They really only had to optimize servers well and let some reliance be on the client rather than the servers and that would eliminate a lot of problems right there, since this Atomos event is perfect example, gathering a lot of people makes the game itself unresponsive whereas in FFXI, I can function just fine even with as little as 220 people and as much as 700 (besieged), the only delay I've ever experience was the first few months which they somehow sorted out.And rightfully so. With the way devs want to go for boss fights/battles in general, Latency is a huge thing. Sure they can work around it, like they did with Garuda and Nael. But even those suffer from problems, and the dev team will never really be able to give us more challenging content, because they would have to work around the latency.
If they just abolished the package loss, I'd be fine with sticking on a Japan-based server, even if there was some minor lag.
Actually, they are not. It's all about your gear, your performance within your LS and how much time you spend farming items.
If it was about the community, people would play the game for fun, not as their job.
[ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]
Antipika.
Deathsmiles II-X - Difficulty Lv.2+ (1CC/2LC ALL clear) : http://youtu.be/pjRuwv_-MlI?hd=1
Touhou 13 - Ten Desires (all clear) : http://www.youtube.com/view_play_list?p=PL194872B2BBA7CA67
Touhou 12.5 - Double Spoiler (all clear) : http://www.youtube.com/view_play_list?p=BD180E7054F3C1A2
Touhou 9.5 - Shoot the Bullet (all clear) : http://www.youtube.com/view_play_list?p=53B01AAE8A03BDD1
Touhou 8 - Imperishable Night (all clear) : http://www.youtube.com/view_play_list?p=7A5C1FF6BDAD1C1B
These are sad news. I hoped they would keep the servers international as in XI and the current XIV. It's a little something I always liked about them.
Come to think of it, how come they were able to pull that off just fine in XI without nearly as much lag, yet they have to resort to this in XIV?
Last edited by Klefth; 09-15-2012 at 12:04 AM.
ok, perhaps you missed my last sentence... I'll quote it for you.
Anywho, not getting into this argument with you or anyone else, especially when it is a done deal.
Aye, but SE is pretty adamant against client-side anything because of botting or hacking. Which is a silly reason, but whatever.They really only had to optimize servers well and let some reliance be on the client rather than the servers and that would eliminate a lot of problems right there, since this Atomos event is perfect example, gathering a lot of people makes the game itself unresponsive whereas in FFXI, I can function just fine even with as little as 220 people and as much as 700 (besieged), the only delay I've ever experience was the first few months which they somehow sorted out.
I played WoW for fun, of course I compared myself to other members in my guild, because I wanted to better myself. It was a challenge. I can play a video game for a challenge. RPGs in general are about gear. Better gear = better stats. Stats are what makes an RPG an RPG. Farming exists in all MMOs, maybe the genre isn't for you if you're so against it. This community sure does love it's overgeneralizations though.
They need to just deal with that stuff as it comes by, not make everything hard on everyone that cares. Most of the latency problems with XIV were because every action response was server dependant. This was talked about a long long time ago, why cant they get it through their heads?
Which is the route Yoshi-P seems to be going, by accepting user made content and a client-side UI. Tanaka was very much against all of this because of bots. Hell, he was against an auction house because of fucking RMT.
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