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  1. #821
    Player
    Mireille's Avatar
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    Apr 2011
    Location
    Limsa Lominsa
    Posts
    319
    Character
    Mireille Celestine
    World
    Balmung
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Duuude007 View Post
    Back to the point: The complexity of the economy is being simplified by 1 decimal.

    Due to the change being universal, prices will continue to fluctuate based on supply and demand, just as they do today.

    You will be just as rich or poor as you used to be, with slightly different labeling.

    No. Net. Change.
    Let me make a few observations here.

    We are being told that removal of arrows from the economy requires them to remove one digit from the amount of gil you can carry, and reduce total gil possessed/introduced. OK why? If the actual economic change is net 0 why does removing arrows require them to do this? A net 0 change doesn't actually adjust anything. And if they just want to remove a digit from the inventory then why reduce gil introduction by 1/10th along with it?

    We are accepting at face value that the this is a 1/10th reduction across the board, but that assumes that the number of players on the existing servers doesn't increase by any appreciable amount. If in fact the number of players per server increases by a factor of 10 then reducing the amount of gil given by NPCs by 1/10th results in exactly the same amount of gil being introduced into the economy as is today. It's just spread out amongst more people at the start.

    A server population increase is a much more plausible reason for them to do this than a single consumable item making up 90% of the game economy, and server populations are much much lower today than they will be in 2.0. This seems more likely a redistribution of wealth than an adjustment for a change to archer.

    If I am correct and this is an adjustment to the economy to accommodate larger populations then SE has no choice but to make this change. The alternative is massive inflation if they don't change the amount of gil introduced. Alternatively if they let us keep all our gil but reduce NPC gil to 1/10th it would result in a totally unequal distribution of wealth between new players and old players with new players heavily penalized in their ability to catch up by the new NPC rates. This situation wouldn't be dissimilar to what happened to people who started XI around the EU launch and joined an economy dominated people who NPC'd low level fish for 100k+, but new players get 10 gil for the same fish today. It would be totally unfair to new players who will now make up the majority of the player population not to adjust the economy accordingly. It would only serve the rmt to create that sort of inequity.

    Where I have a problem with this is they should be upfront with us if this is what they are doing. Also they should give those players who invested time and effort in making and saving gil some sort of in game compensation, albeit in a form that can't be converted into a similar amount of gil, for their time investment.
    (1)
    Last edited by Mireille; 09-19-2012 at 12:39 PM.

  2. #822
    Player
    Niqote's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    3,069
    Character
    Sa'niquel Amrita
    World
    Tonberry
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Duuude007 View Post
    Its like trading gil for G|L.
    The overall amount is worth exactly the same, but each individual G|L is worth 10 times as much, and is 10 times more difficult to earn.
    ...My G|L is worth more then anyone's Gil. /snicker
    (2)

  3. 09-19-2012 12:45 PM

  4. #823
    Player
    Claustrum's Avatar
    Join Date
    Sep 2012
    Posts
    71
    Character
    Professor Yinny
    World
    Faerie
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Mireille View Post
    We are being told that removal of arrows from the economy requires them to remove one digit from the amount of gil you can carry, and reduce total gil possessed/introduced.
    Could someone please point me to the quote where SE actually says that the removal of arrows from the game is what is forcing them to do this change? It's probably right in front of my face or something, but I've only seen heresay from people so far, and I get the feeling this is one of those self-perpetuating rumors.

    It would make vastly more sense that they had to pull arrows from the game because of gil changes, not the other way around. After all, who wants to spend 10 gil per arrow on the newb arrows?

    Edit: I read more of it, I get the feeling you don't understand a few concepts. It would be too painful for me to hit all of the points, but I'll just take the low-hanging fruit:
    Where I have a problem with this is they should be upfront with us if this is what they are doing.
    They are being upfront with us. They told us what they're going to do, and they still haven't done it yet. According to you, we also already know why they did it. What more do you want?
    (0)
    Last edited by Claustrum; 09-19-2012 at 01:03 PM.

  5. #824
    Player
    zzapp's Avatar
    Join Date
    Mar 2011
    Posts
    355
    Character
    Eli Storm
    World
    Hyperion
    Main Class
    Carpenter Lv 50
    OK, now that we have 82 pages of economic geniuses input on this, and now that (most) everyone is fully educated in supply/demand, ask yourself a simple question. If this is totally transparent to your economic worth, then why is SE even bothering doing this? Why not leave it alone? New players would come into the game and soon have millions and millions of gil, following the same economic paths that everyone else did in 1.0. It still works. I know people in this game that have 100M+, and others that don't have 1M.

