Page 69 of 111 FirstFirst ... 19 59 67 68 69 70 71 79 ... LastLast
Results 681 to 690 of 1104
  1. #681
    Player
    Atoli's Avatar
    Join Date
    Jun 2011
    Location
    Posts
    3,589
    Character
    Nhai Tayuun
    World
    Ragnarok
    Main Class
    Black Mage Lv 92
    Quote Originally Posted by Soukyuu View Post
    Pros:

    - still regional servers
    - no community segregation

    Cons:

    - way stronger segregation than just labeling according to where the data centers are because that way people would even be separated by language
    - no one would know where the server they chose actually is so Eu players would be on a JP server and NAs on a EU based server....and the whole reason for this would be ignored - to reduce latency issues.
    Fixed that for you
    (4)

  2. #682
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    You missed the point completely. The channels are servers located in us EU JP respectively, just like they plan to do it. The difference is that you can freely change between regions with one character.
    (0)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  3. #683
    Player

    Join Date
    Jul 2011
    Posts
    231
    Quote Originally Posted by Soukyuu View Post
    You missed the point completely. The channels are servers located in us EU JP respectively, just like they plan to do it. The difference is that you can freely change between regions with one character.
    this wont happen for the same technical reasons you cant go transfering worlds on the fly. which is essentially what your suggesting.
    (0)

  4. #684
    Player
    Atoli's Avatar
    Join Date
    Jun 2011
    Location
    Posts
    3,589
    Character
    Nhai Tayuun
    World
    Ragnarok
    Main Class
    Black Mage Lv 92
    That's simply not possible.
    Because that would mean transfering all of you character data from one server on one end of the world to a server on the other end of the world every time you open that drop down menu.

    Quote Originally Posted by Scratches View Post
    Data Centers house servers/shards/"worlds" (they're all the same thing). One "world" can only exist in one data center at any given time.
    There is no possible way that you can, say, connect to Balmung (a Japanese server, in a Japanese data center) whilst only communicating with a NA or EU data center, as if there were a real-time, updating "copy" of Balmung on it. It doesn't (can't) work like that.
    If you want the benefits of using a regional server, then you'll have to either re-roll anew or transfer one of your existing characters to the new "Honey Boo Boo" server (the names of the new shards, obviously, have not been finalized yet).

    In short: you cannot have your cake and eat it too. Square does not know how to bypass the laws of physics.
    This explains it quite nicely.
    (0)

  5. #685
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Rogue View Post
    this wont happen for the same technical reasons you cant go transfering worlds on the fly. which is essentially what your suggesting.
    I don't see a problem. Latency is not crucial for a character database update. Just have a central character database per server and make all the channel servers access it. Whether a read/write operation takes 100 or 400 ms, doesn't matter to you as a player

    Edit: they even have this already with Uldah, and it even reduced the lag

    Edit2:
    Quote Originally Posted by Atoli View Post
    That's simply not possible.
    Because that would mean transfering all of you character data from one server on one end of the world to a server on the other end of the world every time you open that drop down menu.
    Wrong. Servers are no monolithic constructs, there are different components, for example

    - a login server
    - a character database server
    - an area cluster consisting of multiple servers (Uldah, for example)

    All those servers communicate with each other and they don't have to be all places at one physical location. Which is why a character database server can be "global" while login and areas can be regional without issues imho.
    (3)
    Last edited by Soukyuu; 09-16-2012 at 11:17 PM.

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  6. #686
    Player
    Shaelou's Avatar
    Join Date
    Feb 2012
    Posts
    14
    Character
    Shaelou Suhn
    World
    Hyperion
    Main Class
    Marauder Lv 60
    My linkshell has both EU and NA players, and so we have scheduled 'event' times during almost all of the day for me (I'm an NA player). If the servers go regional as they suggest, we would force the people in our linkshell to choose staying with us over going where they have less lag, but also the recruitment to keep up for EU players would be very hard to do because of likely lack of EU members on an NA server. I would prefer if they could manage to slightly reduce the current lag, and keep the 'global' servers.
    (3)

  7. #687
    Player
    Huginn's Avatar
    Join Date
    Dec 2011
    Location
    Gridania
    Posts
    301
    Character
    Huginn Aesir
    World
    Hyperion
    Main Class
    Archer Lv 50
    Could we have a player's poll about making regional servers?
    I ask because often the most vocal about a particular topic are often the minority.
    (0)

  8. #688
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Quote Originally Posted by Shaelou View Post
    I would prefer if they could manage to slightly reduce the current lag, and keep the 'global' servers.
    They allready are reducing the current lag. People just forget why that lag is happening and blame it on the latency.
    (3)

  9. #689
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Which is why a character database server can be "global" while login and areas can be regional without issues imho.
    there is no benefit to what you describe. You also dont seem to understand that moving individual server cluster components apart from each other increases server response time and we're back at square one.

    Just the lobby server (holds everyone's data) being "global' has no benefit whatsoever. Therefore your whole idea has no benefit whatsoever. Somebody loses no matter where the area servers are located. If the servers are global, everybody outside of japan loses. If the servers are regional, fewer people lose.
    (0)
    Last edited by Alhanelem; 09-17-2012 at 01:44 AM.

  10. #690
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Quote Originally Posted by Alhanelem View Post
    If the servers are global, everybody outside of japan loses. If the servers are regional, fewer people lose.


    ...what? So everyone who played XI outside of Japan lost?
    (1)

Page 69 of 111 FirstFirst ... 19 59 67 68 69 70 71 79 ... LastLast