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  1. #841
    Player Mijin's Avatar
    Join Date
    Oct 2011
    Posts
    879
    Character
    Mijin Gakure
    World
    Sargatanas
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Arcell View Post
    I believe Yoshida said himself that part of the reason for the change was simply to not have big numbers just because. Having lower numbers makes things easier to work with.
    He said it was because of arrows, which is funny and makes so sense.

    Quote Originally Posted by Camate View Post
    The whole reason for this change is to rectify the increase in cost of items relative to the price of arrows, since archers in A Realm Reborn will no longer need arrows
    Sounds legit lmao. ARROWS ARE THE BACKBONE OF OUR ECONOMY THEY'RE SUPER IMPORTANT!
    (1)
    Last edited by Mijin; 09-19-2012 at 02:43 PM.

  2. #842
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Mijin View Post
    He said it was because of arrows, which is funny and makes so sense.



    Sounds legit lmao. ARROWS ARE THE BACKBONE OF OUR ECONOMY THEY'RE SUPER IMPORTANT!
    ya make no fucking sense to me
    (0)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  3. #843
    Player
    Claustrum's Avatar
    Join Date
    Sep 2012
    Posts
    71
    Character
    Professor Yinny
    World
    Faerie
    Main Class
    Gladiator Lv 90
    Just because the reason for an action is bad does not mean the action itself is bad.

    Plus, we're talking about a decision which was made by many people, all with their own reasons for liking/disliking the decision. These reasons were then mostly cast aside and summarized by one man. This summary was then translated and given to us. We are now taking full liberty to interpret this however we see fit. And for some reason we think our interpretation, of the translation, of the summary of several reasons is the core reason, and because it sucks, the whole change itself sucks?

    Edit: I suppose SE did set themselves up for this sort of reaction when they said, and I quote: "I'd like to make it clear that we have no other agenda in wanting to reduce the amount of gil everyone has currently." I personally believe this is poorly translated, however, and is supposed to mean "We aren't doing this to screw you. We really do have good intentions at heart."
    (0)
    Last edited by Claustrum; 09-19-2012 at 03:14 PM.

  4. #844
    Player
    zzapp's Avatar
    Join Date
    Mar 2011
    Posts
    355
    Character
    Eli Storm
    World
    Hyperion
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Duuude007 View Post
    In what way? the entire economy change is universal and equal, the player- based side of it will merely adapt to this, as anything else.

    In what way is anything diminished?

    Please use examples.
    To simply assume that removing 90% of the gil in the game will have zero impact on all players' economic posture, as dictated by simple supply/demand principles is not, in itself, necessarily true. This is only true if the (future) ability to make gil is, in fact, reduced to the same extent.

    If the ability to make gil in the future is unchanged, then, in affect, SE simply took 90% of your gil. A new player, just starting the game will have the same earning ability as you have experienced over the last two years, and with very little effort will quickly achieve the 10% SE left you with, thereby, essentially, wiping out all your hard work of the last two years.

    If, however, the ability to make gil is 10x more difficult than 1.0, which would then be in exact correlation with the gil reduction, a new player would have to work comparably as hard as you or I did to amass the same 10% gil SE has left us with. If, and only if, this is the case, can you then say this is transparent or irrelative. If the future ability to make gil is anything less than 10x more difficult, it essentially narrows the gap for new players (as it relates to our starting position for 2.0) since they will be acquiring worth at a greater rate than you or I did over the past 2 years.

    I'm not saying this is so, but I defy anyone to say it isn't, because you simply don't know, and neither do I, but it's hard for me to believe that SE would do this without purpose. - that purpose being a substantial leveling of the playing field for established players vs. new. If, in fact, this is the case, then we've been lyed to, plain and simple.
    (6)

  5. #845
    Player
    Aion's Avatar
    Join Date
    Mar 2011
    Posts
    966
    Character
    Aion Zwei
    World
    Masamune
    Main Class
    Gladiator Lv 54
    Quote Originally Posted by zzapp View Post
    To simply assume that removing 90% of the gil in the game will have zero impact on all players' economic posture, as dictated by simple supply/demand principles is not, in itself, necessarily true. This is only true if the (future) ability to make gil is, in fact, reduced to the same extent.

