Prices will need time to stabilize and might be totally different to now cause of all the changes in 2.0 and they will be as high as ppl are willing to pay.
Prices will need time to stabilize and might be totally different to now cause of all the changes in 2.0 and they will be as high as ppl are willing to pay.
That's kind of my point. Except for lower priced items, which is all I'm talking about, many people will still be able to afford the 1000g or what have you, which will work to prevent any crash in the economy, while new players who just did 4 Lv1 leves and have 60g to show for it, obviously won't. They will get frustrated and leave. Despite many people apparently thinking otherwise, SE is completely remaking the game to attract more players. Attracting them, then swiftly bending them over with an economy that is fighting against them is not a good way to keep those players.There is a reason the housing market crashed here in the U.S. when the economy tanked. The money wasn't there to buy for the asking prices. Even reducing prices wasn't enough. There was simply not enough money to be had (no lending, lost jobs, etc).
It isn't rocket science. If players can't afford ten million dollar weapons because that is all they have or they don't even have that to begin with, nobody will by them.
1. My point was that in theory in '09, your rent among other things should have gone down about 0.5%. However, in practice, it did not. Just like in theory everything should go down 90%. However, in practice, it will not. And you agreed with that point in #2. And Ferth did as well.While there are undoubtedly more flaws, I'll point out the 2 most prominent ones in your post.
1. You're comparing a half-percent deflation to a digit drop redenomination. You mean to suggest that because prices didn't drop proportionally when the value of a dollar increased by a miniscule value, they won't drop proportionally when the value of gil increases to be 10x as valuable. Do I need to say more, or do you see the extent of this flaw?
2. I never said they'd necessarily drop to exactly 10%. I'm only sure they will drop, and they will drop significantly in general. I'm also pretty sure no item will be worth exactly 10% of what they are now to match. Again, so much more than the redenomination is working towards the value changes in ARR. However, to suggest that while gil becomes 10x as valuable items will barely drop in price, and to place greed as the primary reason.
As for the segment I bolded... it shows a chink in your understanding of this redenomination quite clearly. The value of 20g in 2.0 is the same as 200g now. If they mine to sell them at 200 each now, they won't have any trouble doing it for 20g then. If the price is different from 20g eventually it will be more due to the changes in gathering effecting the rate at which silver or is obtained.
Now if only if you would agree that the lower something costs now, the less likely it will be 1/10th of what it is now. And that literally sums up my argument. My concern is that because of that, it will be discouraging to new players and this will just be A Failure Reborn™. I'm sure we've all lost many friends who've quit MMOs for that very reason.
The market was never meant to appeal to the newbies. Thats why quests in the lower levels reward increasingly higher tools and weapons as rewards, and the vendor gear will be 1/10th the price it is now, to appeal to those who haven't found their niche source of income.That's kind of my point. Except for lower priced items, which is all I'm talking about, many people will still be able to afford the 1000g or what have you, which will work to prevent any crash in the economy, while new players who just did 4 Lv1 leves and have 60g to show for it, obviously won't. They will get frustrated and leave. Despite many people apparently thinking otherwise, SE is completely remaking the game to attract more players. Attracting them, then swiftly bending them over with an economy that is fighting against them is not a good way to keep those players.
Again, this change is not the reason the market will ebb and flow as it has from day one. Sure its something that folks will try to exploit, but the odds are on the house.
4 level 1 leves, maybe... albeit when the game restarts, I doubt new players are going to gravitate towards the boring repetitive junk, I imagine the game is going to funnel you into the massive number of quests first. Those quests are going to have to be highly uninteresting for someone to just do 1 then decide they need to go shopping instead.
"Ul'dah can keep their dusty markets, and their streets paved in silver and gold.
Limsa Lominsa keep your pirates, and your ships covered in musty mold.
My loyalty lies with Gridania, with the Moogles and the tree spirits of old." -The Forky Conjurer
i'm still confused on this. will the game drop to being able to get 999mil to 99mil or will we lose a full decimal each? like if i have only 1million gil to my name does that mean i'ma go down to 100k? or this just effects those with more then 100mil?
lol Noctis your sig, weren't there more retarded things I have ever said to be quoted over that?
Lol I have no business collecting retarded quotes. Just holding onto quotes from people who are adamant in believing 2.0 market won't get significantly marked down after the redenomination.
Some accountability will be appreciated. Although I will admit you're nowhere near the level of Dubont in being stubborn and blind.
Stupid? Didn't Black Mage,which is traditional awesome at casting Fire/Ice/Thunders spells, and good with Bio, Drain, Meteor, Ancient Magic spells, Osmose, and in FFXIV all it can really do is Thunder/Thundara and that isn't stupid?
Or you have 2 classes and 1 job that is already similar to Red Mage how can they differ when there is a 15 ability limit.
I can go on but, one you probably will just say its fine without any good answers and just say it's good as is. 2 this isn't my thread.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.