the list. PvE only for FF players, cant handle PvP.
    (2)
    Last edited by Mujen; 09-24-2012 at 04:56 AM.

  3. #3
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Priya View Post
    WoW fights are pretty easy to comprehend (unless you were dropped as a baby). The problems that arise are generally with execution.
    Preaching to the choir. I just like taking jabs at people who think stuff like Kirin and Fafhogg are the pinnacle of what endgame bosses should be. I simply assume they'd pass out from the strain on a fight like heroic LK or heroic Rag.
    It's very hard to explain fast paced combat and the importance of regional data centers when people assume XIV or XI's combat is fast through no fault of their own.
    Well-said.
    Quote Originally Posted by Priya View Post
    SE will never be able to design fights in XIV that test all aspects of a player's skill if they are limited by the difference in latency and the advantages/disadvantages given to players because of it. I do not think anyone has to worry about this stuff yet, though. I don't think SE is going to dive right into craziness; my guess is they'll do things gradually-- otherwise it would exacerbate the shock many people are already dealing with during the game's transition-- such as losing the people with whom they play to the regional server system.
    Agreed on that last part. I doubt SE would release their version of heroic madness at 2.0's launch. There's a lot of adjusting that needs to happen, both on a gameplay and community level.
    (2)

  4. #4
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    I'm not saying it's not "deliberate" it is however has alot of twitch based mechanics such as consistently needing to rotate your skills for DPS sakes and alot of punishing dodge mechanics and platforming.

    I was more of a fan of XI's slower tactical combat than the high adrenaline pace of WoW Raids, I don't play WoW myself but it doesn't mean I'm totally ignorant of how the combat and Raids work. it's just not my thing.
    (4)

  5. #5
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Jynx View Post
    I'm not saying it's not "deliberate" it is however has alot of twitch based mechanics such as consistently needing to rotate your skills for DPS sakes and alot of punishing dodge mechanics and platforming.

    I was more of a fan of XI's slower tactical combat than the high adrenaline pace of WoW Raids, I don't play WoW myself but it doesn't mean I'm totally ignorant of how the combat and Raids work. it's just not my thing.
    From what we know WoW has twice the battle speed as ARR. WoW has a 1.5 sec global cooldown on abilities, in ARR it was seen at 3 second global cooldown for WS.
    (1)

  6. #6
    Player

    Join Date
    Apr 2012
    Posts
    288
    Quote Originally Posted by Zumi View Post
    From what we know WoW has twice the battle speed as ARR. WoW has a 1.5 sec global cooldown on abilities, in ARR it was seen at 3 second global cooldown for WS.
    Hopefully GCD can be halved by haste in the future. ;o
    (0)
    - Kurokikaze
    This is how I feel when I read posts on these boards:

  7. #7
    Player
    Ruisu's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    1,164
    Character
    Rui Oran
    World
    Faerie
    Main Class
    Pugilist Lv 76
    Quote Originally Posted by TimonLoon View Post
    Hopefully GCD can be halved by haste in the future. ;o
    Haste is already confirmed not to be added in game. At least it was a year ago. Who knows how much more decision making was made since then.
    (1)

  8. #8
    Player
    Niqote's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    3,069
    Character
    Sa'niquel Amrita
    World
    Tonberry
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Ruisu View Post
    Haste is already confirmed not to be added in game. At least it was a year ago. Who knows how much more decision making was made since then.
    I'd give my AF mini skirt for the spell haste... and i love my AF mini skirt
    (0)

  9. #9
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Unlocked regional servers is far from Unique or new either. Ultima Online Did it ages ago!
    (1)

  10. #10
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    The only thing Global servers have against regional servers is to have people to play with during times is most reasonable with peoples time frames. That's the only pro I see in Global the cons are "Latency problems, Language Barriers, Possibility that Opposite Languages will deny you from playing with them ( Happened plenty of times with me), This game is having PvP in which the person closets to the server will have the advantages.

    I love Global servers I really do, its just playing a game when you get out~beaten by a person closest to the server is an "Unfair advantage" to me. with Regional Server I can at least have a fair fight for an NM or Mob Claim etc.

    Regional Servers= Boosts better and fair Gameplay
    Global Servers= Get to meet people all around the world ( though you can't understand them) and possible of losing in Claim wars for NMs/Primals etc ( I remember trying to get Okotes and I would lose every time Its within a Japanese time frame, and waiting for hours just to get one claim "fairly" isn't something I like to do.

    But Types of Servers has its advantages, but I prefer regional over global for many reasons.
    (1)

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