    The answer to this is simple and obvious, yet no one has really mentioned it or taken issue with it, one way or the other. For ffxiv to be a profitable venture tons of new subscriptions will be needed. How much of a deterant would it be to any of you to begin a game where a large piece of the existing player base already had 100M+ gil? Would it be less of an issue if those who have played for 2 years have 10M? I fully understand SE's objective here.

    For those of you who profess to fully understand the supply/demand model, and argue that this is totally transparent, then complete the damn model, and ask yourself this - if the ability to make gil in 2.0 is exactly 10% of what it is today, then fine, I agree that thru time this is transparent, and not another peep out of me. However, I sincerely doubt that, and none of you know this. If in 2.0 the ability to make gil is anything > than 10%, then in effect, SE has level-set the playing field for new players, and have, in fact, diminished your economic value, as it relates to the general game population. If anyone has trouble with that concept, send me a p.m.

    Given that, SE lied to us. Oh don't worry my little 1.0 beta testers, all your gil and gear will transfer to 2.0. Right.
    (2)

  6. #825
    Player
    Rannie's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,076
    Character
    Rannie Lfey
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Claustrum View Post
    Could someone please point me to the quote where SE actually says that the removal of arrows from the game is what is forcing them to do this change? It's probably right in front of my face or something, but I've only seen heresay from people so far, and I get the feeling this is one of those self-perpetuating rumors.

    It would make vastly more sense that they had to pull arrows from the game because of gil changes, not the other way around. After all, who wants to spend 10 gil per arrow on the newb arrows?
    it does say it i was going to ask the same thing but it does

    http://forum.square-enix.com/ffxiv/t...748#post831748

    it is the fourth black paragraph
    (0)
    I have a secret to tell. From my electrical well. It's a simple message and I'm leaving out the whistles and bells. So the room must listen to me Filibuster vigilantly. My name is blue canary one note* spelled l-i-t-e. My story's infinite Like the Longines Symphonette it doesn't rest- TMBG Birdhouse in your Soul
    A huge THANK YOU!!!! For FINALLY selling the Meteor Survivor Polo on the store. AND a huge thanks to my friend who bought it for me while he was at Fan Fest!!! YES I finally have my POLO!!!

  7. #826
    Player
    Claustrum's Avatar
    Join Date
    Sep 2012
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    71
    Character
    Professor Yinny
    World
    Faerie
    Main Class
    Gladiator Lv 90
    Ah, now I see it. Thanks, Rannie. Now I get the fun task of trying to make this make sense in my head... how does that even work?
    (0)

  8. #827
    Player
    Rannie's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,076
    Character
    Rannie Lfey
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Claustrum View Post
    Ah, now I see it. Thanks, Rannie. Now I get the fun task of trying to make this make sense in my head... how does that even work?
    the most i can think of is that's one of the reasons why but not all of it they've been silent about a lot of things until the live letter but *shrugs* I'm not a mind reader no matter how much witchcraft i practice lol. and you're welcome ^_^ though they do say they have no other agenda for it but like i said that sometimes isn't 100% true *shrugs*


    edit: LOL i just read Gildrien's edit note too... Camate got edited by a mod lol sorry i find that amusing some how
    (0)
    Last edited by Rannie; 09-19-2012 at 01:19 PM.
    I have a secret to tell. From my electrical well. It's a simple message and I'm leaving out the whistles and bells. So the room must listen to me Filibuster vigilantly. My name is blue canary one note* spelled l-i-t-e. My story's infinite Like the Longines Symphonette it doesn't rest- TMBG Birdhouse in your Soul
    A huge THANK YOU!!!! For FINALLY selling the Meteor Survivor Polo on the store. AND a huge thanks to my friend who bought it for me while he was at Fan Fest!!! YES I finally have my POLO!!!

  9. #828
    Player
    Claustrum's Avatar
    Join Date
    Sep 2012
    Posts
    71
    Character
    Professor Yinny
    World
    Faerie
    Main Class
    Gladiator Lv 90
    It has been my observation that there is never only one reason for anything we do. There might be a biggest reason, but with the way the human mind works, we always weigh several factors when making decisions. Suddenly I understand what some people are saying about it being a strange reason.

    However, this does not change my opinion of hacking a digit off all gil values for everything. Prices will drop and stabilize for the same reason that candy bars don't cost a nickel anymore.
    (1)

  10. #829
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by zzapp View Post
    If in 2.0 the ability to make gil is anything > than 10%, then in effect, SE has level-set the playing field for new players, and have, in fact, diminished your economic value, as it relates to the general game population.
    In what way? the entire economy change is universal and equal, the player- based side of it will merely adapt to this, as anything else.

    In what way is anything diminished?

    Please use examples.
    (0)

  11. 09-19-2012 01:25 PM

  12. #830
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
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    Gridania
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    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    You can hear the distinct music from the terrible, terrible 2G1C video. This has nothing to do with FFXIV, let alone Gil changes.
    (0)

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