    If the ability to make gil in the future is unchanged, then, in affect, SE simply took 90% of your gil. A new player, just starting the game will have the same earning ability as you have experienced over the last two years, and with very little effort will quickly achieve the 10% SE left you with, thereby, essentially, wiping out all your hard work of the last two years.

    If, however, the ability to make gil is 10x more difficult than 1.0, which would then be in exact correlation with the gil reduction, a new player would have to work comparably as hard as you or I did to amass the same 10% gil SE has left us with. If, and only if, this is the case, can you then say this is transparent or irrelative. If the future ability to make gil is anything less than 10x more difficult, it essentially narrows the gap for new players (as it relates to our starting position for 2.0) since they will be acquiring worth at a greater rate than you or I did over the past 2 years.

    I'm not saying this is so, but I defy anyone to say it isn't, because you simply don't know, and neither do I, but it's hard for me to believe that SE would do this without purpose. - that purpose being a substantial leveling of the playing field for established players vs. new. If, in fact, this is the case, then we've been lyed to, plain and simple.
    arent you forgetting quest reward will be 1/10 also?
    (1)
    Aion Zwei - Masamune

  6. #846
    Player
    Rannie's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,076
    Character
    Rannie Lfey
    World
    Faerie
    Main Class
    Red Mage Lv 100
    no one ever said that after 2.0 making gil would be easy hell they even said they were reducing EVERYTHING (not including market wards since that is player controlled) down to 1/10. Everything from Leves to npc's

    http://forum.square-enix.com/ffxiv/t...748#post831748

    go read that again it's all in red
    (1)
    I have a secret to tell. From my electrical well. It's a simple message and I'm leaving out the whistles and bells. So the room must listen to me Filibuster vigilantly. My name is blue canary one note* spelled l-i-t-e. My story's infinite Like the Longines Symphonette it doesn't rest- TMBG Birdhouse in your Soul
    A huge THANK YOU!!!! For FINALLY selling the Meteor Survivor Polo on the store. AND a huge thanks to my friend who bought it for me while he was at Fan Fest!!! YES I finally have my POLO!!!

  7. #847
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Shougun View Post
    sidedown.

    Either you are trolling us or a week into 2.0 you will be like "oh man, I need to change my character name so no one can remember I was that dude".
    He better change his name. I'm keeping this sign lol.

    Any other takers for a slot? Its about time some people who post a lot on these forums were held accountable for their idiocy and/or trolling.
    (3)

  8. #848
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by zzapp View Post
    If, however, the ability to make gil is 10x more difficult than 1.0, which would then be in exact correlation with the gil reduction, a new player would have to work comparably as hard as you or I did to amass the same 10% gil SE has left us with. If, and only if, this is the case, can you then say this is transparent or irrelative. If the future ability to make gil is anything less than 10x more difficult, it essentially narrows the gap for new players (as it relates to our starting position for 2.0) since they will be acquiring worth at a greater rate than you or I did over the past 2 years.
    Quote Originally Posted by Naoki_Yoshida View Post
    The amount of gil received as rewards for content and monster drops in A Realm Reborn will be 1/10th of what they are currently.
    Case. Closed. ^^
    (3)

  9. #849
    Player

    Join Date
    Mar 2011
    Posts
    52
    which mean new player from ps3 will struggle in hell to get gils and old player from this version will dominate the world !

    600 gills from a leve instead of 6k! you can have that! do 20 000 of them if you want something cool!
    (1)

  10. #850
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Tactic View Post
    which mean new player from ps3 will struggle in hell to get gils and old player from this version will dominate the world !

    600 gills from a leve instead of 6k! you can have that! do 20 000 of them if you want something cool!
    Our gil is cut by the same ratio. For all intents and purposes 600 gil (2.0) = 6000 gil (1.0).
    (2)

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